SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

"Lore" in an action RPG lol. Sorry back story and fiction are all fine but no one plays a game where almost everything is random for a story based game.

Play an adventure game or something.

Its like going to mcdonalds and expecting a sirloin grass fed burger rare with organic veggies on top with a side of beer battered onion rings served with a good microbrew beer that's still fresh.
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Turtledove wrote:
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EnjoyTheJourney wrote:
[...]
As for me, before lab POE was my favorite game since open beta and one of my top five favorite games that I had ever played. After lab, POE has mostly been a fourth option when I'm figuring out which game to play for an evening. The latest expansion has offered enough novelty, together with my new computer and my soon-to-be upgraded internet connection, to offer me a chance to play it as more or less a new game. And, it has been fun overall. Still, POE is no longer in my all time top ten and I'll lose interest in it entirely much faster than I would have, in the absence of lab. Lots of players have delivered a broadly similar message in their negative feedback about lab.
...


Very similar to my own feelings. What are your feelings on the "streamlining" of the first two labyrinths in 3.0? Was it insignificant or perhaps improved PoE a bit for you?
Lab is less irritating now that it's shorter in normal and there are (usually) fewer long trap gauntlets. I'm not certain I saw much streamlining for cruel difficulty lab, but admittedly my sampling size is small. So, cruel lab was still about as irritating as before.

Lab remains an impediment to wanting to try a fair number of builds; I'm running two characters in Harbinger right now on my second account and I'll be unlikely to do more than replace those characters if they die (or I may not replace them). In contrast, before lab I would be likely to make several characters per league to try out different builds.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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Zalhan2 wrote:
"Lore" in an action RPG lol. Sorry back story and fiction are all fine but no one plays a game where almost everything is random for a story based game.

Play an adventure game or something.

Its like going to mcdonalds and expecting a sirloin grass fed burger rare with organic veggies on top with a side of beer battered onion rings served with a good microbrew beer that's still fresh.
Lore is often cited (even from within GGG itself, according to Charan) as an objection to de-linking POE prestige classes and lab.

It seems relevant to point out how arbitrary and silly the lore is for tying lab and ascendancy together when it's presented as something to be taken seriously by those arguing lab is the rightful place in the game for prestige classes.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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Turtledove wrote:
It is very simple. If he plays many other online games and the only game where he has these network problems is game X then it is 99% certain that game X has some kind of a problem.

You too are dead wrong. Educate yourself on how the internet works.
Just a lowly standard player. May RNGesus be with you.
Last edited by Shovelcut#3450 on Aug 23, 2017, 7:29:16 PM
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Shovelcut wrote:
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Turtledove wrote:
It is very simple. If he plays many other online games and the only game where he has these network problems is game X then it is 99% certain that game X has some kind of a problem.

You too are dead wrong. Educate yourself on how the internet works.


I know how the Internet works. I don't think you know how logic works. Your irrational arguments are becoming ludicrous.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Turtledove wrote:

I know how the Internet works.

Apparently not.

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Turtledove wrote:
I don't think you know how logic works.

That's rich coming from you.

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Turtledove wrote:
Your irrational arguments are becoming ludicrous.

I'm not the one being irrational here if you truly believe the internet works like that. :)

Your ISP routes your traffic as it sees fit. Sometimes it may route you through hops that are having issues. This is how problems on your end can affect one game while not affecting another. Since you're being routed through different locations for each game (more than likely).

If what you believe is true, then tests like the WinMTR wouldn't exist. Because their sole purpose is to diagnose where issues are originating. It's not always GGG's fault.

Not saying it's never their fault. But a majority of the people complaining about lag run the test and find the issue is with their ISP. And some don't.

But making a blanket statement like you made is just uneducated and completely incorrect.

You really shouldn't be judging others logic if you don't know what the fuck you're talking about. And you clearly don't.


Just a lowly standard player. May RNGesus be with you.
Last edited by Shovelcut#3450 on Aug 23, 2017, 8:15:05 PM
The lab is way better right now. They only need to remove the 'hardcore' part of the lab and it is fine.
Actually about that "Hardcore" part.

I did a casual full run (Normal, Cruel, Merci Labs) yesterday and I had a huge shock that Normal lab, even tho it has reduced rooms, some of the trap setups are murderous as hell.

If I recall correctly, the Basallica area seems to have one such setup featuring spike pillars + sawblades which was not the usual type of setup one sees in a Normal Lab.

Of course this is an "easy" setup for most players, but I don't think a newbie would appreciate walking into that on their first lab run.

The problem scales to even crazier designs in Merciless labs, where there are certain days where trap setups will be a gauntlet of spikes + saws + saw wheel with 3 switches to open a Locked door.

Much less can be said about Uber labs where there are Fonts in addition to these traps which cause even a slightest mis-step for a second to instakill.

I know the player is supposed to take it slow with traps, but it's still very stressful for players to go into lab and having to peel their eyes for 80% of the entire run because ripping on traps feel really terrible.
"Dead DPS is 0 DPS"

- Rules of Gaming
Last edited by Myonaise#3526 on Aug 23, 2017, 10:58:33 PM
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Shovelcut wrote:
"
Turtledove wrote:

I know how the Internet works.

Apparently not.

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Turtledove wrote:
I don't think you know how logic works.

That's rich coming from you.

"
Turtledove wrote:
Your irrational arguments are becoming ludicrous.

I'm not the one being irrational here if you truly believe the internet works like that. :)

Your ISP routes your traffic as it sees fit. Sometimes it may route you through hops that are having issues. This is how problems on your end can affect one game while not affecting another. Since you're being routed through different locations for each game (more than likely).

If what you believe is true, then tests like the WinMTR wouldn't exist. Because their sole purpose is to diagnose where issues are originating. It's not always GGG's fault.

Not saying it's never their fault. But a majority of the people complaining about lag run the test and find the issue is with their ISP. And some don't.

But making a blanket statement like you made is just uneducated and completely incorrect.

You really shouldn't be judging others logic if you don't know what the fuck you're talking about. And you clearly don't.





Poor Shovelcut, your argument that his ISP only messes up when accessing the GGG server doesn't make any sense at all. Now if you want to magically define it to be Nishrek's problem because GGG has chosen a bad server provider then you should argue that directly. However, be warned that Nishrek has already said he's not buying that. See below.

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Nishrek wrote:
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Shovelcut wrote:
No, no it isn't.
[...]
So yeah, you're dead wrong. That is not how the internet works. Feel free to do some research and educate yourself. :)

No, I am not wrong. If PoE is the only game where I lost packets GGG has bad ISP, or they did not think about this factor (and not thought about redundant routes).
It is GGG's obligation to correctly choose ISPs, the location of servers or configuring routing policies. Not mine as a customer.
Feel free to learn reading comprehension.


Alternatively perhaps you're confused by the fact that Nishrek referred to the companies providing service to GGG for their servers as ISP's? If that's the case then I think referring to them ISP's is not that outlandish because they are providing a service to GGG on the Internet while not strictly really being an Internet Service Provider in this service.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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HeliaXDemoN wrote:
The lab is way better right now. They only need to remove the 'hardcore' part of the lab and it is fine.


I will guess that this is a much more widely held view in the general player base than one might guess from just reading the forums. I know it would make the lab much more palatable from my own point of view if I could leave the lab to trade or answer the phone etc. and be able to pick up closer to where I left off when I returned.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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