SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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The_Reporter wrote:
If it's going to be called a "challenge", it should be something players do exclusively solo.


Absolutely nothing in this game requires solo play, why would the lab be different in that?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Lab is equally doable by all character build types, you guys say so yourselves.

Ascension shouldn't be something bought. It requires hard SOLO work by all nolifers and casuals alike.

You want this power for free on a silver platter?
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goetzjam wrote:
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Pyrokar wrote:
How come you guys don't give any feedback about how they butchered early game labs? How does that fit in with your lore and consistency theories?


Because shortening it doesn't break the lore or consistency.


If anything about the changes are worth discussing is are they going to keep the ability to open labs for friends, without them needing to do the trials, mainly the map one.


Ofcourse it doesn't dear goet. How could it not be consistent or according to the lore? GGG made that change afterall!

I mean sure those dudes the ezomyte and the eternal, one of them was a guide for a three-room labyrinth and there were no traps at all there the first time, but they were still so afraid of them...
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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Regulator wrote:
And look at the changes they made again, less trials, less rooms, less traps, less trap dmg, less boss mechanics. And we have Chris like a month or so ago speaking about the lab and saying "we dont want to water down the content", how much more hypocrisy and contradiction? If that is not watering down your beloved content then what is? Making alternatives as we propose? With those changes normal and cruel lab (and in a lesser degree merciless) (fuck im still using the difficulty names, didnt Chris said they solved the arpg problem by removing them? guess he doesnt consider the lab arpg in nature too.) we could as well not have them at all, and while we are at it lets make the other two completly optional and side farming areas only as well, and put the ascendancies in a similar system like the pantheon were you kill bosses or complet acts and get the ascencion, like putting a person to spend an hour inside this puke is gonna make him like the game more, lets be serious, they just spent a lot of money and they try to find the most economical solution possible, which is :deletion and watering down of content, a band aid at best in this scenario, and really shows how sloppy and greedy GGG has become since the past few years but thats something not for here.

That's what I've been saying. This isn't a solution to the problem, this is what you get when you push them with polls and two syllable comments, it's "aw, crap, let's just appease the mob until they stop yelling, my head hurts".
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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Turtledove wrote:
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raics wrote:
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Zalhan2 wrote:
you can't be right there are hundreds of posts by 3 people saying ggg will never change it and we shouldn't post in a feedback forum.

So you consider that a change? That's what you've been fighting for all this time? Sure, it worked just fine on Pohx, it was practically unbearable and now that it's three rooms plus three boss fights it's suddenly fine.

Seems like their usual triviality bribe to me, but I suppose that's what screaming 'hate it, don't want to do it' en masse gets you.


GGG has been making improvements to the horrible labyrinth since it was released. It appears to me that Zalhan2 was just making light of the argument put forth by the three trolls that lurk in the labyrinth threads that like to say that we're wasting our time giving feedback in the Feedback and Suggestions forum. Reducing the amount of bad content is, of course, a change and a change for the good, sometimes referred to as an improvement. (Sorry, I don't know what "Pohx" means so if that was relevant to my response then sorry again.)


I read it 3 times and i'm not sure if its humor,trolling or english isn't his first language.
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raics wrote:
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Turtledove wrote:
Sorry, I don't know what "Pohx" means so if that was relevant to my response then sorry again.

No worries, it's just some streamer that Regulator linked.

Anyway, this isn't an issue? When I said the easy way out for GGG is to keep it as is and trim some parts until the opposition melts you weren't happy. You've been pushing for replacing the lab with something good or reworking it into something better and the way they've started it can only melt into slush. Highly inconsequential slush you still have to dip your toes into because the less significance it has the less reason there is to do something worthwhile with it.


But half the poop is still on the door. I want it all gone.

<just saying the crap to the final UBER duper lab is boring and the fight sucks, until that's gone the poop is on the door, adding this for our english is a second language friends>
Last edited by Zalhan2#1986 on Jul 9, 2017, 3:42:43 AM
Its an ARPG lore is even less valued by 99% of the population than a RPG. If you want lore play an adventure game.

Your not playing a game with multiple video dialogues and meaningful decisions. If I want a functional story I'll play a telltale game or one of those games where you move the story with your actions.

This is POE and be honest after doing the LAB 20 times does anyone really give a shit about the lore. If you do, in 5 years, by the 1000 time you ran the lab, you will see the text and hear the words in your head and scream "MAKE IT STOP"

Oh and "DON"T BE SHELLFISH!!!!!"

Thanks ggg for ruining lobster.
Last edited by Zalhan2#1986 on Jul 9, 2017, 3:49:18 AM
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Zalhan2 wrote:
But half the poop is still on the door. I want it all gone.

Yeah, you do want it all gone, but quite a few of your comrades will take the bone, I imagine. That's why I've been asking if you're ok with this, they're chipping off your support for a more meaningful change.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Jul 9, 2017, 3:51:39 AM
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Pyrokar wrote:
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goetzjam wrote:
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Pyrokar wrote:
How come you guys don't give any feedback about how they butchered early game labs? How does that fit in with your lore and consistency theories?


Because shortening it doesn't break the lore or consistency.


If anything about the changes are worth discussing is are they going to keep the ability to open labs for friends, without them needing to do the trials, mainly the map one.


Ofcourse it doesn't dear goet. How could it not be consistent or according to the lore? GGG made that change afterall!

I mean sure those dudes the ezomyte and the eternal, one of them was a guide for a three-room labyrinth and there were no traps at all there the first time, but they were still so afraid of them...


Your wrong there is no change. There is nothing behind the door. The GGG lovers said, no proclaimed, no guaranteed there would NEVER be a change and pleaded with GGG to lock this thread to prevent the "Haters" from wasting their time posting here.

After all apparently if you like the LAB you must read this thread and make false proclamations and maybe occasionally be wrong.
Last edited by Zalhan2#1986 on Jul 9, 2017, 3:54:30 AM
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Regulator wrote:
After Kripp's public disgust vs the lab reddit thread and twitch video

After Mathil's constant mockery of it in many videos one of which is this one (he uses the term shit very often for the lab fyi)

After projectPT direct questioning and criticism of it in the Q&A(4:20) with Chris where the latter tactfully ignored the question

Now comes Pohx with his newest videos(5:05-6:05) about it showing how really boring and alienating this content is.

Time to debunk that bunch of c*** there, now that I have actually seen those videos, time to point out all of the bad faith/lies in that .....
Krips' video :
He is literally annoyed by bugs, which have absolutely nothing to do with the design of the lab:
- double crash on one instance ( This is a beta, as a reminder, and it apparently got fixed )
- the fact that there is no warning before using a TP, which is very odd since there is one in the current version of the lab, and GGG removing it does not make much sense, it could have just been forgotten.
And what can we see from his video while he is running, and after he's done running it ?
Satisfaction on his face, we can see Kripp smiling.
At worst, he was amused.
And you call that .... "public disgust" ???
*sigh*

Oh my god, that's so freaking low, I won't use the needed adjectives to qualify that because it would go against the terms of use of the forum.
Plus, he is struggling in it because he is at equal level, and undergear ( and has 8 not allocated passive points at the start or so )

Mathil's video :
He uses the term "shit" literally 3 times :
"how this *shit* is rather annoying / challenging / long / slow / fast"
"jump over some shit"
"don't care about shit"
In a 8 min video only for the lab, only one of the three uses concerns the lab directly, and it's obviously very far from being annoying enough to keep him from running the lab.
Let's say that compared to some here (including you, obviously), his dislike of the lab is close to nothing, even though it is there.

ProjectPT's video :
So that's another blatant lie there again, Chris exactly answers the question, and if there is something that is "alienating" an older demographic over a new one, that would be the clear speed meta, by the way.
*sigh*

Let's quote Phox here to show how silly your claims where, again :
( Pohx being someone that does not enjoy lab generally, but really welcomes those changes ) :
"I personally really enjoy that"
"I do not mind that in any kind of way, compared to what it was before"
*sigh*


It's like you have not even watched any of those videos ...
overall ... /facepalm.

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goetzjam wrote:
"
Pyrokar wrote:
How come you guys don't give any feedback about how they butchered early game labs? How does that fit in with your lore and consistency theories?


Because shortening it doesn't break the lore or consistency.

Exactly, and it now makes more sense considering that the 3 difficulties are going away.


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Goetzjam wrote:
Absolutely nothing in this game requires solo play, why would the lab be different in that?

GGG is encouraging group play, and there are specific supporting builds, that are good with other characters .... for the whole game.
Trying to suggest that the lab should be a solo-only experience and put those players at a clear disadvantage ... is stupid at best.

So yes, overall, it seems like they are watering down the content for normal+cruel lab, which is a bit of a pity, and at the same time, having the lab getting progressively longer makes more sense with the 10 acts system, and with Uber likely staying as it is ... being the main lab farming area (merc could be the same also, not sure), shortening the normal + cruel really isn't that much of a big deal.
It's likely worth it overall.
Plus it will likely appease most lab dislikers, while he same circle jerking group will stay on the forum obviously.


And so far, "we've" (at least I have) been saying that the Ascendancy Points would stay with the lab, as would the traps.
And it has been true all along, and will likely just stay that way.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jul 9, 2017, 5:23:05 AM

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