SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
" Its designed in such a way that you don't need to leave the lab at all in order to complete the challenge, being able to port out would mean that it would need to be more difficult. As a HC player the lab is just fine. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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Hopefully they do this but really 3x is not to much to ask for power granted. I hate lab but just do it anyway.
But you wont like my solutuion haha first two points would come from a 75 map Second two a 82 map third after beating uber Highest Ascension should be rare not common. EZ Lab makes it feel not that special. Git R Dun! Last edited by Aim_Deep#3474 on May 6, 2016, 10:13:50 AM
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" Rofl, they won't do that the point of the classes is to enable everyone to participate not just select cheese builds. There isnt even an 84 map, tier 15s are 82. As for uber, what? an 84 map would be harder then uber atziri. The whole point of ascendancy is to do the lab and ASCEND, that has nothing to do with meeting your challenges listed here. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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edited that typo meant 82 anyway tons of build do uber these days besides who says you should get all 6 pts anyway? My point was should be way harder to get than lab as powerful as it is.
Git R Dun!
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" I mean the points are powerful, but its expansion content which was intended for all players to eventually get access to on their characters, it wasn't content designed for the 1%. As for who says you should get all 6 points, its clear by the way they are designed now that people are suppose to get all 6 points, the better proof is look at scion, she is designed in such a way that you are suppose to get all 6 points. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" It does not fit because playing frogger is stupid and not fun. If it is in other ARPG's, then it doesn't fit in them either. Recreating frogger and calling it traps labyrinth is stupid. It is just a terrible idea for an online game; where doing frogger traps if you lag you die,if game freezes you die. And honestly i do understand this is mainly just an HC issue, I wouldnt mind suffering through traps labyrinth if i didnt have to worry about losing my character to slight lag because of stupid frogger trap mechanics. |
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" The traps all have patterns, honestly the only way you die to the traps is if you run with them or if its the fire trap stand on top of it. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" Did you even bother to read my post? Seriously, this response is nonsense. |
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" Really dude, I'm saying you aren't going to die to the traps unless you play stupid, the "lag" excuse is just a terrible excuse for whatever stupid fucking circumstance you put yourself in. They simple can't designed the game knowing you have issues with lag "constantly" Seriously if you have that much issues with lag outside of the lab, then you shouldnt fucking be playing HC in the first place, either your using HC\lag as an poor excuse for your terrible play or for the fact that you don't like the lab so you want to use it as an excuse in general. Fucking stop with the stupid fucking response already. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" That would be ok for a labyrinth map-like area with higher level enchantments with fixed mods even. As it is the best way to save progress would be after each izaro fight. If we divide the lab into 3 phases, one for each izaro stage, they can make it so that in case you drop or quit willingly you can continue from the start of the phase you just gone through. So if you beated stage 2 of izaro and then you disconnect while you are at the 3 izaro stage, when you relog you will have to start from phase 2 of labyrinth again, so its not easy to cheese it. If they want to keep the HC element intact they can put zana's mod in the labyrinth "do not die", thus you cant repeatedly run the same isntance until you finish it. @Khoranth While i agree that labyrinth (as the rest of the game) is way more punishing in HC enviroment, the basic forced playstyle is what makes it comparable to arcade games. Im telling you this cause as you have surely know by now WK dont give a fuck about reasoning (not that it matters this feedback is for GGG, but the arguments are for everyone i guess), and they for an utterly weird reason make it a matter of difficulty everytime something like that is mentioned. Both in HC and SC its a 1chance run, jumping over obstacles like frogger or prince of persia arcade game. In both instances you loose time if you do not succeed, with that time possibly being WAY WAY much more in HC if you happen to die as you correctly point to even the tiniest of lags. Dont fuel their zealotism :) @EnjoyTheJourney I really like constructive feedback. I dont know if i got it right but what you are suggesting is to make lab smaller while also removing completely or partially the traps? While also modifying a bit the enchant system and keeping AC gated there? Please clarify i think i lost you somewhere. I for once believe that GGG will change the enchant system cause as it is now it causes trouble even to those who love the lab. One way to do it would be that everything that can drop treasure keys also drops 100% of the time enchantment charges too, that give you one more try to enchant in the same run. That way they give an incentive to actually run the whole thing. People probably wont do it, but at least the reward is there for NOT SKIPPING content. As for the AC points what @gibbousmoon suggested removing completely traps while keeping AC linked to lab might not be a bad idea. That way the labyrinth becomes a normal dungeon thus removing the arcade and alienating playstyle that traps enforce, while at the same time a more classic RPG feeling is implemented (more puzzles). Again its not perfect but a solid middle ground solution. A bit more brainstorming might lead us to another solid suggestion for the OP to present to GGG Inundated with cockroaches, I am
https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions |
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