Mechanical Questions Thread
Hi, I have a few questions regarding burning arrow, elemental proliferation, aoe scaling and pitch darkness.
We know that threshold gems provide hidden tags to the skill they affect - this is demonstrated in how pitch darkness lets burning arrow take advantage of the less duration support (burning arrow itself doesn't have the duration tag, but pitch darkness has a duration). Pitch Darkness also has an aoe, so I have a few questions regarding this in regards to proliferation. Firstly, is burning arrow gaining damage from less duration intentional (as a result of the skeleton threshold adding hidden tags upon introduction), or is it considered a bug? If it's intentional, do AoE modifiers on: -Gems -Gear -Passives Have an effect on the proliferation provided by: -Proliferation Support -Beacon of Ruin -Xoph's Nurture While there's been discussion on the topic it hasn't involved context of hidden tags provided by threshold jewels, so while in theory aoe should work with prolif in respect to burning arrow it'd be really nice to have some official confirmation. I'd also like to ask if ignites caused by proliferation are scaled by area damage or not. I don't believe it's possible for me to test that so this would be the only place to find out for sure. Thank you very much for your time! Last edited by smoorfi#0156 on Mar 14, 2017, 6:29:32 PM
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I've recently returned to PoE, and although I love the sheer complexity and flexibility of the character building system in PoE, I do think more could be done to help the player understand how certain mechanics work.
For example TarkeCat in this video explains how due to the fact that the Burning Arrow threshold jewel simply exists (not equipped) , the Burning Arrow gem inherits a hidden Duration tag and how it bamboozles even a veteran PoE player such as Mathil: He is confused when a viewer of his Twitch stream tells him to use less duration to increase the damage output of Burning Arrow and is then dumbfounded when he sees the tooltip damage increase when slotting it in. It would be great if these interactions could be made a lot clearer. Another example would be to differentiate more clearly between "increased damage" and "more damage" affixes which to the untrained eye appear to be expressing the same thing, but are in fact subtly yet profoundly different. If there is anything I can do as a recently returning and hence somewhat noobish player to help the devs clear things up, let me know! -- Seqqura |
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Hi, i was wondering about a few things in game.
I saw that the Brass Dome makes you recieve NO extra damage from critical strikes. So naturally i though of how to abuse this mechanic to the absolute max and i would like to know if this would work before investing the currency in a new chest plate. If you wear the Brass Dome and have the passive "indomitable" which gives "You take 20% reduced Extra Damage from Critical Strikes", does that mean that the multiplier which you use for crit would essentially become a 0,8 multi which would make a global dmg reduction for incoming crits? i would like to pair these up with 5 of the "reckless defence" jewel to get full spell block aswell as a an average dmg reduction of 10%. Besides from this, i have had my eyes on the ascendancy node "Tukohama, War's Herald", and more specifically the "Totems Reflect 8% of their maximum Life as Fire Damage to nearby Enemies when Hit" part. Can you give me some info on what would affect this? Does spell dmg affect it? obviously fire dmg and AOE should affect it, but can i affect this "skill" by socketing support gems in the same link chain as my totem? Say i used a decoy totem, could i use Conc effect, controlled destruction and iron will to support it? |
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Hi, I have question about Minions. Can Spell damage and +to Fire damage from passive tree give to Fire golems more damage?
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" Yes. " Only if they're Frozen. Worth noting: the Bleed will still kill enemies just fine. " Yes. It's unspecified -> it applies to all Damage, including Elemental. " It will apply to all Damage types, but only for Attacks. Spells, Damage over Time and the explosions from the Gladiator passives do not deal Attack Damage, and thus will not benefit from Bloodletting. " Only applies to the explosions. " Your Totems will have a Crit Multiplier of 0%. If you have the Elemental Overload Buff, your Totems will deal %More Damage. Note that you need to Crit, not your Totems. " Onslaught is Onslaught, yes. " You are correct. " Detonate Dead deals its listed damage, plus x% of monster life not counting the Party Life bonus. So yes, your Damage will decrease relative to solo play. " No. " With The Brass Dome, you take 0 Extra Damage from Crits. Indomitable reduces this 0 by another 20%. " From the wiki: "Since it is reflected damage, the damage dealt by Tukohama, War's Herald when a totem is hit is not affected by any modifiers to the player's damage, including from support gems." " No. Minions do not benefit from your modifiers unless explicitly stated otherwise. |
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Blood Magic, Mortal Conviction, 19% Mana Reserved, Grace, Discipline, 2x Blasphemy
http://poeplanner.com/AAYCAAAAFgMAABMBAgACAAfQAQH0AQMRAAIDBAAAAA== * 64% life reserved https://poe.mikelat.com/#rVPV=Lf/BWlVb.m * 62% life reserved (Mikelat is working properly for 18% Mana Reserved but not for 19% Mana Reserved) My own formula based on http://pathofexile.gamepedia.com/Mana_reservation#Reservation_calculations https://docs.google.com/spreadsheets/d/16OpWlwgtu9G33_Ey2BHK2s_mzt_x0zayGzpeMn_TBss/edit?usp=sharing =CEILING((CEILING((FLOOR(C2*C3*100)/100*(1-C4))*100)/100*(1-C5))*100)/100 * 66% life reserved (21+15+15+15) If my own function is correct the only way to stay above low life is running Enlighten on the two Blasphemy auras (21+15+14+14=64). Which one is correct? Last edited by zorker#7481 on Mar 15, 2017, 11:15:52 AM
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Mikelat's has always been accurate. However, the latest patch might have changed how rounding works (Aura Effect now rounds to nearest rather than always-down, for example), and Mikelat's won't have been updated to account for that. I'll bump it up on my to-do list, will get to it today or tomorrow. See if we can figure out if anything's changed..
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Mechanics, I would think this would apply to them.
My question would be more of a request, is there any way or can there be a way to adjust objects in the hideout on the z-axis, meaning to raise/lower them, because being able to for example, put laying down exiles on couches instead of in them, would be great. Thanks for taking the time to read regardless of if this can be answered/done. |
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Blood in the Eyes (Gladiator passive)
Tooltip said: 30% increased Damage against Bleeding Enemies 6% reduced Damage taken from Bleeding Enemies 30% chance for Attacks to Maim on Hit against Bleeding Enemies Attacks have 25% chance to cause Bleeding Question is - increased damage vs bleeding enemies is addict or multy damage bonus? |
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You ARE my Bitch of burden!
"Stay Alive exile! Or you'll be the next zombie someone raises off the beach." - Altnaharra " Be Excellent To Each Other" -MikeP_GGG "If you die to yourself are you still the victor? " - BEX_GGG |
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