Over 430 threads discussing labyrinth problems with over 1040 posters in support DONE!!!!!

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EnjoyTheJourney wrote:
Mark1030 and Shovelcut are "special snowflakes" in how they doggedly pursue trying to tell Turtle what to do in a way that seeks to undercut Turtle's message, but that ironically also keeps attention focused on the issues Turtle is highlighting.

If calling out bullshit claims and questionable data collection methods is "undercutting Turtles message" then the message is severely flawed.
Just a lowly standard player. May RNGesus be with you.
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Severance2hBlade wrote:
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Shovelcut wrote:
If calling out bullshit claims and questionable data collection methods is "undercutting Turtles message" then the message is severely flawed.


What seems to be flawed (for everyone questioning this thread) is your perception of its purpose\intent, which was clear from the beginning.

You're right, it was clear in the beginning because it was simply a record of all laby hate feedback threads. It evolved into something else, and the claims became something else.

The thread isn't what's being questioned. It's the methods and claims of the thread creator that is being questioned.
Just a lowly standard player. May RNGesus be with you.
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EnjoyTheJourney wrote:
PS: Lab was a hate magnet when it was released, it's a hate magnet today, and it will continue to be a hate magnet when 3.0 lands. This is so because all GGG has done is make cosmetic changes that do not address the underlying reasons for why so many current (and by now, former) POE players dislike, hate, or loathe lab.

Ok, but it is also clear that GGG does not intend to "fix" anything that is deemed "problematic", which was made clear in their manifesto post. They do not intend to change even the small & easy stuff, like enchants or RNG spawn of Uber trials, let alone deep mechanical & design "issues".

Expecting GGG to seriously rework the Lab and "decouple Asc points" at this stage is ludicrous. Time to move on. Hold your nose and take a spoonful. First two labs will be shortened and you don't need Uber (I have chars at 90+ who never even unlocked Uber), so the dreaded Lab is like 0.1% of your char playtime.

Not something that requires the jihadin' tantrum displayed in this thread...
When night falls
She cloaks the world
In impenetrable darkness
Last edited by morbo#1824 on May 25, 2017, 3:09:14 AM
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morbo wrote:
Ok, but it is also clear that GGG does not intend to "fix" anything that is deemed "problematic", which was made clear in their manifesto post. They do not intend to change even the small & easy stuff,

Maybe you missed the parts about them shortening labs/trials?
No wonder it's lost, it's in the middle of the jungle!
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Zrevnur wrote:
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morbo wrote:
Ok, but it is also clear that GGG does not intend to "fix" anything that is deemed "problematic", which was made clear in their manifesto post. They do not intend to change even the small & easy stuff,

Maybe you missed the parts about them shortening labs/trials?

Well, that one might have been problematic, not 'problematic'.

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EnjoyTheJourney wrote:
PS: Lab was a hate magnet when it was released, it's a hate magnet today, and it will continue to be a hate magnet when 3.0 lands.

True, I said the same thing about legacy items long ago and it did turn out that way. But is the amount of hate significant? In the grand scale of things it probably isn't and the same is likely true for lab, or they would do something already. No matter what we say they'd really have to be dumb as a bag of bricks to ignore a major detriment to the game's popularity, clunky trading was one and it did get more streamlined if you compare it to trade chat and dropping items on the beach.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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Zrevnur wrote:
Maybe you missed the parts about them shortening labs/trials?

I didn't, I've mentioned it right there.

But the main issue people like OP have with the Lab are traps. And expecting GGG to "redesign" the Lab without traps or decouple Ascendancy from it, is ludicrous. GGG might polish the experience in the confines of the current design, but that's it.
When night falls
She cloaks the world
In impenetrable darkness
"justice served" ?

/rofl, there is nothing like justice here, bitching about some part of the game in an obnoxious way ( that's what most negative comments about the labs are, let's be honest ) does not make the bitching "just" or anything like this.

And you are delusional.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Severance2hBlade wrote:
I don't believe they will remove traps ever but i do believe that, eventually, they will remove Ascendancy from the Lab.

That would go against lore and even more against their initial design than traps. Removing traps from the Lab makes more sense, than removing Ascendancy. But I do not believe any of the two will happen.
When night falls
She cloaks the world
In impenetrable darkness
"
Severance2hBlade wrote:
The "bitching" part was your invention not mine.

LOL !
Good one.


And of course, one could (try to) justify everything with "humour" .... or not.
There is nothing about "unfair" about the lab ..... and you are absolutely no arguments anyway, it's completely pointless.

Yes, I talk about others being obnoxious, what you are doing now isn't that much, but if you don't understand what I am saying, maybe you are new here .... who knows.

And for many reasons, you are being delusional, like people that have been convinced that GGG would remove the points from the lab every major patch since it was introduced for example.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on May 25, 2017, 10:21:48 AM
GGG history shows that they are very slow with fixing stuff (double dipping, frost wall) even if this stuff totally screws up game balance and should be "easy to fix" (frost wall at least). (And then they use "the hammer" to "fix" stuff.)

--

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morbo wrote:
But the main issue people like OP have with the Lab are traps. And expecting GGG to "redesign" the Lab without traps or decouple Ascendancy from it, is ludicrous. GGG might polish the experience in the confines of the current design, but that's it.

This may or may not be true. I dont see it fitting with your first part though. It (first part) is IMO too harsh for it to be true and not misleading:

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morbo wrote:
Ok, but it is also clear that GGG does not intend to "fix" anything that is deemed "problematic", which was made clear in their manifesto post. They do not intend to change even the small & easy stuff,

Early labs being too hard were one of the often read (by me) complaints. They have previously toned down Izaro. Now they intend to tone done length/traps too.


Edit: typo
No wonder it's lost, it's in the middle of the jungle!
Last edited by Zrevnur#2026 on May 25, 2017, 11:15:23 AM

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