Let's Talk Compromise
Save points for a price? How about I buy the ascendancy points for a price. Seems less convoluted and fits nicely with the other non-mandatory content.
Last edited by Johny_Snow#4778 on Apr 5, 2016, 9:39:12 AM
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" You can already do that. There are enough people running the lab for a few Chaos. Remove Horticrafting station storage limit.
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" Well, if you don't understand the problem with that, that's on you. I won't oppose putting AC points elsewhere, but I still disagree with gating it behind Malachai (Specially on the grounds that the real difficulty of that fight is zero). Let's agree to disagree. " What about giving six portals, map style? That's a good compromise between making each death matter and being completely unforgiving? You'd still have to do it in a run, but you can recover for mistakes in a limited fashion. Add a Forsaken Masters questline https://www.pathofexile.com/forum/view-thread/2297942 Last edited by NeroNoah#1010 on Apr 5, 2016, 10:38:50 AM
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" Hmm... don't you get the ascendancy points after doing it for the first time? That should be reward enough. " Yes for lowlife they are a bit harder. For Hybrids and ES... not so much. Hybrids still have flasks they can pop, they might need to pop the entire flask, but there are enough enemies to refill them. CI ist likely the easiest since the recovery starts so fast now, that it will recover within the gauntlet. In terms of easyness I would say Trickster/Occultist CI > Pure Life > regular CI > Hybrid > Low-Life But for none of them it is undoable, exspecially considering that a char doing the lab for the first time to get the ascendancy points is likely not relying on Lowlife for Normal and Cruel and for Merciless you could just get a high ES pool and it gets easy again. I wouldn't mind having a bit harder time for my CI char, since the traps almost can't kill him, due to the Occultist node that prevents damage from interrupting your ES recovery. " Well I don't mind them. They are incredible short and give some incentive to go to areas you normally skip like Crypt, Hedgemaze and Catacombs. The ones that are on your way anyway (Chamber of Sins, Prison, Crematorium) don't even matter all that much, since they are a few seconds you have to run through them. What I would like is giving some rewards behind the trials, not too much, but maybe always putting a strongbox there would be something that makes them more appreciated, otherwise you really just run through them. Izaro Mechanics... yeah the golems are not that hard, since it is not too hard to kill them they have very low HP, however the statues and conduit are terrible. It is almost impossible to not have one of the statues carry over, because they have to be disabled all to not carry over but they reactivate after a short time. |
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" Hmmm. 6 sounds a little too many - map portals are mainly a limit of how many junk you can take from one map. Also, I'll still gonna stand in it being harsh, and that the decision to take the extra chance should matter. Simply to not make Lab zergable. How about putting Cadiro in front of Lab entrance, after you die, so you can buy yourself (and only yourself) an entrance to the room after the last boss fight, you died after? I'm assuming Perandus stuff is going into the main game here. The price could be like 200-500 Coins + maybe some EXP penalty. " Yeah, but people are not happy about doing the Lab enough, it seems. Just trying to give some more incentive into figuring out the Lab mechanics, given some of the do not want to farm it later on. " Try it with melee. :P You'll try to DPS them, and Izaro will come after you, causing them to buff him. This is pretty dumb, because there are no range-specific mechanics, and this one is much harder as melee. Not that melee's life is easy, anyway. :V Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. https://joeduncan123.imgur.com https://joeduncan1234.imgur.com |