Let's Talk Compromise

i do not consider myself 'more skillful' than the rest - i just see traps like yet another thing that requires training.

it is all simple in fact: will the game turn into care bear society or will remain hardcore (it no longer is but still) as in requiring some effort and skill. we cannot all be winners after all - removing this, streamlining that etc moves this into 'self-esteem boost' instead of a game where a player is EXPECTED to fail at some point. FAIL, get up and try again.

note: CI does NOT need any special help. low life neither. from my quite extensive lab running experience most of the stories about how hard CI has and how easy is for regen-tanks are made up. sure - CI has no pots and life builds have and ofc low life willingly removes half of its health buffer for auras (players choice!). this creates difficulty differences. but it is doable without being a god or something. these builds have harder time in lab but easier elsewhere. should we hold these players hands too?
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sidtherat wrote:
i do not consider myself 'more skillful' than the rest - i just see traps like yet another thing that requires training.

...

these builds have harder time in lab but easier elsewhere. should we hold these players hands too?


The first one is very subjective. I'd say that if you can run labyrinth in five minutes you are in the upper echelon of skill. I cannot run it as fast, but then again, I'm not that good at the game, I'm very slow at everything.

Also, what are the advantages that CI has this days? You have stun, status ailments and no life flasks, also, the build tends to be more expensive to pull it off. Low life is not even as strong as before. I think that most traps are not problem with the natural regen, but long trap gauntlets can be really tricky for those builds. And no, running it perfect won't convince a lot of people when other builds don't have those requeriments.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
Last edited by NeroNoah#1010 on Apr 3, 2016, 5:17:56 PM
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NeroNoah wrote:


Also, what are the advantages that CI has this days? You have stun, status ailments and no life flasks, also, the build tends to be more expensive to pull it off. Low life is not even as strong as before. I think that most traps are not problem with the natural regen, but long trap gauntlets can be really tricky for those builds. And no, running it perfect won't convince a lot of people when other builds don't have those requeriments.
biggest advantage of CI always was and is the gap in hit point pool between CI and life-based build. lets call this number x. if its small enough, no reason to run CI as life is superior- insta pots, way more resistant to stun and status ailments, better suited against big bleeds, etc

if its big enough, people will run it.

I think the biggest mistake CI users make is that they think their bigger hit point pool compensates for lack of natural defenses (armour, evasion, block), and in high tier maps, it really doesn't. theres only so far ranged + CI with no defenses can take you
Meh.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
Let's ask some questions here...

What did the players want?

Most players wanted that it's new, exciting, not the same as the old content, that it challenges them, and that it offers a big win in the end. That which everyone dreams of, but nobody dares to hope for.

What did the players expect?

Some players tend to expect the worst, because they fail to manage their expectations. Many did not know what to expect.

What did they get?

They got what they always wanted. They got the unexpected, the new and the challenging, which is unlike previous content and with big rewards at the end. They got "a dream come true".

Were they prepared for it?

No, not all were. For some was it like being woken up at 5am in the morning, being strapped into a parachute and getting kicked out of an air plane. What is a total thrill to some is a complete and utter nightmare to others. And it will always be like this.

This can be a matter of past experiences, of someone's age, of their gender or their culture, their family... People are different as are their responses.

But... you simply cannot create new, exciting, unexpected and challenging content without some getting lost in it! If you were to try to do so then you'd have a different problem. That of content being dead boring, predictive, easy nor of which anyone thinks it is new or original. However, everyone would be able to handle such crappy content, because we all are used to handle crap of course.

Don't say it isn't so!
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JFC_Bass_Chant wrote:
nothing can take away from the inherent validity of the preferences of each individual when it comes to a game.
I can.

My neighbor owns a pair of young chihuahuas. I hate the little yippers. This is, in part, due to tragic coincidence; in sixth grade, I was savagely attacked by - I kid you not - a cocker spaniel, and had PTSD around small dogs for years. I'd enjoy watching the chihuahuas getting flattened by an asphalt roller.

Is my preference valid?

No. It isn't, because I do not own the apartment, or the dogs. My proximity doesn't imply any voice in decision-making.

You might play Path of Exile. But you don't own it. The people who do are trying to make the type of ARPG they'd like to play. If you want your opinion to become valid, you need to sell your vision so it, too, becomes what they'd like to play.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Apr 3, 2016, 7:43:44 PM
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grepman wrote:
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NeroNoah wrote:


Also, what are the advantages that CI has this days? You have stun, status ailments and no life flasks, also, the build tends to be more expensive to pull it off. Low life is not even as strong as before. I think that most traps are not problem with the natural regen, but long trap gauntlets can be really tricky for those builds. And no, running it perfect won't convince a lot of people when other builds don't have those requeriments.
biggest advantage of CI always was and is the gap in hit point pool between CI and life-based build. lets call this number x. if its small enough, no reason to run CI as life is superior- insta pots, way more resistant to stun and status ailments, better suited against big bleeds, etc

if its big enough, people will run it.

I think the biggest mistake CI users make is that they think their bigger hit point pool compensates for lack of natural defenses (armour, evasion, block), and in high tier maps, it really doesn't. theres only so far ranged + CI with no defenses can take you
I dont even get why CI users are complaining. My friend is CI COC Cyclone as a Shadow and he runs the labyrinth faster than i do.

Low life users complaining might be valid but low life is overpowered as fuck soo having something challenge low life builds is something im fine with. They can pretty much faceroll Izaro, having them have some more time spent on traps in exchange for nearly instantly doing Izaro is something i think is fair.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
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greyspear wrote:

But... you simply cannot create new, exciting, unexpected and challenging content without some getting lost in it!


The poems in the lab even talk exactly about all those different kinds of players.
Have you guys read them?

Personally i like the idea of the lab a lot and to work towards ascendancy.
Even though i was pretty scared to rip my Inquisitor on Cruel, but it felt so great to live through it..
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Tin_Foil_Hat wrote:
I dont even get why CI users are complaining. My friend is CI COC Cyclone as a Shadow and he runs the labyrinth faster than i do.

Low life users complaining might be valid but low life is overpowered as fuck soo having something challenge low life builds is something im fine with. They can pretty much faceroll Izaro, having them have some more time spent on traps in exchange for nearly instantly doing Izaro is something i think is fair.


I've seen videos of people playing with predictive (search in the thread "I'm done"). It has a shit pathing. I'd rage too if that was my situation (I mean, in that situation long trap sequences are hell) and I didn't have life flasks. GGG must improve that aspect of the game.

Also, remember that the lack of short term healing means reducing your light radius.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
Last edited by NeroNoah#1010 on Apr 4, 2016, 11:33:58 AM
Really? Traps?? The ones you can leap slam over??? ROFL thats not it at all. Its the tedium of doing EVERY FRIGGING TRAIL on a new character, the wait to overlevel the content before getting those build changing points and the lag/crash prone nature of the whole damned thing.

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