Over 430 threads discussing labyrinth problems with over 1040 posters in support DONE!!!!!
So bad news. I didn't check for Wave 4 in the beta , but it appears what I said is no longer is true for 3.0.
Spoiler
Apparently you do need to all trials before entering the corresponding lab now. Otherwise you get a "you do not have the required quest state". It was a bug or got corrected. Still at least normal/cruel should be much easier to handle now that they're no disruptors or essences. This isn't a spoiler because it's in the patch notes. |
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" LOL, delusional lies? You're losing it Mr. Fuz. The changes to the first 2 labs is very similar to 2 and 7 whether you like it or not. The first two sentence's of the OP is " Simply removing a significant portion of the trap gauntlet game play is what 2 and 7 are all about. The main difference being, in my view, is that there's an assumption in Regulator's OP that the labyrinths would all remain more similar to one another than the partial solution that GGG settled on. And so, Regulator was more concerned about replacing the removed trap gauntlets with something else and GGG was not concerned with that in their solution. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" And then, you need to consider that people having a particular incentive to complain ( = that dislike the content enough ) are more likely to get to know about the forums. " No it's not, it's removing all traps ( "but freed from labyrinth play-style" ... "freed" /rofl ). And you have no clue, what the lab is actually like in 3.0.0. I checked a video quickly yesterday ( normal lab beta ), and the traps are still there, and on top of that, the trials to access the normal lab are also still there. If we factor trials + normal lab, the traps concentration is overal likely higher in 3.0.0 ( the trap concentrations in the lab only ... I don't know, it could likely be higher just for the lab ). Wake up,! GGG didn't "remove the traps", they shortened the lab in normal and a bit in cruel, which means that areas without traps got significantly shortened as well as the whole thing, they didn't just "Simply removing a significant portion of the trap gauntlet game play". LMAO. " That was obvious. And thank you for showing that difficulty is an issue, at least for you, and very likely many others ( pretty sure most ) of the QQers. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Aug 3, 2017, 10:56:34 PM
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" One might think that but the data does not bare that out. Very few first posters are complaining about the labyrinth. " What a silly man trying to tell me what is important and not important to me! Getting back to your ridiculous ratio of good versus bad argument, I see? You're being irrational if you think that idea 7 got rid of all traps, read it again, sheesh you've really gone off the deep end. The important part is getting rid of the bad game play. If getting rid of some of the good game play in the process is completely irrelevant. Yes the whole thing was made shorter. The important part though was the removing significant portion of the traps. But thank you for proving my point that you have lost it. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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I did not say that people would come to complain only about the lab.
" Of course it is. If you put a huge concentration of something that people don't like at the same place, they will likely feel it much, much more than something spread in a much larger context. I am being pragmatic. You are just being irrational, trying to find whatever "excuse" you find convenient to try to push your agenda, as usual. ( Plus they could have removed only 10% of the traps, I'm pretty sure that you would start saying "it's significant to me !!" lol! You don't for yourself, how much the lab has changed, and you will keep bitching about the whole lab experience in 3.0.0 anyway ). It's like the "I did not use 'cave', it's Fruz's word !!!" from earlier, jus trying to use whatever you can find ( or make it up when you can't ) to try to make it look like what you are doing has a meaning. It hasn't. It's like if GGG would remove the full "belly of the beast" area one day, you would say "Oh, they removed a significant portion of the bosses of act4 !!!" ... :/ You really have actually nothing more to say, don't you .... SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Aug 4, 2017, 1:48:52 AM
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" I will have to disagree with the ''getting rid of some of the good game play in the process'' part. That analogy is the reason GGG sucks at balancing. Look at the whole es fiasco . They overnerfed es into oblivion because 0.5% of the population that plays standard could reach up to 25k with vaal pact, headhunter and other crap. The result?over-nerf overboard for es which might hit the top 0.5% a bit and fucked the rest of the folks big time. Now a ton of builds are unusable and more prone to get killed thanks to the massive reduction. But guess what, standard folks won't get affected since the items will become legacy. So overall what did GGG ''pro'' balancing team did? screwed the majority of players playing leagues that don't live on this game. |
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" Honestly if you looked at 10 characters in 2.6 or 2.5 that did high end content you had a good chance of finding 11 that used ES. Because ES had multiple strong aspects, insane recovery/regeneration with high values but you wouldn't even need that just 12k and VP was another good option. CI is now as good as Bloodmagic, which is fine, it was way too dominant for a keystone and it is not unlikely that they buff it back up over time, which is much better than nerfing it 3 patches in a row. They also did this a second time with CI, they also ravaged CI in 2.0 and build it back up over time, just to nerf it again^^. Because they either have to level the playing field and bring CI to a very low level and buff it back up later or nerf it over several patches until they get to the right point. And honestly the second one is much more painful. Also neither Standard nor leagues are effected... Standard keeps many of the old items, except for the VP change and leagues start anew, so if people feel another defensive option like MoM is better they can go for that. CI isn't a build, it is just a defensive option for your build, pick another one if you feel this one won't do it anymore. Last edited by Emphasy#0545 on Aug 4, 2017, 10:25:49 AM
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" I'm not talking about CI though, I'm talking about es overall, aka the whole es drop on pieces +the discipline nerf. Not everyone plays meta CI. Ci got hit hard, but ES overall got hit the most |
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" You're really not making much sense. I doubt if removing 10% of the traps would feel significant to me but if it did, why would that be a reason for you to get upset? I said that ideas 2 and 7 were similar to what GGG implemented in the first two labyrinth. You're the silly person that responded, "No it's not, stop trying with delusional lies please." It's too bad that you find it so upsetting that it appears that GGG made PoE a better more fun game for some people. I know that you've stated that you were against GGG spending resources to make the labyrinth more fun. You've also stated many times though that it is their game and they can do what they want. So, try to remember that and perhaps it will help you to heal after this terrible disappointment? Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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duplicate post
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last edited by Turtledove#4014 on Aug 4, 2017, 4:48:47 PM
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