Mechanical Questions Thread
Does the "X% Increased Viper Strike Damage" Helmet Labyrinth Enchant also increase Viper Strike's 8 second Poison Damge?
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" Right, missed that, thanks. Last edited by MrokPandy#1977 on Mar 14, 2017, 2:12:56 AM
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If im use 3 Jewels Pacifism on raider, ill got buff accendacy ...on full frenzy charges?
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1. Southbound gloves and Gratuitous Violence
Wiki description says that explosion from GV is not count as you active skill kill Those gloves sayin that - Your Hits can only Kill Frozen Enemies So maybe mobs can still die around from those blood explosions whilst i'm wearing this gloves? 2. Same Gratuitous Violence and also Blood in the Eyes, saying that i have - increased Damage against Bleeding Enemies does it counts for all damage types? say i have some 85 converted into different elemental dmg, and have a bit phys dmg just to proc those bleeding explosions and buffs, will this Nodes increse my ele dmg against bleeding enemies? 3. Node Bloodletting, its wording put in the same manner, but with word "Attack" - "Increased Attack Damage against bleeding enemies" - same question, will it apply for all dmg types on bleeding enemies? 4. last Q. Southbound glovse have - 50% increased Herald of Ice Damage. Is it count only for on-kill explosions of freez dudes? or for - Adds (4-38) to (5-56) Cold Damage to Attacks too? |
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If i use elemental overload with totems then totems will deal no bonus damage with critical strikes or they will plus the damage from EO if i activate it myself?
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Will it use resistances based off zombies or off of my own? |
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Does the Raider's increased Onslaught effectiveness affect the use of a Silver Flask?
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Hi
If i use Elemental Equilibrium with Vaal Detonate Dead, will it do more harm than good? Considering Vaal DD is a series of explosions, I would assume the first hit of the chain reaction procs extra fire resistance for the monster, so the rest of the explosions deal less fire dmg. Im looking for confirmation, maybe i missed something. 2nd question: How does (Vaal)Detonate Deads base flat fire dmg interacts with the 6/8% monster life fire dmg? Is that flat damage shown on the skillgem seperate from the monster life based dmg portion, which means in party i lose dmg output relative to soloplay just like with other skills? Thanks Last edited by Arno92#4533 on Mar 14, 2017, 12:39:43 PM
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Does Animate Guardian have any stats (str,dex,int) apart from item modifiers?
IGN: Drusek
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Hi, I have a few questions regarding burning arrow, elemental proliferation, aoe scaling and pitch darkness.
We know that threshold gems provide hidden tags to the skill they affect - this is demonstrated in how pitch darkness lets burning arrow take advantage of the less duration support (burning arrow itself doesn't have the duration tag, but pitch darkness has a duration). Pitch Darkness also has an aoe, so I have a few questions regarding this in regards to proliferation. Firstly, is burning arrow gaining damage from less duration intentional (as a result of the skeleton threshold adding hidden tags upon introduction), or is it considered a bug? If it's intentional, do AoE modifiers on: -Gems -Gear -Passives Have an effect on the proliferation provided by: -Proliferation Support -Beacon of Ruin -Xoph's Nurture While there's been discussion on the topic it hasn't involved context of hidden tags provided by threshold jewels, so while in theory aoe should work with prolif in respect to burning arrow it'd be really nice to have some official confirmation. I'd also like to ask if ignites caused by proliferation are scaled by area damage or not. I don't believe it's possible for me to test that so this would be the only place to find out for sure. Thank you very much for your time! Last edited by smoorfi#0156 on Mar 14, 2017, 6:29:32 PM
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