[2.6] The Curse Whisperer - Tri-Curse CI Whispering Ice Elementalist - Viable for Everything
I'm lv 70 atm, and i've got a few questions:
- Is it important to get avatar of fire node as soon as possible? Since i think sometimes mobs dont get warlords mark, when i already cursed them with enfeeble/chains. I only have the ring for extra curse.
- What does Elemental overload node do exactly? is it so usefull? I see my dps tooltip being lower, when i take it.
- Is it important to get avatar of fire node as soon as possible? Since i think sometimes mobs dont get warlords mark, when i already cursed them with enfeeble/chains. I only have the ring for extra curse.
- What does Elemental overload node do exactly? is it so usefull? I see my dps tooltip being lower, when i take it.
1) You shouldnt have 3 curses equipped if you can only apply 2. Remove temporal chains till you get whispers of doom.
2) When you crit, it gives you 40% more damage. In exchange, you don't crit.
- Is it important to get avatar of fire node as soon as possible? Since i think sometimes mobs dont get warlords mark, when i already cursed them with enfeeble/chains. I only have the ring for extra curse.
- What does Elemental overload node do exactly? is it so usefull? I see my dps tooltip being lower, when i take it.
- I took AoF at lvl 45ish. It doesn`t matter when you spec into it really, but for me it
seemd good to grab ir sooner than later. Personal preference, i think.
- Elemental overload gives 40% "more" elemental damage. Not increased, but more.
We lose the crit multipilier, and that`s why you see the tooltip lower. With some points going
into crit chance on the tree and your ice golem, Elemental overload is up most of the time.
We save alot of points by not investing in crit multiplier, and we suffer very little dmg penalty
for doing it. We can use those points to go for more int and/or ES.
Overload is good for you.
IGN: VodeniZec
Last edited by vodeni#4804 on Apr 1, 2017, 1:38:58 PM
ES with double perandus: 10150. Es without: 9500!
The damage is slightly higher with the "legacy version", but I also used a 21/20 EF. And it shrinked my area a lot, so it's not that I'm so happy with that....
Well, i do not insist on. If this is a quality of life issue for u then this is the way it should be :) Anyway, both versions are able to clear all the end-game content. As for me, i have around 11.8k ES and 1903 int with Perandus+Pyre in standard and im absolutely sure it's more than enough, so any damage nodes/jewels etc. are better for me. But i still want to hear what guys can say about prefered Standard version.
Can I know your damage-dps? And how did you manage to get 1900? I have a Emperor's Mastery jewel, those rings, max roll helmet and staff and 30-50 intelligence everywhere, and I'm barely at 1800...
ES with double perandus: 10150. Es without: 9500!
The damage is slightly higher with the "legacy version", but I also used a 21/20 EF. And it shrinked my area a lot, so it's not that I'm so happy with that....
Well, i do not insist on. If this is a quality of life issue for u then this is the way it should be :) Anyway, both versions are able to clear all the end-game content. As for me, i have around 11.8k ES and 1903 int with Perandus+Pyre in standard and im absolutely sure it's more than enough, so any damage nodes/jewels etc. are better for me. But i still want to hear what guys can say about prefered Standard version.
Can I know your damage-dps? And how did you manage to get 1900? I have a Emperor's Mastery jewel, those rings, max roll helmet and staff and 30-50 intelligence everywhere, and I'm barely at 1800...
Yes, sure, here's my gear:
I use Emperor's wit and Emperor's mastery, one Turmoil and 2 rare int+damage+some res jewels and ofc str and dex to int jewels.
PS enchant on helm is ridiculous, but i hate lab :P
Added: sorry, forgot about tooltip dmg-dps in the hideout with 2 golems active: 7960 DPS per use (8906 with Pendulum of destruction active), 4000-12000 damage per hit (4450-13400 with Pendulum). My level is 95.
Last edited by Windgaming#5308 on Apr 1, 2017, 2:15:00 PM
Hi everyone, Thanks for this very strong build first.
I have a few questions about it.
Why use a ice golem, since we dont do any cold dammage? I put a lightning golem for the cast speed bonus ami right?
And about vigilant strike, i put a fortify support on the leap slam gem, i think i got the same result, and my move skill il also use to tank dammage. Did i miss something about Vigilant Strike who could be essential for survival?
Sorry for the double post, i forgot something, i got a Black Sun Crest (10% int), but my helmet (a mind cage with 220es, and nice rez) give me always more ES than BSC should i switch to it, in the price of loss ES?
In the build, this item isn't noticed as a mandatory but i see all of you using it, so i'm troubled now ^^
Hi everyone, Thanks for this very strong build first.
I have a few questions about it.
Why use a ice golem, since we dont do any cold dammage? I put a lightning golem for the cast speed bonus ami right?
And about vigilant strike, i put a fortify support on the leap slam gem, i think i got the same result, and my move skill il also use to tank dammage. Did i miss something about Vigilant Strike who could be essential for survival?
Dear friend, your first question was answered so so so many times in this thread... Ehh, u see, we use CwC, so cast speed means nothig for us, cast speed is only useful for self-cast version of this build. We do not do cold damdge, but all the cold damdage is converted to fire damage, so cold damage boosts us just as good as fire damage. Ice golem grants u 40% increased damage if u play Witch Elementalist (Liege of the Primordial ascendancy node).
U dont really have to use Vigilant Strike if u dont want to/have no place etc.
Last edited by Windgaming#5308 on Apr 1, 2017, 2:31:21 PM
ES with double perandus: 10150. Es without: 9500!
The damage is slightly higher with the "legacy version", but I also used a 21/20 EF. And it shrinked my area a lot, so it's not that I'm so happy with that....
Well, i do not insist on. If this is a quality of life issue for u then this is the way it should be :) Anyway, both versions are able to clear all the end-game content. As for me, i have around 11.8k ES and 1903 int with Perandus+Pyre in standard and im absolutely sure it's more than enough, so any damage nodes/jewels etc. are better for me. But i still want to hear what guys can say about prefered Standard version.
assuming a +curse astramentis:
double legacy perandus > one legacy perandus + legacy pyre > one normal perandus + legacy pyre > double normal perandus.
ES with double perandus: 10150. Es without: 9500!
The damage is slightly higher with the "legacy version", but I also used a 21/20 EF. And it shrinked my area a lot, so it's not that I'm so happy with that....
Well, i do not insist on. If this is a quality of life issue for u then this is the way it should be :) Anyway, both versions are able to clear all the end-game content. As for me, i have around 11.8k ES and 1903 int with Perandus+Pyre in standard and im absolutely sure it's more than enough, so any damage nodes/jewels etc. are better for me. But i still want to hear what guys can say about prefered Standard version.
assuming a +curse astramentis:
double legacy perandus > one legacy perandus + legacy pyre > one normal perandus + legacy pyre > double normal perandus.
Thanks. Then a question about CtF vs Conc Effect. I wonder if it worth changing build in Standard for Legacy league version to wear double legacy Perandus instead of legacy Perandus+legacy Pyre and change CE for Ctf? Have Astramentis +1 curse.
Last edited by Windgaming#5308 on Apr 1, 2017, 2:39:26 PM