Path of Exile Community Designed Unique - Part 3 - Select the special property
What should the secondary special property of the unique be?
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" can you explain how you plan to stack dodge on an armour evasion hybrid character? |
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" Its 60% more damage and then you need to boost it by projectile/physical/overtime/melee damage based on what skill procced it. For ranged attacks it can go up to 500%+ with is not 60% but 300%+ more damage. People dont vote for the bleed option for melee chars, because they have tons of uniques for that. Its the ranged characters that lack good bleeding source. Normal attack will also apply bleed, but only the highest count. Its % chance thats true, so you will never be quaranted to have bleed off critical hit. Though on enemies that are tanky you will have high probability to proc it during a fight to give you that damage boost. Last edited by herflik#4390 on Jul 4, 2016, 12:11:48 PM
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" which could be a good reason not to vote for it. |
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" Yea no, no need to add more to the disparity between melee and ranged chars. There is already puncture for utility or even as main skill (if planning to use it as a trap). Rupture from Deadeye also can bleed with a much better percentage. Noxious Strike from Assassin also can bleed with an even better percentage than that of Deadeye and if you crit when you cause the bleed, it will deal 100% more damage. That is very insane. There is also Gratuitous Violence AND Blood in the Eyes from Gladiator that can cause bleed at an incredible rate. The combo of Dirty Technique cluster (can even poison on hit from bleeding enemies) + Bloodletting cluster already get you close to that of option C with causing bleeding and if you are sword, Razor's edge notable put you over the top. Oh yea, there is also Ascendant with Gladiator and Deadeye providing bleed source too. There might be more that I am missing out, but these are the options that ranged chars are provided with. There is no lack good bleeding source since the introduction of Ascendancy for ranged chars. " I already voted, but I would prefer neither choices. Option A contradicts AR/EV since 10% dodge alone is nothing and Acrobatics is what will cause the contradiction. Option B has the crazy opportunity for permanent Onslaught and there is already a lot of Onslaught sources. Option C with % of % is really meh and there is already a good amount of bleeding sources too like Onslaught. Option D.....no need to fuel more on Discharge, its already insane. Sometimes you can take the game out of the garage but you can't take the garage out of the game. - raics, 06.08.2016 Last edited by JohnNamikaze#6516 on Jul 4, 2016, 3:50:01 PM
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You made that Belt from Insane to a belt for Lazy People....
Double Charges Gained in both frenzy and endurance is insane with duration on a belt. Fortify and Onslaught both are easily avaible for a build which obviously will skill I.R. Really sad it didnt get the charge stats. After Volls Devoto Builds got nerfed we need more Builds based arround item and Charges there are only a hand full. Last edited by Alibi#3321 on Sep 14, 2016, 9:36:08 AM
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so in the end... will it give 20% attack dmg if you have 6k armor and iron will?
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