SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

Who dares summon me?
Ah, a poultry task...

(Only hs players will get this)
:)
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
I'm 10X better at labs'/trials and PoE in general than Fruz but still find it boring and tedious. Like the Izaro battle. It's interesting at least. Just can't be bothered to slog through that boring repetitive monotony to get there over and over and over and over and over and over and over and over and over and over and over etc...
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Turtledove wrote:
That's a good example. As I've gotten older and my prostate has enlarged, peeing has become even more boring, as it takes even longer!

I'm sure we could list lots of other examples of boring things. Like sitting at a traffic signal can sometimes feel tedious or boring even if it's only a minute.

Why do you do it then? :)

It's pretty amazing, you know, all this time we've been living under the threat of bladder rupture and traffic fines when all the people in charge needed to do was make those activities fun-fun-fun.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
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The_Reporter wrote:
I'm 10X better at labs'/trials and PoE in general than Fruz but still find it boring and tedious. Like the Izaro battle. It's interesting at least. Just can't be bothered to slog through that boring repetitive monotony to get there over and over and over and over and over and over and over and over and over and over and over etc...


Isn't it fun to run around like an idiot, searching for a door? Isn't fun searching for a golden key, to open that golden door you found? Isn't it rewarding as hell to jump pass that trap? Or have enough health regeneration to bypass it completely? And doesn't the fact that you have done this several times before on the same character make it even more fun? You Sir, are a strange individual.

The lab gives me a sense of peace. Running mindlessly around doors and traps, designed to be "something you have to do to get to the boss" gives me a form of "fulfillment". A meaning in life. Peace. Happiness, even. To run from A to B is my dream game.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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raics wrote:
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Turtledove wrote:
That's a good example. As I've gotten older and my prostate has enlarged, peeing has become even more boring, as it takes even longer!

I'm sure we could list lots of other examples of boring things. Like sitting at a traffic signal can sometimes feel tedious or boring even if it's only a minute.

Why do you do it then? :)

It's pretty amazing, you know, all this time we've been living under the threat of bladder rupture and traffic fines when all the people in charge needed to do was make those activities fun-fun-fun.


I love it! What a brilliant idea!

Visit Los Angeles, while our traffic is admittedly horrible we have studly studs and buxom beauties dancing at random red traffic signals to entertain you!
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Jun 25, 2017, 6:09:29 PM
I really thought the age of no save points in PC games was over but you have to hand it to GGG for finding the most hated mechanic in JRPG's and pretending like it's a way to spruce up their games.

Then convincing fragile stockholm syndrome trollers to act like its god gift to mankind.
Last edited by Zalhan2#1986 on Jun 25, 2017, 5:52:18 PM
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raics wrote:
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Phrazz wrote:
And the only argument you have against this, is; "you find it boring because you're bad at it", which couldn't be more wrong. It's almost like we're not allowed to find it boring.

Not mine and I agree it is wrong, my aforementioned stance on the issue is 'lab is boring because you made it boring', the most boring lab runs I had were with builds that were too overleveled or too well suited for it. Not expecting many would share that view but that's the way I see it.


You seem to have fallen into the same trap some of your less-thoughtful compatriots have, in assuming that difficulty and boredom are inversely proportionate variables. That is a demonstrably false assumption.

Though there is a correlation between overly easy content and perceptions of that content as boring, you cannot magically make intrinsically boring content interesting by simply ramping up the difficulty, as you are proposing lab haters do.

It is entirely possible for challenging content to be intrinsically boring, and for easy content to be intrinsically interesting.

Players overlevel for the lab BECAUSE it is boring. They want to make sure they don't have to do it more than once, even if they make a careless mistake.

I feel like one of many broken records when I say this, but the largest issues with the Lab have nothing to do with how well it challenges your skill. They never did.
Wash your hands, Exile!
Last edited by gibbousmoon#4656 on Jun 25, 2017, 6:17:27 PM
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gibbousmoon wrote:
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raics wrote:
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Phrazz wrote:
And the only argument you have against this, is; "you find it boring because you're bad at it", which couldn't be more wrong. It's almost like we're not allowed to find it boring.

Not mine and I agree it is wrong, my aforementioned stance on the issue is 'lab is boring because you made it boring', the most boring lab runs I had were with builds that were too overleveled or too well suited for it. Not expecting many would share that view but that's the way I see it.


You seem to have fallen into the same trap some of your less-thoughtful compatriots have, in assuming that difficulty and boredom are inversely proportionate variables. That is a demonstrably false assumption.

Though there is a correlation between overly easy content and perceptions of that content as boring, you cannot magically make intrinsically boring content interesting by simply ramping up the difficulty, as you are proposing lab haters do.

It is entirely possible for challenging content to be intrinsically boring, and for easy content to be intrinsically interesting.


Diablo 3 before they made it more like POE was easy and boring.
Now it's easy and occasionally fun in limited doses vs POE which is harder and really fun TILL you hit the LAB then it is Harder and less fun.
Last edited by Zalhan2#1986 on Jun 25, 2017, 6:15:13 PM
We've been doing urban landscapes all wrong for, well, forever, and GGG has shown the way forward for us.

We've gotten to used to being able to walk straight out of our front door at home, step into our car, and drive to work or to go shopping. Heck, if we wanted to, we can even stop at a Starbucks along the way and enjoy a Cappucino or chat with a friend. That's not hardcore enough!

Streets should be designed as mazes, with all intersections either open or closed on a random and rotating basis. Spikes should randomly pop up out of the ground and poison-coated missiles should shoot out of buildings. At least once on the way to work a large golden gate should appear before you, signaling the need to go to a different part of town to find a key that will open that door.

If you ever stop on the way to work, say, to buy gas or because your child needed a diaper change, then the police will bring you all the way back home so you can start your journey over.

Now that's what I call FUN! Nobody could possibly find that boring because I don't. And, I'll tell them that, over and over, if they object!

I'm certain we could apply "labyrinth design principles" to many other fields. Think of how much better teaching, modeling, financial services, agriculture, and manufacturing could be!
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
While "hard" and "challenging" often drives me, and can make content interesting an "fun", the lab fails to do so. Maybe it's because it fails to be challenging and hard, and instead just becomes "something to have to do" to make the most out of your character. Unless you go on third party sites to research, the lab amplifies an element that should be avoided in these kind of games: Backtracking.

They removed the difficulties, so that you don't have to run the same content over and over, but keeps the lab - forcing you to run it four times. They reduce backtracking in other parts of the game (Vaal Side Areas), but not in the lab. The lab just "goes against" the whole game on more than one element, and it's strange.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.

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