SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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Archwizard wrote:
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Turtledove wrote:
I notice that you once again ignore the fact that your assertion that it would somehow magically be terrible for traps to behave like the rest of the game. What magical thing would make it so terrible? I mean besides causing hemorrhoids, causing birth defects, and destroying human civilization?


Your English is as bad as your reading apparently.

First, your first sentence makes no sense at all. It's an incomplete thought, you seem to want to ask my to defend my assertion more than I did in my original post.


Your first post did not defend your assertion. You just said it was a terrible idea and then later said that you liked the 3.0 improvements to labyrinth. How is that defending your unsupported assertion that it is a terrible idea?

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Archwizard wrote:
Second, I did defend it in my first post but you spent more time on pseudo-hysterical personal attacks than coherent thought when responding.


Touchy and defensive wizard I see. Poor poor wizard, so sad for you. It was a funny joke. I guess you have no sense of humor either. And no, you didn't defend your position and still have not explained what is so terrible about the idea.

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Archwizard wrote:
Third, you never actually responded to me, you responded to EnjoyTheJourney and proceeded to claim you know how I think and what I would post.


I said that my thought was that you would probably have said something in a hypothetical situation. I guess that you're not intelligent enough to understand the difference though? My thought is my thought, that is what I am thinking. It is not claiming what you were thinking. Perhaps you are the person that can't read? True, I was responding to EnjoyTheJourney, so why did you take it so personal then? Poor wizard, I guess that you're just worried about those hemorrhoids? No need to worry, it was just a joke.

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Archwizard wrote:
Now that that is out of the way, here:

Traps are static encounters. They do not attack you, they do not move from set patterns, they do not have defenses. They just exist. If their damage were to become static as well, they would cease to be meaningful encounters.

As I noted before, defenses do work against them. GGG actually added a super-easy way to help deal with them as well: The Soul of Ryslatha pantheon power. Virtually ever trap gauntlet in the Lab contains at least one spot where you can safely rest during it. Perfect time to let those life flasks recharge.

And finally, I do not accept your premise that traps being different than other things in the game is bad.

Now, if you wish to post a coherent thought or two, go for it. If you wish to continue to play chicken little and scream about the sky falling, well you have fun.


The fact remains though that trap gauntlets are boring and not fun game play for some people. The points you make seem to have no relevance as to why the proposal is terrible. Or any justification for why trap damage has to be different from damage everywhere else in PoE.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Turtledove wrote:
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Archwizard wrote:
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Turtledove wrote:
I notice that you once again ignore the fact that your assertion that it would somehow magically be terrible for traps to behave like the rest of the game. What magical thing would make it so terrible? I mean besides causing hemorrhoids, causing birth defects, and destroying human civilization?


Your English is as bad as your reading apparently.

First, your first sentence makes no sense at all. It's an incomplete thought, you seem to want to ask my to defend my assertion more than I did in my original post.


Your first post did not defend your assertion. You just said it was a terrible idea and then later said that you liked the 3.0 improvements to labyrinth. How is that defending your unsupported assertion that it is a terrible idea?

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Archwizard wrote:
Second, I did defend it in my first post but you spent more time on pseudo-hysterical personal attacks than coherent thought when responding.


Touchy and defensive wizard I see. Poor poor wizard, so sad for you. It was a funny joke. I guess you have no sense of humor either. And no, you didn't defend your position and still have not explained what is so terrible about the idea.

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Archwizard wrote:
Third, you never actually responded to me, you responded to EnjoyTheJourney and proceeded to claim you know how I think and what I would post.


I said that my thought was that you would probably have said something in a hypothetical situation. I guess that you're not intelligent enough to understand the difference though? My thought is my thought, that is what I am thinking. It is not claiming what you were thinking. Perhaps you are the person that can't read? True, I was responding to EnjoyTheJourney, so why did you take it so personal then? Poor wizard, I guess that you're just worried about those hemorrhoids? No need to worry, it was just a joke.

"
Archwizard wrote:
Now that that is out of the way, here:

Traps are static encounters. They do not attack you, they do not move from set patterns, they do not have defenses. They just exist. If their damage were to become static as well, they would cease to be meaningful encounters.

As I noted before, defenses do work against them. GGG actually added a super-easy way to help deal with them as well: The Soul of Ryslatha pantheon power. Virtually ever trap gauntlet in the Lab contains at least one spot where you can safely rest during it. Perfect time to let those life flasks recharge.

And finally, I do not accept your premise that traps being different than other things in the game is bad.

Now, if you wish to post a coherent thought or two, go for it. If you wish to continue to play chicken little and scream about the sky falling, well you have fun.


The fact remains though that trap gauntlets are boring and not fun game play for some people. The points you make seem to have no relevance as to why the proposal is terrible. Or any justification for why trap damage has to be different from damage everywhere else in PoE.


Fuck it [Removed By Support], I'm done with you. You literally quote my explanations twice but say I don't explain.
Support a free Hong Kong.

I do not feel obliged to believe that the same God who has endowed us with
sense, reason, and intellect has intended us to forgo their use.
-Galileo Galilei
Do flasks now recharge over time without killing things? What if there aren't any mobs within the safe space in the long trap gauntlets?
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The_Reporter wrote:
Do flasks now recharge over time without killing things? What if there aren't any mobs within the safe space in the long trap gauntlets?


Yes, there is a minor god power that gives you flask charges over time if you haven't used flasks recently. It's not as good as the other one that let's you take 25% reduced physical damage over time while running. That's like having 6 endurance charges constantly in trap mazes. I'd recommend that one.

https://pathofexile.gamepedia.com/The_Pantheon
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Pyrokar#6587 on Sep 13, 2017, 2:52:57 AM
It looks like you need to complete a map in order to gain this. Doesn't a player normally need to do the labs and trials before getting to the maps?
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The_Reporter wrote:
It looks like you need to complete a map in order to gain this. Doesn't a player normally need to do the labs and trials before getting to the maps?

No. Base power is available by killing boss during storyline (in Act 6 IIRC). Upgrades require map kills, yes, but the base does not.
"War's over, soldier. You just don't know it yet. Everybody lost."
No, you get these powers before maps. I think the one i am talking about is normally aqcuired before the cruel lab. You can even not do the normal lab until you get this from part 2 of the storyline.

P.S. Nishrek is a freking ninja.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Pyrokar#6587 on Sep 13, 2017, 3:04:39 AM
There's no labs and/or trials to be done prior to act 6? The wiki states that a map must be completed to gain the flask regen power. Is it incorrect?
What, where?

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Ryslatha, the Puppet Mistress is a unique Carrion Queen located in The Spawning Ground side area in the western area of The Wetlands in Act 6.

Quest
The Puppet Mistress quest icon.png The Puppet Mistress
Pantheon
You are rewarded with a minor god Pantheon soul upon killing her and talking to Sin.

That's what it says if you click on the god you are referring to.
The flask regen is the non upgraded version of that power. You need to do a map boss with a divine vessel in the map device to upgrade it for more properties, but the flask regen you get in act 6.

Even though the reduced phys dmg is better :P
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Ahh, gotchya. They made it clear as mud.

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