SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
" "Labs And Lemons" New PoE fanfic is comming! "War's over, soldier. You just don't know it yet. Everybody lost."
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" You probably knew that already, but something universally bad is hardly a good equivalent, like the aforementioned shit pies and whatnot. A broken radiator serves no purpose and nobody would prefer keeping it that way. Lab, after all, does what it's supposed to do and some few weirdos happen to like it this way. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Aug 29, 2017, 12:23:12 PM
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" First of all, I'm never telling you what to do. If I say something that may seem that way, it is a mere suggestion. My point of view, my 2 cents. Just like the rest of the things you find in this thread from others. This isn't a one-sided rant wall where only those against the Lab are allowed to voice their opinions, okay? Thank you very much. Here's another suggestion for you: Grow up. Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. |
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" Of course, I'd want my radiator fixed too. But this isn't a broken radiator, buddy. This is a radiator that's working perfectly fine, but it's not hot enough for you. THAT is an entirely different scenario. And don't tell me it's not true, because if it wasn't, we wouldn't have 700 pages of back and forth discussions here. Everyone would agree in unity that it's broken and should be fixed. Do you see that? Of course not, because it's not broken. You want it hotter, we get that, but some of us don't, and that's why we're here. Does that answer your question? Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. |
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" Ever tried setting the AC temp in a room with more than five people? MI. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" Haha, I know... it's a nightmare. You get discussions you could fill 700 pages with and in the meantime, it's still bloody hot. Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. |
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" What exactly is it supposed to do? Infuriate, alienate and frustrate players who came here for an ARPG and got a platformer gating their character progression instead? And why should the rest suffer cause a few like it this way? Unless with this (a few weirdos) you mean the devs in which case lets quote chris and his constantly contradicting remarks. " This was about the charge changes, and honestly why the fuck they caved in on that is beyond comprehension, while LAB issue especially in the start was 100x bigger in numbers. "Oh no my precious fanboiz lost their 4% more from frenzy charges and power charges give less crit" but im ok with forcing a platformer down their throat! Anyway, i initially only wanted to post the following cause i noticed a hint of a constructive discussion from page to page. Did normal level 32 (just after dominus). Did cruel lab at 54lvl. Did merci at 64lvl and endgame at 87 (i even farmed the trials all by myself in less than 20maps!) First three difficulties were like a walk in the park, if walks in the park are unfun and full of turds. GGG's tact to gut the path and nerf Izaro to oblivion was the answer to the whole issue (as of now at least), missed the mark by a thousand meters. At least i spent 5 minutes less in there which by all means are 5 minutes of more fun gameplay. The forth one was more difficult solely because of Izaro, but otherwise it was one of the same. Have to admit that some pantheon powers are specifically designed for traps (and that shows that GGG recognizes their problematic nature), and that is the change i liked the most, there are mechanics now that counter the previously retarded idea of traps ignoring everything but EC and regen. Labs are actually very rewarding now to explore even in lower difficulties. Endgame is by far STILL THE BEST PLACE TO MAKE CURRENCY (sugarcoating at its finest) and i still dislike the fact that so many things are placed inside a single area just for fucks. Also a notable thing to mention, even if its still the best place to farm, besides the very dedicated and speed runners the rest are farming it only in good layout days (that's how fun it is) Now i started a new character he is at level 62 and haven't yet entered the lab for mostly obvious reasons, lab is still a smelly chore it just requires less time (he also doesn't get anything from the first 4points). The changes really helped only those who had problems with Izaro in early difficulties (when doing the content at the same level), as well as toning down the shitiness of lab by making it shorter something appreciated by the whole community no matter if "lover" or "hater" Overall im satisfied for the less boring, unfun, annoying, alienating and smelly gameplay (as is everyone even the pretentious white knights) but that was definitely not the change i would have chosen. Feels very cheap, cause while they know how problematic it is they again missed the chance to actually fix it once and for all by choosing a band-aid solution. Hopefully there are more changes coming for the future, changes that might even make the content what it should be : AN OPTIONAL FARMING AREA Inundated with cockroaches, I am
https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions |
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" I like to think they caved in because I said it's bad. Anyway, the lab tests your judgement, composure, reflexes, build, wallet or whatever to grant you ascendancy points and provides an opportunity for lucrative farming, works as advertised. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Aug 29, 2017, 1:44:30 PM
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" The way I look at it is that I refused to "live with PoE" prior to 3.0. Labyrinth was bad content which made other games a better choice for me. I didn't give up on GGG though. I hoped they would make the game better. In 3.0 they did. They made PoE better by removing most of the bad content in the first two labyrinths. So, I'm back playing PoE again. GGG did this, they admitted, because of the feedback, because people didn't just live with it. Instead we let GGG know that something needed to be done from our perspective. They listened, they acted. I hope that they will act again and make it even better. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" The band-aid solution was really cheap to implement, I'm convinced is why they did it the way they did it. They just felt they had to do something. They only had little time and resource to apply to it. I am pleased they made the first two labyrinths better. My honest view of the game now is that 3.0 is still not as good as PoE was prior to the Ascendancy release. Although it has been improved enough to be a better use of my gaming time than D3 now. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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