Mechanical Questions Thread

concerning desecrate in maps:

The monster corpses spawned by desecrate have some sort of interaction with raise spectre. I would like to know exactly how it is effected.

Without raise spectre the corpses spawned by desecrate seem to be tied directly to the mobs that currently inhabit the map. With spectres in play desecrate seems to look into a pool of monsters that could potentially spawn in the map and see if your current spectres are included. If a spectre is on the list desecrate will gain a chance to create a corpse of that type.

Are there any pieces to this hidden behind the scenes that I am missing or is my description accurate? If it is accurate is this interaction intended?

Are there any tricks to knowing what types of spectres you can spawn in a map beyond trial and error?

Thanks in advance.

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Can one downscale / penetrate enemy elemental resistances to the point where they are negative and further penetration starts acting as a more multiplier?
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If I am using minions, with added fire damage support, hatred aura, and grip of the council, and i curse my enemies with vulnerability, will the increase to physical damage occur before the elemental gains and increase them also?
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raics wrote:
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How many magam orb can hit 1 target maximum? Because i dont know it worth to use with lesser or greater multiple projectile with magma orb jewel or only 2 magam orb jewels against 1 enemy. So what is the best outcome?

The skill is a bit different from other ground splash projectiles because only one splash will hit an enemy. It will be able to hit again only if an orb bounces against a wall or an obstacle.



Then i was totally wrong way about this skill... Thanks the answer!


Enemies won't take extra damage from multiple projectiles released at the same time, but if you use Slower proj than that would add to the effective dps.

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WarcryLegion wrote:
Can one downscale / penetrate enemy elemental resistances to the point where they are negative and further penetration starts acting as a more multiplier?

If you use Ele Equilibrium and Ele weekness than enemy resistances are can be negative, yes, but resistance penetration is different. It only have effect as long as the enemies have resistances.
Does point blanks increased projectiles damage effect stay with your location or the point of impact. For instance, if I have the point blank keystone and i am using molten strike and i whirl away or move away quickly before the molten balls strike a target does the point blank effect move with me or stay with point in which i initiated the attack?
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Hizsoo wrote:

If you use Ele Equilibrium and Ele weekness than enemy resistances are can be negative, yes, but resistance penetration is different. It only have effect as long as the enemies have resistances.


Penetration can cause enemy resistance to be calculated to negatives just fine. Perhaps you're thinking of Inquisitor's Ignore Resistances? In that case, it does what it says; ignored resistance mean resistance calculation isn't performed, so it can't be negative there. But Ignore Resistance and Penetration are two completely different mechanics.
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Does point blanks increased projectiles damage effect stay with your location or the point of impact. For instance, if I have the point blank keystone and i am using molten strike and i whirl away or move away quickly before the molten balls strike a target does the point blank effect move with me or stay with point in which i initiated the attack?


It's based on distance traveled, so it should use the point at which you initiated the attack.
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I've searched for information on wikia and I have not found much.
It's about the "molten strike" skill, I want to know what happens when a critical hit strikes.
It is assumed that the skill is divided into two parts, the initial melee hit and thrown projectiles.
There are many confusing things, damage projectiles are based on a percentage of initial hit damage or have their own damage?
If the initial hit is critical will the projectiles also be critical or will the ability double check if the hit is critical or not?
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Anhell wrote:

There are many confusing things, damage projectiles are based on a percentage of initial hit damage or have their own damage?


Have their own damage.

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If the initial hit is critical will the projectiles also be critical or will the ability double check if the hit is critical or not?


For the majority of skills in the game, a critical strike roll is made once per skill use and is always 0-99.99; the critical strike chance stat simply sets a threshold. Thus, if your melee and projectile critical strike chance are the same (I believe the only thing that would make them not the same is if you spec into Melee Critical Strike Chance on the passive tree, or of course for Assassin's Ambush node), then any time your melee hit crits, the projectiles will crit too.

For an example, suppose that you have 30% melee critical strike chance and 20% projectile critical strike chance. You press the Molten Strike button once, which makes you roll from 0-99.99.

If you get a 1.23%: the melee and projectile both crit.
If you get a 21.30%: the melee crits, but the projectile doesn't.
If you get a 98.76%: no parts of your attack crit

As you can see only the range from 20.00% to 29.99% (range of 10%) will result in one part critting but not the other, and if the chances are the same that range becomes 0%, or impossible.
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Hi GGG, why does Hall of Grandmasters crash and not let me connect top the instance? Is it bugged?

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