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Regulator wrote:
I get where you're coming from, Regulator, I really do. I respect what you stand for, I just don't agree and I don't think I ever will. We clearly see value in vastly different things, so let's just shake hands and leave it at that. We can't all see eye to eye.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.
'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
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Posted byXavathos#5130on Jul 14, 2017, 5:48:47 PM
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Xavathos wrote:
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Turtledove wrote:
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raics wrote:
You know, all this wouldn't be so amusing if PoE didn't borrow from more games than it doesn't. That's certainly no news and you can't really fault devs for finding inspiration in other games or even genres. The way I see it, saying 'you implemented frogger elements badly, this and this doesn't work well' is a lot more fair than ridiculing them 'you implemented stuff from frogger'. Of course they should, I don't want them to stop doing that, whenever they spot something in other games that might work in PoE I want them to give it a shot.
I agree. In my first post about labyrinth, I said the same thing, IIRC. What I also said though was that such boring tedious content should not have been used to gate the post powerful character buffs in the game. It should have instead been done as optional content.
Sure, as long as you get an equally challenging alternative task to do to get the ascendancy points if not from the Lab. Which then ends up in another of these threads, because it's still not free power.
Why would they waste time and resources developing something new just so the name of this thread can change? It was never meant to be power creep, so moving the points is just moving the problem from Lab to the next thing they're rightfully locked behind.
Talk to me anytime I'm in-game and I'll take you through the Lab for free, no problem, so you don't have to worry about it anymore.
The problem is that challenging is a very subjective term. What is challenging for one individual is not challenging for another. I guess to put it mildly people would prefer that ascendancy points were given for a challenge similar to high tier maps but which consists more of killing monsters than platforming. I can guarantee you that if the points were moved behind ''RNG chance to find it at lvl 8 masters'', there would still be a thread about it. Think of act 1-4 . I proposed for example that the point would be allocated to something like atziri and don quixote aka goetz mentioned how ''atziri is a joke and melee rf builds can easily do it''. The logic with that is that anything can be seen as ''easy'' for someone and hard for another. The difference is that one is a boss fight on part with what we have dealt with so far, the other is not.
That is the reason lab traps are seen in a way as ''platformer types'' because they apply the same principles, avoid them or die. They are making right now act 5-10. The ascendancy points should have been put behind those bosses instead of lab. Lab can even had increased rewards.
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Posted byandreicde#0793on Jul 14, 2017, 6:02:42 PM
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Xavathos wrote:
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Turtledove wrote:
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raics wrote:
You know, all this wouldn't be so amusing if PoE didn't borrow from more games than it doesn't. That's certainly no news and you can't really fault devs for finding inspiration in other games or even genres. The way I see it, saying 'you implemented frogger elements badly, this and this doesn't work well' is a lot more fair than ridiculing them 'you implemented stuff from frogger'. Of course they should, I don't want them to stop doing that, whenever they spot something in other games that might work in PoE I want them to give it a shot.
I agree. In my first post about labyrinth, I said the same thing, IIRC. What I also said though was that such boring tedious content should not have been used to gate the post powerful character buffs in the game. It should have instead been done as optional content.
Sure, as long as you get an equally challenging alternative task to do to get the ascendancy points if not from the Lab. Which then ends up in another of these threads, because it's still not free power.
Why would they waste time and resources developing something new just so the name of this thread can change? It was never meant to be power creep, so moving the points is just moving the problem from Lab to the next thing they're rightfully locked behind.
Talk to me anytime I'm in-game and I'll take you through the Lab for free, no problem, so you don't have to worry about it anymore.
That's actually a very kind gesture!Thank you
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Posted byTurtledove#4014on Jul 14, 2017, 6:14:11 PM
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Turtledove wrote:
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andreicde wrote:
Honestly the whole gating ascendancy behind lab is complete and utter BS. Before someone pulls a ''you also want everything easy peasy'', Lab is nr 1 thing that rips characters in HC because it's not optimized for all builds, it's a mix of both fighting and traps which hinders some builds.
Let's take for example a summoner, and we not talking an srs, but a summoner using spectres, zombies,golem and possibly skeletons. You have close to 13-14 minions moving on the screen even when you stand still everywhere. Lab has the bad habit of including traps which are not always obvious or push you into more traps. Darts for instance are the perfect example with their 70% slow which could be lethal if combined with a saw passing right through you. As a summoner it's a hard choice because on one end without minions traps would be much easier, but then monsters would be the issue. Lab either needs to be traps only and no fighting or fighting and no traps.
The other big issue is the fact layout is randomized, which means some combos will screw you even further. Some layouts are cake, while others make you want to bang your head on a wall. A bs layout I found in a final itzaro room had 3/4 of the map blocked due to fire on 2 sides, 6 darts divided into 3 on each side severely restricting your movement area. Add on the top of that itzaro and 14 minions covering half of the screen. On the other hand an RF build might simply laugh at that thing and deal with this np.
Lab would have been great to give uniques only and better rewards, but not ascendancy points. This just makes it feel mandatory (yes it might not be needed, but then again with that logic it's not needed to go further than Hillock in twilight normal, you could just farm monsters there for days). If they keep adding more content like that, it will just make even more players give up on the game .
Edit: Also this comes from a guy that played guild wars 2 where the same BS happen, where they started adding platformer crap in endgame content. If I want that, I'd play Mario
andreicde, thank you for voicing your opinion that gating ascendancy points behind labyrinth is BS. I've added your name to the list of players that have voiced a similar opinion now at 913 names. As the list gets longer our voice grows stronger. Over 330 threads discussing labyrinth problems with over 910 posters in support
Here's andreicde's summary profile.
Joined:
Oct 31, 2013
Last Visited:
Jul 14, 2017
Total Forum Posts:
321 (0.24 posts per day)
andreicde is not the first player that has pointed out that summoners are at a special disadvantage in the labyrinth due to poor visibility. I mean poor visibility is a common complaint anyway but all the summoned beings running around significantly exasperates the problem.
Np, as for the summoner situation, someone mention that not all zombies are required, but as I mentioned before, that is subjective too. A streamer could maybe make normal lab at lvl 30 with crap gear, random points and half-watching tv. Does that mean that lab is too easy and should be buffed?
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Posted byandreicde#0793on Jul 14, 2017, 6:44:46 PM
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andreicde wrote:
Np, as for the summoner situation, someone mention that not all zombies are required, but as I mentioned before, that is subjective too. A streamer could maybe make normal lab at lvl 30 with crap gear, random points and half-watching tv. Does that mean that lab is too easy and should be buffed?
Trust me, they really aren't, if you're focusing on other minions they're just cannon fodder and if you're running a zombie build you can use fewer of them to clean up the mooks between boss fights.
If I had to grade builds by ease of labbing as a filthy casual, I'd put summoners around the middle of the pack. I remember it was a popular argument back when we just got the lab, we were still feeling it up, didn't have the poelab or anything and some claimed normal lab was even impossible to do for a crappily built pure summoner at level or a bit above. Turned out it was possible with barely functional setups if you get a bit of practice, which the claimants either didn't invest or didn't even try at all.
Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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Posted byraics#7540on Jul 14, 2017, 7:43:20 PM
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andreicde wrote:
a game decides to shove it up the players' throat[...]The only ones that I see defending the argument of ''lab is totally fine'' are the ones getting erections from platformer games and the lab runners that are not skilled enough to farm atziri but since they are decent at platformers don't want their piggy bank coins supply lighten.
First world problems here, the game is trying to 'shove it up' your troat I see ...
A video game, against your will!!!
You are aware that we can see your list of achievment and that it includes :
[Full Clear: Apex of Sacrifice] Unchecked ?
You are aware that we do know that you have no clue what you are talking about ?
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Regulator wrote:
Devs call part s of the lab frogger
Very good example of you, twisting words to trying to make the dev say what they dodn't.
Very fallacious.
From
" This one is affectionately nicknamed the "Frogger" gauntlet."
to
"Devs call parts of the lab frogger".
...
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Xavathos wrote:
It's like you're comparing a bicycle to an airplane, because they both have wheels. Just because they have similarities doesn't mean they're a clone of each other or that they are meant to do the same things.
Be careful, he could tell you that E.T. did fly on a bycicle !
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Xavathos wrote:
People have no patience anymore. It's not just in gaming, it's everywhere. Nukes aren't going to end up destroying the human race, disease isn't, instant gratification is. We are literally digging our own graves as we speak by the way we view the world around us as something that can just be abused without consequence. Look at how animals are treated, just because they provide profitable luxury goods. Entire rain forests are destroyed by the demand on high quality wood. Absolutely massive amounts of plastic that does not decay is dumped into the oceans every day, killing multiple thousands of sea dwelling creatures and contaminating the water. Not to mention the effect that we have on the climate, and it's all because we want things and we want them not next week, not tomorrow, but NOW. And who cares about tomorrow, right? We wouldn't be around to deal with it, just like you wouldn't be around to deal with Path of Exile after it's been stupefied like almost every other game nowadays.
Nice post, going a bit off topic, but the point is there.
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andreicde wrote:
Also it is not an ARPG , learn what the definition of an ARPG is then come back trying to act smart.
speak for yourself please, you really don't know what you are talking about.
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raics wrote:
Now seriously, how come players don't complain we have an FPS mechanic in the game when they introduced Rampage? Maybe because Rampage makes us go faster, not slower. There just might be a pattern there.
You're onto something man, but be careful of what you are saying in this thread .... some people are going to try to bully you otherwise I guess !
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jul 15, 2017, 2:51:30 AM
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Posted byFruz#6137on Jul 15, 2017, 2:01:28 AM
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Turtledove wrote:
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Xavathos wrote:
Talk to me anytime I'm in-game and I'll take you through the Lab for free, no problem, so you don't have to worry about it anymore.
That's actually a very kind gesture!Thank you
No problem. Will you still play though?
I'll definitely be around for 3.0, even though I've been very inactive lately.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.
'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
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Posted byXavathos#5130on Jul 15, 2017, 3:16:48 AM
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Fruz wrote:
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Xavathos wrote:
It's like you're comparing a bicycle to an airplane, because they both have wheels. Just because they have similarities doesn't mean they're a clone of each other or that they are meant to do the same things.
Be careful, he could tell you that E.T. did fly on a bicycle !
Oh right... that's true. E.T. did fly on a bicycle. I guess Lab sucks then. :(
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.
'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
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Posted byXavathos#5130on Jul 15, 2017, 3:21:29 AM
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Fruz wrote:
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Regulator wrote:
Devs call part s of the lab frogger
Very good example of you, twisting words to trying to make the dev say what they dodn't.
Very fallacious.
From
" This one is affectionately nicknamed the "Frogger" gauntlet."
to
"Devs call parts of the lab frogger".
Ah... Semantics again, while ignoring the point. The fact that they called this name at least one part, means that they have that kind of gameplay in mind when creating the lab.
A simple analogy (especially) for you. No matter how many tires are flat. You can't use a car anyway...
"War's over, soldier. You just don't know it yet. Everybody lost."
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Posted byNishrek#6401on Jul 15, 2017, 4:42:41 AM
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It share similarities.
But twisting word in fallacious ways and call out on "ahh semantics again" when someone points the fallacy is pathetic at best, sorry.
Words matter, and he obviously knows it, given how he is trying to use them at his advantage as much as he can.
sigh
PS : Next time you try to make an analogy, try to find a good one that is actually relevant to the context.
Throwing out what you just have in mind isn't enough I'm afraid, you also need to think it through first.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jul 15, 2017, 5:59:25 AM
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Posted byFruz#6137on Jul 15, 2017, 5:58:38 AM
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