Why the uber lab is a fuck-up
i never did once atziri or uber atziri because it's something i never liked or thought was worth to run, i always prefer to sell sac sets than run them, but i enjoy the grind to catch the helmet enchantment i want ( the 40% increased dmg is 6-8% more dmg ) so its like getting 3-4 extra passive nodes
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" These 'grinds' were never intended to be grinds. They are economy stimuli. You are not expected to farm maps for offerings then farm offerings for the enchant you want. You are expected to buy offerings, hit enchants that will sell on bases or items that will sell then buy the base or item with the enchant you want that someone else hit. The usual layered RNG upon layered RNG upon risk which can all be circumvented on poe.trade. Remember RNG isn't in PoE for the wow factor, it's in PoE for the economy factor. A little sad, but true. Casually casual.
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" Exactly! PoE = trader simulator and nothing else. Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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Its not like the only reward is the enchantment, if you don't find it rewarding, the answer is simple, don't do it past the need for your AC points.
Sell the offerings to people that would\do find it rewarding. This isn't to say that I oppose the idea of improving the enchantment system to at least be select the primary stat or similar to the dice method listed in that one expansion idea the guy had, but I know multiple people in my guild thats gotten a relevant enchant for their build on a helm in not that many tries. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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I'd support the idea of one good helm enchant per skill. We do have a lot of skills and the list is ever growing, but the helm implicit slot is usually free, you're getting a decent amount of power at no opportunity cost so it should take a lot of effort. Sure, the odds to get exactly what you need will still be very low, but the odds of getting something valuable should be pretty good if you're using a popular base.
You know, one thing I haven't seen suggested anywhere is to have the lab behave like PvP in regards to hardcore, so if you die you just go back to town. Not really sure how well would that go, hardcore is played for the thrills after all. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jun 14, 2016, 10:32:44 AM
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" I don't mind their being multiple types of enchantments for skills, for example spectral throw has proj speed, damage and deceleration speed, personally I think proj speed is the best, but some builds might want the damage or acceleration. I don't mind it taking a while, but I find find it necessary good either if your getting wither duration or something when its completely off the wall. That being said they somewhat made it easier if you want to seek out the additional enchantment prophecies. Absolutely no way should the lab be no risk like PvP. For characters that want those additional 2 points, they should "earn it" like they earn all other things in the game. It sucks there has been issues with lag and freezes, but it seems somewhat better or there is the alternative to disable and somewhat go back to the old way. In addition no PvE content in PoE should ever be "safe" for a HC player, just gives a risk free zone for people to farm for drops and XP if it were. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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Yeah, having a safe area in HC does sound awkward, that's why I'm afraid devs will get whined down to it. That or something equally lame, if half or more of the HC population ends up migrating to SC it might get serious enough for desperate measures. And when devs start thinking about desperate measures my lower back starts to itch.
Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jun 14, 2016, 11:54:45 AM
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" I will be extremely surprised if this league isn't a major disaster for HC and not much better in SC. Uber lab, serious technical issues (my PoE worked smoothly before, now I get freezes all the time), the XP penalty (another nonsensical change inspired by the cryharders and the 0.0001% who leveled to 100 which will affect the other 99.999% the most), the prophecies themselves are very underwhelming... We'll see what will happen but my past prediction record is 100% correct. Speaking of HC, apart from the uber lab which is almost enough to discourage me from playing there by itself, do you think many people will want to play HC when stuff like this happens regularly: https://clips.twitch.tv/projectpt/ShyPigHumbleLife Same shit for me but I have experience with past failed leagues and always start SC in new temp leagues so it's merely annoying to me, not gamebreaking. That, and I don't really want to level past 91 since the XP grind is horrendous anyway. The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again. Last edited by Bars#2689 on Jun 14, 2016, 12:02:56 PM
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To be honest with you Bars i was expecting lab and uber Izaro to be way harder than that regarding the reward it's offering.
Players asked for years about some rewarding content and actualy lab is a rewarding content. I don't know anything so easy to complete that can boost so much your damages or defense in PoE for a 5 min hassle. Even if you don't get the right enchant it offer you a way to sell enchanted shit fast for a decent price and then afford a piece of gear with the one you need in less time than any others upgrades. Add to that you can drop lot of div cards / maps and so on it's actualy looking like a gift. Like a giant strongbox. Agree on one thing tought - The traps sequency that are totaly out of screen are really a bad design. Kinda agree that for pure ARPG players plateform minigames can be disapointing but ... At least they try to push the game out of the standards and i can't blame them for that. Every games have to try that one day or they fall into the common ones that have no interest anymore. Hf :)
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this league - no matter how good the mechanic is - will be less popular than Cadiro League
why? because people were expecting MORE free stuff. more rewards for less work. and they got something else this + technical issues is what makes this league less successful than previous one. uber lab.. who cares about it? most players never did Atziri nor Uber. who cares? some of the most popular streamers never did Uber as well. some people like it - some dont. it is endgame content for dedicated players as for the uber lab - it is EXTREMELY well done piece of end-end-game content for the dedicated some claiming that lab is easier for some and harder for some - no sh.. Sherlock! ofc it is. same as for pretty much every damn thing in this game. i do not hear you crying that playing melee is playing with handicap. nor i cannot recall you pointing out that game-corporations (VOC) have it easier than solo scrubs like me. etc etc. life is not fair, game is not fair. difference is - as long as your build can kill Uber Izaro - you can complete the lab. because you can do the traps WITH ANY F... BUILD. some will have it harder - true. but all can do it because all you need is not be stupid and get killed. you are free to not like the lab or whatever - but get real. if you put some work into it - like practising in standard or not bruteforcing trials that are there to teach you how the trap works - funny that so many people skip skip skip them and then die in uber lab when movement skills can kill you you may not like it - but do not pretend it is gated content and it is somehow unfair. traps are your skill check, uber Izaro is a challenging boss. add these two together and you have the reward worth the challenge |
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