SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

"
Shovelcut wrote:
"
Professor_Robot wrote:
Compare how many players have quit due to Ascendancy points being gated behind lab to how many players will quit if the points are no longer gated behind lab. A rough ratio of 9999:0. We see what's actually vital and what can be changed, based on a purely economical standpoint. That is why I scoff at all the people here saying this falls on deaf ears. Maybe it does, and if so, what a shame for GGG's profits.


Nobody knows how many quit due to the laby so your speculated ratio is nothing more than a wild uneducated guess. Lots of things have forced masses to quit over the course of the years and the game is still doing just fine. Changes to crit, item nerfs, skill nerfs, the list goes on and on. People act like the laby is going to kill poe yet the playerbase keeps growing and so does GGG.

Fun fact, the most vocal 'quitters' are still here and still playing.


The ratio was the ratio of people quitting because of the addition of labyrinth versus the people quitting because ascendancy points are made available outside labyrinth. This is obviously a completely theoretical hypothetical. Your response was really doesn't make nonsense. I have to assume that you misread what he said?

...
"
Shovelcut wrote:
Whether you want to admit it or not a significant portion of complainers fall into the l2p category. Simple ignorance of the laby mechanics makes for an unpleasant experience for some. A very few complainers have learned the laby mechanics and now enjoy it demonstrating that there clearly is a l2p issue for some. So it's not trolling to tell someone they need to git gud if they're bad at what they're doing. Try offering some of those people honest advice in an attempt to lessen their discomfort and you get called a white knight/shit eating beetle and various other things. It's clear by reading some of these posts that the player simply doesn't understand the mechanics or haven't put in the effort to learn how to efficiently blast through the parts of the game they don't enjoy.

Lets also face the facts, there are trolls on both sides. And it's blatantly clear which side has the more tenacious trolls. Here's a hint, they keep this thread alive with nonsense and off-topic rhetoric. If it weren't for them, this thread would have fallen waaaay beyond the first page.



You were the one criticizing Professor_Robot for guessing at a theoretical situation ratio. Yet here you are stating your totally unfounded assertions as if you know that "significant portion of complainers fall into the l2p category". Sorry Shovelcut, your trolling has been laid bare.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Since we added cat pee in our coffee we have no numbers on the people that stopped drinking our coffee so clearly no one has.
"
Turtledove wrote:
Your response was really doesn't make nonsense.


^Read than and come again. No other response necessary.
Just a lowly standard player. May RNGesus be with you.
"
Turtledove wrote:
You were the one criticizing Professor_Robot for guessing at a theoretical situation ratio. Yet here you are stating your totally unfounded assertions as if you know that "significant portion of complainers fall into the l2p category".

Technically, the previous one was indeed a hypothetical assumption because we haven't been in a situation where points are no longer gated, he can't possibly know if that would cause any players to quit or not. If my memory serves right, less people complained about the idea of the lab when were were shown the video than when we actually got our hands on it, maybe more people would complain about free points than we expect, eh?

The other one was but an observation of the current state, a fair bit of lab complaints are indeed somewhat misinformed, you need a build like this, you need this level, you need this much defenses or you get oneshot no matter what, I absolutely need crazy move speed, movement skills, a ton of phys mitigation, I have to pay some basement slug to do it for me and so on. It's really nothing a bit of practice won't fix, hell, even the fairly valid complaint about trap gauntlets you can't fully see because there aren't really that many trap patterns, if you've seen it a few times you'll recognize it.
Won't say the number is 'significant' but I've seen it often enough to acknowledge it's a thing.

By the way, anyone thinking they intentionally overtuned the Kitava fight and gated maps behind it to have players complain about that for a while instead of lab? :)
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Aug 22, 2017, 7:28:39 PM
"
raics wrote:
"
Turtledove wrote:
You were the one criticizing Professor_Robot for guessing at a theoretical situation ratio. Yet here you are stating your totally unfounded assertions as if you know that "significant portion of complainers fall into the l2p category".

Technically, the previous one was indeed a hypothetical assumption because we haven't been in a situation where points are no longer gated, he can't possibly know if that would cause any players to quit or not. If my memory serves right, less people complained about the idea of the lab when were were shown the video than when we actually got our hands on it, maybe more people would complain about free points than we expect, eh?

The other one was but an observation of the current state, a fair bit of lab complaints are indeed somewhat misinformed, you need a build like this, you need this level, you need this much defenses or you get oneshot no matter what, I absolutely need crazy move speed, movement skills, a ton of phys mitigation, I have to pay some basement slug to do it for me and so on. It's really nothing a bit of practice won't fix, hell, even the fairly valid complaint about trap gauntlets you can't fully see because there aren't really that many trap patterns, if you've seen it a few times you'll recognize it.
Won't say the number is 'significant' but I've seen it often enough to acknowledge it's a thing.

By the way, anyone thinking they intentionally overtuned the Kitava fight and gated maps behind it to have players complain about that for a while instead of lab? :)


GGG more often than not (almost every time?) overtunes the new big boss fight at the end of new content. It will probably eventually be nerfed like the previous new boss fights.

I doubt that GGG would be concerned with people quitting if they made the ascendancy points available elsewhere. The bigger concern I assume would be the development resources. Based on the first two labyrinths being streamlined, I think it EXTREMELY unlikely that they will ever make the points available elsewhere. The opening post of this thread has 8 lab rework ideas. Something along those lines is much more likely, I'd guess. When is the big question? The change GGG made to lab in 3.0 was a "quick and dirty" solution. ("Quick and dirty" here doesn't mean bad, just meant to mean easy to implement.) It took them a long time to "fix" volatile.

edit: It's possible that something could eventually be done though, if not for us "complainers" then for the fact that labyrinth gets repeated 4 times and no other PoE content is treated like that.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Aug 22, 2017, 8:20:44 PM
"
Shovelcut wrote:

We'll have to agree to disagree on that one. Asking for the points to be moved behind quest bosses or having them granted at level thresholds is asking for something for nothing. Sure not everyone is asking for that but I haven't seen one suggestion that doesn't (to me) feel like a handout.

Ascendancy points should not be moved. That doesn't mean they should stop improving the experience though, and all signs point to them continually improving it.


The closest thing to getting the points for free would be automatically granting the points at level thresholds. Someone else may have suggested that, but I don't like that idea. There are so many different ways to reward the points to players after completing objectives.

I mean, if Lab never existed, don't you think you(and GGG) could think of a good way to gate those points? Once you start actually considering the possibilities, the prospect of Lab being the only fair way to earn those points goes out the window.

Last edited by Professor_Robot#7714 on Aug 22, 2017, 11:57:59 PM
"
Professor_Robot wrote:

I mean, if Lab never existed, don't you think you(and GGG) could think of a good way to gate those points? Once you start actually considering the possibilities, the prospect of Lab being the only fair way to earn those points goes out the window.


IIRC it didn't exist when the ascendancy points were conceived yet they tied it to that content anyway. It fits thematically.

It makes me wonder if any game developers have ever rolled-back an expansion, because that's basically what removing the points from the laby would accomplish. Unless they somehow made the laby still something worth running because lets face it, there aren't many people running it for enchants (aside from the people profiting from it). Hell, I really enjoy the laby and I wouldn't bother with it if that was the only thing it rewards you with. :)
Just a lowly standard player. May RNGesus be with you.
Last edited by Shovelcut#3450 on Aug 23, 2017, 12:23:10 AM
"
Turtledove wrote:
edit: It's possible that something could eventually be done though, if not for us "complainers" then for the fact that labyrinth gets repeated 4 times and no other PoE content is treated like that.

I think there's a fair chance they might do something about it, like combine it into one big run with waypoints. But that would mostly cosmetically differ from what we got now so I don't expect it very soon.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
x
Last edited by Professor_Robot#7714 on Aug 23, 2017, 1:48:18 PM
"
Shovelcut wrote:


IIRC it didn't exist when the ascendancy points were conceived yet they tied it to that content anyway. It fits thematically.


No, I'm asking you theoretically if the lab was never thought of and the ascendancy points still existed, would there be other fair possibilities to gate those points, or is Lab the only conceivably fair way to gate the points? Anything else would be a hand out? Also there is no POE theme the lab fits. All that content was shoved in at once, so it's following no previous theme.

They are nothing more than extra powerful passive skill points, and nothing about them aside from having to complete the lab to allocate them, is tied to the "theme" of the lab.
Last edited by Professor_Robot#7714 on Aug 23, 2017, 5:26:30 AM

Report Forum Post

Report Account:

Report Type

Additional Info