Thoughts from a game dev in the industry ...

for fuck's sake Mark, D2 didn't drop you Skull Caps from Hell Mephisto.

just one line. sums up my sentiments perfectly.

yeah D2 had RNG. and then GGG doubled... no fuck that: octogintupled it.
deified it.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Mar 25, 2016, 11:55:47 AM
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johnKeys wrote:
for fuck's sake Mark, D2 didn't drop you Skull Caps from Hell Mephisto.

just one line. sums up my sentiments perfectly.

yeah D2 had RNG. and then GGG doubled... no fuck that: octogintupled it.
deified it.


...and?
You can be anything you want on the interwebs. Today im going to be an Astrophysicist.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
"
ScrotieMcB wrote:
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goetzjam wrote:
Actually it is ok to say just use loot filters and wave off the problem, simply reducing the items that drop isn't an acceptable proposition because people that DO use loot filters will find less bases, chrome recipes, just everything.

Should GGG maybe focus on working with the community wiki and creating a starter guide with information needed to play effectively, like loot filter and stuff, yes they should.
So GGG shouldn't just hand-wave off the problem, they should do something about it by making loot filters more accessible to new players. Got it.

Scrotie, that's a great idea.

the game could have a popup that comes up the first time you open the options panel while you're in town, that asks if you want to be enable loot filtering so as to only show the most valuable items by default, explaining that if you click yes, you'll be taken to a special download page where you'll be asked to choose from the most popular loot filters (and screen shots of the same large pile of loot with the different loot filters enabled could accompany them), which the player can then download and read the simple instructions below each screenshot as to where to put the file.

Of course that would require permission from the filter writers, but that can be gotten pretty easily, i'm betting (bribe em with an exclusive armor skin (based on Cadiro Perandus' outfit) just for loot filter writers, yeah).

ETA: Late to the party once again.
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.
Last edited by joachimbond#0494 on Mar 27, 2016, 3:40:12 PM
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AkuTenshiiZero wrote:


Considering that HC players abuse Alt-F4 anyways, there is functionally no difference between Hardcore and Standard.


Maybe I'm missing out. I've played for almost 1.5 years now, and I maybe alt f4 once a character. I don't consider that abuse. But I guess other people must use it way more than me. The only exception to that is if I'm trying a boss fight I have never done and get cornered or something. But for regular leveling content I usually get to level 80 without ever using alt-f4 even once.
"
scale_e wrote:
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johnKeys wrote:
for fuck's sake Mark, D2 didn't drop you Skull Caps from Hell Mephisto.

just one line. sums up my sentiments perfectly.

yeah D2 had RNG. and then GGG doubled... no fuck that: octogintupled it.
deified it.


...and?


...and since you are dealing with living, breathing players here, you need to decide if you value their time and effort even so slightly, or care enough to at least give the illusion of their effort meaning anything, in your ... game... pardon the expression.

if PoE did not have it's absolutely brilliant character and skill system, well then for me personally there would be very little reason to play it.
the fact I do - for so many years and so many hours - is a testament to just how brilliant that part of the game is, and how good some other aspects are such as mechanics and lore.

can one game be among the very best in one aspect, while being among the worst in another?
GGG proved it possible.
well done. mission accomplished.
so now they can - and should - focus on improving that weak point, to make the game even better.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Mar 29, 2016, 1:42:47 PM
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AkuTenshiiZero wrote:
Definitely agreed, particularly on boss design. Kaom, Daresso, and Malachi seriously feel like a parody. I compare them to sadistic "impossible" rom hacks, but lacking the self awareness. I'm also an advocate for a casual mode. Games have had difficulty options since the 8-bit era, and I hate that the attitude around here is that somehow having a lower difficulty would diminish the hardcore experience. Different gamers play for different reasons. I'm like you, I play this game because I love the skill system, but I can't fully explore that system because I feel forced to use specific optimal builds just to survive.

Considering that HC players abuse Alt-F4 anyways, there is functionally no difference between Hardcore and Standard. The addition of a real softcore difficulty can only increase the playerbase and thus profits.

I totally agree. I LOVE the difficulty of the game, but I 100% could not play hardcore. That is mostly due to lack of skill... and also technical problems (lag, freezes etc.). If I actually had complete control, and lag and FPS drops were not a problem... Then maybe I would play hardcore. But, the other issue with hardcore is I really just don't like the feeling of having my entire character (and all of the time spent on said character). Also, I enjoy glass cannons too much. However, I do feel that GGG is just preserving their game, and what they want it to be, which I totally can respect.
That said, I do have this problem with the lab: I HATE dying in the lab, and having to start over. Even... even if they made it so that the lab layout was EXACTLY the same during a given day, I'd be more fine with it (at least, then, if I die, I learned more of the layout).
Finally, just experiment with builds. Sure, there are optimal builds, but you'd be surprised how many different builds CAN actually survive. I love coming up with new, strong builds with potential... but how would you know if it has potential UNLESS the game is difficult enough to actually be a challenge?
john, the problem is not necessarily that the "Skull Cap" drops from a boss, or that it may be worthless to your particular build. It's that it's worthless to pretty much every build.

Your crusade against RNG has always been misguided, because PoE is a game of diverse build options, often beyond what GGG anticipates and therefore beyond what they can design for. Just with the passive tree alone, considering no other game elements for a moment, the amount of player responses is so massive that looking at it all would seem like chaos, like randomness. Randomness is a necessary part of GGG's response to that response, allowing the wiggle room necessary to ensure that the appropriate answers are possible, even if not necessarily likely. Unless you honestly expect them to foresee every single possible combination beforehand, which is just silly.

The only evil I see is when deliberate non-answers, filler, time-wasters, are deliberately put into the RNG table. When everyone wants 6 and 3 is an option, a roll of 3 is never the right answer. But when some players want blue and some want red, a random color is good RNG, even when it's not the color a specific player wants.

When the player who wants blue gets red, and the player who wants red gets blue... as I've said before, if RNGesus is the father of PoE, the Economy is its mother.

But I digress. Fusing RNG is indeed crap, you either get strictly better or waste currency. Exalt RNG is just fine; the item is pretty much always just better, although often in a wacky, unintended way. Except Thorns mod, that's shit too.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Mar 29, 2016, 1:57:26 PM
which is why I was never against RNG as a concept, Scrotie.
on the contrary.
it is what I'm trying to tell you so many times, in hope you would listen just once.

but to "chaos" there should be some form of player control or apparent player control.
if you can farm specific places for that specific thing your specific build desires.
if you can feel like the more challenging what you do is, the better the outcome seems to be.
if you can...

well it's hard to describe all aspects of it really... but you played ARPGs man. we all did. we know how it feels like in just about every single game out there - to various degree - even if it is hard to describe in forum text even for a loose tongue like myself.
and RNG is there. always there. so much "there" no game would be the same without it.
but not the "PoE there". oh thank god.

deliberate, ugly, disgusting mutation of RNG.
all the time wasters and crap forms even you agree are crap? well they are deliberate all right. every single one.
all to emphasize the economic aspect (there to essentially bypass RNG), and keep people playing in a game which is both multi-player-based and competitive. both of which are contrast to a game with limited content.
it's obvious.
other games with such a strong MP element are typically MMOs with an absolutely gigantic free-roaming world. something PoE can never have.

so completely understandable.
but I will never agree to GGG's methods, even if I do understand them.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
"
johnKeys wrote:
"
scale_e wrote:
"
johnKeys wrote:
for fuck's sake Mark, D2 didn't drop you Skull Caps from Hell Mephisto.

just one line. sums up my sentiments perfectly.

yeah D2 had RNG. and then GGG doubled... no fuck that: octogintupled it.
deified it.


...and?


...and since you are dealing with living, breathing players here, you need to decide if you value their time and effort even so slightly, or care enough to at least give the illusion of their effort meaning anything.

if PoE did not have it's absolutely brilliant character and skill system, well then for me personally there would be no reason to play it.
the fact I do - for so many years and so many hours - is a testament to just how brilliant that part of the game is.

can one game be among the very best in one aspect, while being among the worst in another?
GGG proved it possible.
well done. mission accomplished.
so now they can - and should - focus on improving that weak point, to make the game even better.


I never quite understood these "Game does not respect my time" point of views, when it came to most of the complaints ragarding POE.

Yeah, there are some oneshot mechanics that feel kinda cheap, and most people hate Daresso/Ambrius, but other than that, what's the problem?

Anything you want in this game, you can get... Find it yourself, or trade for it, craft it, whatever...

If you fail to progress, at all, you are either having a bad streak (Quite possible mapping wise), or you are doing something wrong on a less elementary level of play.

If POE-loot was even "30% smart", trade would mostly revolve around raw currencies, and I'm not sure whether or not that is such a good thing to have, it probably won't be that good, though.

"
AkuTenshiiZero wrote:
Definitely agreed, particularly on boss design. Kaom, Daresso, and Malachi seriously feel like a parody. I compare them to sadistic "impossible" rom hacks, but lacking the self awareness. I'm also an advocate for a casual mode. Games have had difficulty options since the 8-bit era, and I hate that the attitude around here is that somehow having a lower difficulty would diminish the hardcore experience. Different gamers play for different reasons. I'm like you, I play this game because I love the skill system, but I can't fully explore that system because I feel forced to use specific optimal builds just to survive.

Considering that HC players abuse Alt-F4 anyways, there is functionally no difference between Hardcore and Standard. The addition of a real softcore difficulty can only increase the playerbase and thus profits.


Kaom and Malachai are not that much of an issue unless you fight them in twinned t15 maps, and even then Kaom is rather doable, Malachai will probably cause serious trouble though.

This game has a casual mode: Some call it SC. Other than that, nobody's forcing you to run maps that you can not handle.

There also is no need for difficulty settings, because you decide how far you push yourself after all. If you want that "hardcore experience", roll 8-mod-maps, if not, avoid those maps.

What you are basically saying is: "I want to see, kill, and loot 'all the things', but I don't want put in the required time and effort."

Sure you can explore that skill system in all its glory, when you are on your way from level 85 to level 90, you've pretty much had the best of it.

As for the specific "optimal" builds, well... Let me put it this way: If your build is not suited for harder content, because you do not meet certain criteria -> Your own fault. Period.

The simple fact of the matter is: Higher level monsters deal more damage, so you need more HP, they also have more HP themselves, so you want sufficient dmg on your end. Getting that balance right, regardless of whatever skills you want to use, is all the game asks of you. Nothing hardcore about it, nothing "1337" either. If you refuse to deliver, and instead demand the game be changed to suit you better, it is your decision, and in my opinion a rather ignorant one.

This is also a game of knowledge, and said knowledge is acquired by learning and making mistakes, for that matter. Asking for the game to become easier, so you need to learn less, is the lazy way of doing things, let alone that it benefits you the least. If everything this game has to offer is given to you for "cheap/free", what value worth going after remains?
[quote="ScrotieMcB"]It's just, like, people's opinions, man.

But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote]

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