Why the uber lab is a fuck-up

The lab is a piece of cake with the proper build. It's shit for some others. That's actually connected to the idiotic trap layouts which stimulate mindless high-speed rushing instead of careful step-by-step walkthroughs. I'm not saying it can't be easy.

As to the 'it's supposed to be hard' part - I'm betting my balls it's all coming from SC-only players. I have nothing against them, I've played more SC than HC, but about this - you have no idea what you're talking about. The level of risk with entire builds types makes it absolutely unacceptable. It's not a risk that can be circumvented with careful planning, skill or experience. It's a shitty, arbitrary and unreasonable risk which makes almost half of the passive skill three a no-go zone if you want to do uber lab without feeling it like Russian roulette.
You have to be realistic about these things.
Logen Ninefingers
Last edited by Bars#2689 on Jun 14, 2016, 12:18:33 PM
ive done lab runs long enough - on ANY character ranging from lab runner (leap slam + ms) via 2h melee ending with 2h dom blow and LL skeleton summoner.

it is all the same. do not get hit. know your way in and out and use gap-closers liberally - what difference it makes if you are build A or B? 2-3 minutes total.

when i farmed uber lab (~15 runs on day 2) most time spent was the hunt for silver keys and argus. my slowest and fastest character does traps with equal ease - one is faster, other is slower.

i really cannot see where it is difficult/near impossible for non-lab-runner. it is slower, thats it.

if you want to do it once - 12 or 15 minutes makes no difference. if you want to farm it - you create a farmer. how is that a problem?
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sidtherat wrote:
ive done lab runs long enough - on ANY character ranging from lab runner (leap slam + ms) via 2h melee ending with 2h dom blow and LL skeleton summoner.

it is all the same. do not get hit. know your way in and out and use gap-closers liberally - what difference it makes if you are build A or B? 2-3 minutes total.

when i farmed uber lab (~15 runs on day 2) most time spent was the hunt for silver keys and argus. my slowest and fastest character does traps with equal ease - one is faster, other is slower.

i really cannot see where it is difficult/near impossible for non-lab-runner. it is slower, thats it.

if you want to do it once - 12 or 15 minutes makes no difference. if you want to farm it - you create a farmer. how is that a problem?


I've already identified the problem in the OP, not going to repeat myself.
You have to be realistic about these things.
Logen Ninefingers
Agree on all points, lab really makes me not want to reroll any more characters nor finish ones I already had ingame so I unequipped most of my chars =(
yeah, read it again

- unavoidable damage. false, didnt bother reading that point further

- tech issues. agreed but it is sloppy time-pressure-managed-release more than lab design itself

- some builds have it easier? no sh.. Sherlock.

note: lab DOES NOT PUNISH you for not completing it. it wasnt here in 2.1, uber lab wasnt here in 2.2 - you managed fine. it is YOU who force lab on yourself. you and only you. since when EVERY OPTION has to be taken? this approach creates extremely unhappy people in real life.

and a final note: 4th ascendancy is a reward for completing a challenge. CHALLENGE. not a hand out. cannot complete it? maybe you do not deserve it.
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TheAnuhart wrote:
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Vhlad wrote:
This is the kind of grind that makes me quit games.

These 'grinds' were never intended to be grinds.

They are economy stimuli. You are not expected to farm maps for offerings then farm offerings for the enchant you want.

You are expected to buy offerings, hit enchants that will sell on bases or items that will sell then buy the base or item with the enchant you want that someone else hit.

The usual layered RNG upon layered RNG upon risk which can all be circumvented on poe.trade.

Remember RNG isn't in PoE for the wow factor, it's in PoE for the economy factor. A little sad, but true.


It doesn't work on standard. Many enchants (even the merciless versions) are still absent from poe.trade searches. There's no supply on standard. I can't even buy the enchant I want.

It works in temp leagues because people don't have established gear. It doesn't work in a league where you have legacy items, alt arts, 5+ T1 rares, perfect uniques with 4 off colors, etc. High quality bases that took years to obtain are supply limited. You can't farm another 1.1.0 BoR to roll a new enchant on while you list your current one for trade. Same deal with league-specific item dependent builds like scolds bridle.

Even with low requirements like any rat's nest or any vertex or any ilvl 84 hubris circlet, poe.trade will yield 0 results for some enchants on standard. If your rat's nest or vertex is 4-off color and perfect rolled, be prepared to spend a pile of divine and another 2400 chromatic or forget it. If your helm is rare with awesome rolls (900+ armour, 95+ life, 110+ resist) or 500 ES with resists you need to cap, then get fucked.

It's one thing when bases are fine as white and have a 2c replacement cost but when you ramp that up to 5ex+ people stop rolling bases and just reroll their current base. Since many standard players are rolling enchants on high quality bases that can't easily be replaced, the 1/350 trade economy dilution balancing fails.

Not only that but standard is also 1000% less active than prophecy if you look at lab ladders. The supply pool just isn't there.
Never underestimate what the mod community can do for PoE if you sell an offline client.
Never done the Uber Lab and never will , just got 24/40 fk the monkey it blows and i'm out till next league . Uber lab can gtfo lol , don't have time for this bs .
R.I.P 4.B.
hard to have an opinion. i've seen two trials so far, both from prophecies; third prophecy trial has been lingering around for quite some time, yet never activating in a map.



working as intended
[s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead...
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Vhlad wrote:
It doesn't work on standard. Many enchants (even the merciless versions) are still absent from poe.trade searches. There's no supply on standard. I can't even buy the enchant I want.

It works in temp leagues.....


And what do you think GGG might want you to take from that?



WAI.
Casually casual.

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sidtherat wrote:
- unavoidable damage. false, didnt bother reading that point further


Well, maybe you're a labyrinth god but I've never done or seen a lab run with no damage taken from traps. As you seem to imply that you consistently do such runs could you possibly make videos from all über trials and über lab without taking any trap damage? I'd really like to see such wonders.

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