Path of Exile Community Designed Unique - Part 3 - Select the special property

What should the secondary special property of the unique be?

10% chance to dodge against taunted enemies, Melee attacks have a 25% chance to Maim taunted enemies, 2% of attack damage leeched as life against taunted enemies
6108.32%
Double the number of Frenzy and Endurance Charges you gain, 50% increased Frenzy and Endurance Charge Duration
236832.31%
20% chance to blind Bleeding Enemies on hit, Attacks have a 20% chance to cause bleeding
83011.33%
You have Onslaught while Fortified, 15% chance to gain Fortify on Melee Stun
352048.03%
Poll closed
A) Seems alright, tho would rather see the maim work with ranged as well

B) Solid option because Fortify is almost always included with any (melee) movement skill and for ranged builds there is perma Fortify. Frees up a flask slot, which can be filled with Stibnite Flask, which in return gives the Blind and some evasion (which would fit the theme of ar/ev).

C) To me, Bleed has always been an underwhelming ability and it (Bleed) being condition for Blind to proc makes this very unappealing. Personally, I would rather use the option B for Blind effect on any melee build at least.

inb4 "Just use *insert legacy / league only item name here* for easy bleed", I don't intend to play standard

D) Make Discharge great again
This belts unique property makes dreamfeather roll around grumbling in it's grave.

'-.-

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"1% increased attack damage per 300 of your lowest value between armour and evasion"

This is not really interesting when you think a bit on it, if you have an ev based char, equiping the belt will give you some armor so the bonus will scale on it (since it should be your lowest) = irrelevant attack damage increase.
The only case the bonus get usefull is when you stack armor/ev AND taking iron reflexe, then you will only have armor and it could give an interesting amount of dmg increase. But there is still a bad point, everyone knows armor is the worst defensive stat to stack.

Changing the "lowest" to the "highest" will solve this issue btw and the belt would be suitable for more builds.
Last edited by backslash64 on Jun 27, 2016, 8:17:29 AM
Good Poeple of Path of Exile community.

I cannot fathom how can you vote for Onslaught with Fortify instead of the insanely epic double Frenzy/Endurance charge gain. Please, for the sake of fond memories I have of my Warbands CoC-Cyclone-Discharger, vote in favour of fun and damage. Vote Frenzy/Endurance 2016!

Thank you.
IGN: Avlee
"
backslash64 wrote:
"1% increased attack damage per 300 of your lowest value between armour and evasion"

This is not really interesting when you think a bit on it, if you have an ev based char, equiping the belt will give you some armor so the bonus will scale on it (since it should be your lowest) = irrelevant attack damage increase.
The only case the bonus get usefull is when you stack armor/ev AND taking iron reflexe, then you will only have armor and it could give an interesting amount of dmg increase. But there is still a bad point, everyone knows armor is the worst defensive stat to stack.

Changing the "lowest" to the "highest" will solve this issue btw and the belt would be suitable for more builds.



The whole point of the mod is to make you have to ( want ) To go HYBRID... not armor OR eva. armour AND eva. both.



Last option is pure discharge shit and so boring, discharge is already the best...can we plz...not buff it.
hit me up @sarrow lets have fun :D
Last edited by Sawm on Jun 27, 2016, 8:31:31 AM
Jesus, please don't let that stupid double charges option win.
Don't encourage that boring, lame ass CoC Discharge meta.
>You have Onslaught while Fortified, 15% chance to gain Fortify on Melee Stun

LOL Did you even look at Duelist ascendancy?
"
Sawm wrote:
"
backslash64 wrote:
"1% increased attack damage per 300 of your lowest value between armour and evasion"

This is not really interesting when you think a bit on it, if you have an ev based char, equiping the belt will give you some armor so the bonus will scale on it (since it should be your lowest) = irrelevant attack damage increase.
The only case the bonus get usefull is when you stack armor/ev AND taking iron reflexe, then you will only have armor and it could give an interesting amount of dmg increase. But there is still a bad point, everyone knows armor is the worst defensive stat to stack.

Changing the "lowest" to the "highest" will solve this issue btw and the belt would be suitable for more builds.



The whole point of the mod is to make you have to ( want ) To go HYBRID... not armor OR eva. armour AND eva. both.



Last option is pure discharge shit and so boring, discharge is already the best...can we plz...not buff it.


I agree, but to make full use of the mod, you MUST take iron reflexe, then you'll end up with only armor for a better scaling, but armor is meh anyways as much as hybrid...
"
Snowflakesz wrote:
Jesus, please don't let that stupid double charges option win.
Don't encourage that boring, lame ass CoC Discharge meta.


+1
"
GodKas wrote:
"
Snowflakesz wrote:
Jesus, please don't let that stupid double charges option win.
Don't encourage that boring, lame ass CoC Discharge meta.


+1



shhh :))
🅰🅻🅸🅽 ::: ! ♥ PoE ツ 👌 :::

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