SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
" Absolutely nothing in this game has only one single way of getting it, why would the lab be different in that? BTW this stuff about consistency ios funny. The mjor selling point of 3.0 is removing difficulty levels, so we do not have repeating same content. But we still have 3 labs (and devs are even call them according to Difficulty names in manifestos). Very consistent, sure... Also, can somebody explain to me how consistent with the lore is the fact that we have to do same Trial Of Ascendancy 4 times? We have proven our worth after 1st run, and we Ascended. "War's over, soldier. You just don't know it yet. Everybody lost."
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" Right, you can get access to a4 without killing Dominus, you can get the extra skill points without doing the side quests, you can get the Mtx from the challenges without doing them, etc .... Right ? I don't know what game you are playing, but this discussion is about Path of Exile. " You don't ... They have their differences now, and if you want to know ... well play the beta, idk. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jul 9, 2017, 7:01:50 AM
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" My pos is about PoE. Read it again, if you can't comprehend what I mean, then there is no point in explaining it for you... " I completed the Lab, so by lore I shouldn't do it again. Plain and simple. BTW Funny " After you posted that everybody can do lab, and lab does not discriminate builds, and only issue may be L2P... Also nice hypocrisy... - Lab is good because it is only challenging content, and you have to earn AP - So, maybe change it to solo only? - W00t? PoE is a multiplayer game, and you can discriminate builds... "War's over, soldier. You just don't know it yet. Everybody lost." Last edited by Nishrek#6401 on Jul 9, 2017, 9:24:15 AM
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" its just annoying with all the backtracking. It takes time unless you have a speedy char, everyone else suffers through it. How about make it a single map, with an actual maze a.k.a hedge maze, with some light traps GGG is so fond of. But make the traps not-retarded so all builds actually can do it with some patience and a bit of skill. Not to mention the cancer of finding the trials in maps. Just no. The Hyperbomber for 2.6: https://www.pathofexile.com/forum/view-thread/1879383
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" This argument here got a lot of weight in 3.0, it's kinda hard to acknowledge reruns of the exact same content in lore without breaking the fourth wall. The best theory about that I've heard is that it's all a nightmare cycle that repeats itself until you're strong enough to break out, or die. I'm thinking it would be a good thing to merge it all into one big run with waypoints that allow you to go back and continue once you acquired the item that allows it, suggested it a few pages ago. " Been through all this before, but have you ever seen a legit build that can't do it with patience and a bit of skill? Haven't seen one myself or met someone that had and I've asked often enough about it. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jul 9, 2017, 11:45:30 AM
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" ROFL I literally gave you obvious example that completely ruined your "point" as you basically had none, you had not thought it through at all. And you don't seem to know much about lore lol, on top of that you don't have beta access. " So you don't even know that support builds exist ? Such a lack of knowledge of the game, all along, wow lol. It's a very simple concept, and still .... *sigh* " Good thing that it's already the case, and has always been. " Having a servant of Izaro first, the goddess second, and Izaro third would make some sense. Uber lab would keep the actual Izaro. Only I'm pretty sure GGG wants people to experience Izaro + goddess early enough, at least merc. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jul 9, 2017, 10:25:13 AM
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" Sounds like both of you guys are just too lousy to do content solo. That's on you to improve. Don't try to make the whole game casual just to serve yourselves. |
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" Plus how is it group play that I watch tv while my payed friend does the final fight? As I said if you made it an npc you could get the same stupid play and he could like I said take naps to make it more challenging to finish. Last edited by Zalhan2#1986 on Jul 9, 2017, 10:38:47 AM
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" What next? "You have to kill monsters to get Xp" argument? You really do not see the difference between this "argument" and AP? I have a point and it looks that you did not understand it " No. I do not have a beta access. Because of that, I am asking this question here. Is it too difficult to comprehend? So answer my question, and enlighten me. You are the lore-expert here, after all. " So what if they exist? If you can't do a lab with your support build it is only a "difficulty issue" (or "l2p issue"), not the problem with lab I have shown you where you contradicting yourself. Very simple proof, and still... *sigh* " So, lab can be made solo-only, yes? All (that means also "support") builds can do it. "War's over, soldier. You just don't know it yet. Everybody lost."
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" Do you normally play the game solo with support builds? A normal build + support would do the lab just as easy as two normal builds. Anyway, I wouldn't be against making it solo, myself. Grab a support build, slap Magma orb on it and clear all labs no problem, might take a bit longer but you're playing a build the way it isn't supposed to be played after all. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jul 9, 2017, 10:59:05 AM
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