Thoughts from a game dev in the industry ...
" this isnt even remotely close to truth everything is based off your weapon damage in D3. every-thing. if you have shitty weapon DPS for any build archetype, you have a shit build. this already establishes a pacific ocean-sized chasm between d3 and poe as far as itemization goes. there are countless builds in poe that do not depend on the damage of mainhand. at all. spellcasters, summoners, trappers, totemers, miners, etc etc. there are many builds that utilize a crappy damage unique weapon because of its build defining (see trypanon, consuming dark, etc) properties then, damage is multiplied by your class main 'attribute' in d3. and crit chance and crit damage are cherry on top so its really easy in d3 to predict what youll need. vit, main stat, res, and some crit (pre-ros at least, Im not as familiar with attributes introduced by ros) now yes, life and res in poe are as vital as vitality + res in d3. but thats where it stops. you use most rare items with life and res to cap/overcap and have a reasonable pool of life in poe, not simply stat sticking. only attack builds care about weapon damage, and not even all of them. |
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" Exactly! Daggers and crit weapons not balanced at all. You can has SAME rolls, almost same base damage (+/- 1%), almost same attack speed (+/- 1%), EVERYTHING the same BUT crit weapons got insane base crit chance and easy brizzy scale with power charge and crit node while non crit weapons got uber smallest minor crit chance and almost not scaled well with anything. Crit make you all elemental status and stronger poison + easy 2M+ DPS, while for non crit it's impossible to achieve same DPS. And i think GGG should rebalance game hardly, as is it's poor to call "balance". Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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I wrote that in poe the scalling is simply turned around for spells, spell have basdmg which get multipled by your weapons-spelldmg.
In generall, i would satisfy the mayority and not the minority, the Affix-rng doesnt have to be unnesesary random/complicated because there is this one Guy using Elementalhit with a 2h Mace. Of course there are more popular cases like offhand-dagger, still there could be simple Solutions for it. Anyways, you have to find junk! I played d3 alot in the past and i know it has its flaws, like people complain since 2 years about set-items basicly beeing your build. But ""normalized"" scaling is one of its strength, because it doesnt exclude combinations. Cast on Crit is a example why cross/diffrent scalings are worse, because a fast weapon is supperior to a slow, therefore exluding them. ""off-Topic"" |
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"I guess that's fair enough. When I'm writing I tend to blend two concepts which (unfortunately) aren't quite the same thing: Path of Exile, and the ideal ARPG. I still think ideally PoE would have some degree of smart loot now, but I can understand the "too late now" argument. (I feel the same way about balance ranged vs melee, PoE is too far gone to do it now.) "Thing is, you're not talking about random drops with that example. People choose which enchantments to overwrite, especially for helms which are worth something. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Unconventional builds
They suffer with loot bias. Even if the player does want to trade, they quite often can't because "what sells" is the current meta. If an item you need is truly obscure, you can't trade for it. No one is selling it. You need to drop it, or craft it. Loot bias, crafting bias... Any kind of bias... Hurts diversity. RNG mitigation. #JustSayNo #NotEvenOnce . |
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