[2.2] Full Block Earthquake with Varunastra + Aegis (Gladiator)
" If you look at my gears, I have 1 jewel with mana leech. One mana leech stat on any of your gear should be enough for end game. During leveling, however, you might have to use mana flask as well |
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" Im currently using coil with abt 11k armour (with IR) and 6k HP. Earthquake tooltip damage around 33k. |
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really appreciate this build even though i'm on a budget version atm.
here is a thought of mine after playing it (level 88 in hcp): - hatred/warlords mark on blashemy and rallying cry is really working much better for me than hatred/herald of ash and manual casting of enduring cry. you can easly keep up endurance charges on bosses because 80% of them has ads that will generate them my gear atm mostly self found beside BoR and Aegis: looking up to buy taste of hate (got coins for it) and then try to swap and try 6L chest after |
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OK, on the damage on the left hand side, you chose mace. I understand the benefit of stun as you explained.
I also see another guy saying he took axe, because of onslaught. I'm wondering if the sword one is best, because it has bleed and that supports the two clicks in Gladiator Ascension points that gives a 30% more damage buff against bleeding targets. Is this buff already maintainable without taking more bleed? |
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" I'm currently just level 56, however I was thinking, depending on how endgame goes, to switch the three evasion+life nodes around ranger area (going for 6L setup) plus a few life nodes at the scion life cluster to grab both the mace nodes (for endurence on Stun setup + area it provides) as well as half the axe Wheel for the onslaught on kill and some extra damage. It seems right now that trading around 30% worth of life nodes (going from 200% to 170%) could be worth it to improve damage as this build seem to be pretty immortal even with just 170% life (I think the original build with BoR har around this amount) and then I rather have some more damage since I play SC :) To adress the bleed chance increase with swords I don't think it's worth another 5% compared to what the other wheels offer. The damage on bleeding enemies is just a increase modifier, not a "more" or am I wrong on this? Just my thoughts and I'm not in ens game yet, just how I might go forth while playing :) This is based on a character around level 90-92, after that I guess you could grab the remaining life nodes as well :) |
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I had a comment and question. For the comment, for leveling mana issues in any attack based build I often like to pick up the Spirit Void mana leech nodes if I'm at all close, it makes mana issues a non issue. Then it's easy enough to spec back out when you no longer need it.
For the question, I'm curious as to why whirling blades over leap slam. Leap slam can go over obstacles and whirling blades can't. Is there some reason to use WB besides personal preference? Is it faster or something? |
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" i can tell you that taking mace wheel and sword wheel at the same time it just not efficient bsed on my experience. At lvl97 i just slightly over 6k hp (12k armour) with 33k tooltip earthquake. And i feel im at a comfortable level running t15 maps and i just dont see how to further squeeze out 7 points without compromising my current stats. Last edited by mlvnk83#6685 on Mar 26, 2016, 9:47:42 PM
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" whirling blade has better response time dodging dangerous situation such as storm/frost/flame bearer, malformation piety abmination laser,residence dominus touch of god, wasteland voll charge and slam, ambrius slash, infernl king slam, the lsit just goes on. |
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" Gotcha, I had noticed that Leap slam seemed a bit dodgy at times. I wasn't sure if that was just perception bias or not. Edit: Unrelated, but I figured I would add some comments about what I had been thinking about the EQ aftershock delay. Sorry if everyone knew this already, but I don't remember it being clearly laid out in the thread anywhere so I thought I would post it. When I started leveling a character for this build, I was a bit worried about how hard/expensive the EQ aftershock delay enchant would be to get. However after thinking about things a bit and doing the math, I realized from a dps standpoint, the helm enchant only mattered for a fairly specific range of attack speed on your main attack. If your attack speed is over 0.46s then the helm enchant matters, if your attack speed is under 0.35s, then it also matters, though to varying degree as your attack speed goes down to 0.24s. Same thing for your attack speed over 0.46 as it approaches that value. Reason for this is because of the math on the delay. A level 20/0q quality Less duration will give you an aftershock delay of 0.77s or so. This means that as long as your attack speed is 0.39s or slower, you will get a 2/1 aftershock ration, with your actual aftershock speed being 2x your attack speed. With a 20/20Q Less duration the aftershock drops to .69s or so. So as long as your attack speed is above 0.35s, you keep the same ratio. The helm enchant comes into play only if you are above 0.46 or below 0.35 seconds attack speed. This seems like a small range, and it is, but with this build, I expect a lot of people will fall within it, and it shouldn't be hard to fiddle with things to make sure you stay in it. This is because a 20/20 Less duration and the 30% helm enchant will give a 0.46s aftershock delay. Last edited by vysirez#5044 on Mar 26, 2016, 10:47:22 PM
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" Hey, thank you for sharing :D Are you using rallying cry for the extra damage? |
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