Mechanical Questions Thread
Why there is no tootlip for Raised Zombie, Summon Ragging spirit? I think would be fair to know how much damage we do, what you think? And what is the reason you didnt add it on purpose, because it was requested years ago. in its gem thread. Especially SRS
Last edited by Tomikxx#1013 on Mar 13, 2017, 9:43:35 AM
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Hi mark!
I believe there is a major UI item description issue in PoE and it have never been properly awnserd or solved There is currently a system to show global and not global stats. (critical strike uses this) but this is not used anywhere else; il show you an example; Item name 50-100 (base) 50-100 cold 5% crit chance (base) +50-100 cold damage (added above) +50-100 cold damage to spells 100% Increased elemental damage 100% Increased physical damage Now i use my physical damage spell (EK that deals 50-100 phys dmg) how does the above stats explain what it gives to this spell??? also, if the elemental effects my melee hit damage, same as phys, why doesn't phys effect my spell? SAME WORDING! :/ --------------------------------------------------------- This is how it is; Item name 50-100 (base) 50-100 cold 5% crit chance (base) +50-100 cold damage (this is local) +50-100 cold damage to spells (this is only spells, sure its explained) 100% Increased elemental damage (this is global... okay...) 100% Increased physical damage (this is LOCAL?! what?) --------------------------------------------------------- This is how is "should" say imo. Item name 50-100 (base) 50-100 cold 5% crit chance (base) +50-100 cold LOCAL damage (added above) +50-100 cold damage to spells 100% Increased GLOBAL elemental damage 100% Increased LOCAL physical damage --------------------------------------------------------- How this is not solved is beyond me, you cannot even make an item that gives 100% phys dmg local, and 50% global without changing it to spell or something else. There absolytelu no reason to not add GLOBAL and LOCAL to all increases. you even did with Crit (where its only global if it says it is) binos; (40-50)% increased Critical Strike Chance Maligaro's Virtuosity: 50% increased Global Critical Strike Chance --------------------------------------------------------- so my question is; Why isn't global/local tags implemented everywhere. it is very confusing for a new player to understand: 100% Increased elemental damage (this is global huh?) 100% Increased physical damage (this is LOCAL?! what?) IGN: Nivius
Ty for scam <3 |
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" Because there's a simple rule that governs it, if the item type has the relevant stat that could be boosted by the mod, it will specify when it's global. If it can't be applied to the item it won't say anything because it can only be global. Well, that's the reason and I understand if they don't like overcluttering the tooltip, but I suppose there would be no harm in giving that kind of info even if you don't need it anymore when you understand the game better. " No, it shouldn't, though it does seem so at first glance. You aren't applying a percentage of the original circle to the cutout, the cutout area is boosted by a percentage of itself. " Monsters don't use exactly the same skills as players, sometimes they work differently. Discharge needs to use charges for basic functionality, it's just an extra for Flicker and it wasn't always able to spend them (or need to in the first place). Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Mar 13, 2017, 10:21:15 AM
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Wiki says shock status deals 50% increased damage. So its not 50 % more but increased.
Is it true? I always thought enemy takes 50 % more when shocked. That is why I confused valako's sign. and thought it buffed shock effect 40% more. Wording makes me confused. |
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" 'Increased damage if the enemy has state X' is a fairly common stat nowadays, it does what it says gives you an increased damage bonus when you hit the enemy with the specified state. Compare with the 'enemies frozen by you take increased damage' on Taryn, that's a debuff to the enemy, not a bonus to you. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" It is "more" damage. Which stacks additively with other sources of increased damage taken (e.g. vulnerability curse, wither, some ascendancies). You can view this as a separate multiplier. So yes it is "more" damage. Last edited by Curufin#1038 on Mar 13, 2017, 10:31:35 AM
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" The skill is a bit different from other ground splash projectiles because only one splash will hit an enemy. It will be able to hit again only if an orb bounces against a wall or an obstacle. " Yes, only your crits ignore resists, but orb will have to hit the target again after the fire hit to debuff it. " - Fully random. - No, PB and FS have no effect on the toltip because they can't know where the target will be. - Decoy totem doesn't hit (even if it did, totems can't use the support). Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Mar 13, 2017, 10:45:40 AM
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Hey, can I chance Headhunter in LSC league when in a map with Nemesis leaguestone on?
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" Then i was totally wrong way about this skill... Thanks the answer! |
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Hey,
It would seem that there is no gained elemental damage from the Incandescent Heart + Doomfletch's Prism combination. The 10-20% Ele to Chaos gain, is not proccing on the doomfletch prism 330% total. Using only the main gem + poison, on a hit to almost kill a monster, returned close to no poison damage, solely based on the tooltip of 100 chaos damage added. Is this intended? Not talking tooltip damage but the actual feel. Are the devs willing to test this interaction? Edit Not talking about poison, but the chaos damage gained. I oneshot monsters with shrapnel in most cases, chaos dmg didnt make this any more often. Last edited by doubledu#4375 on Mar 13, 2017, 1:09:57 PM
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