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UltimateForm wrote:
Uhm...your point being...? Sorry if I didn't get the joke
EDIT: sorry if you were serious, you just sounded a bit sarcastic in my head
Sorry, I forgot the link. :-( Yes, I am being serious. :-)
Over 310 threads discussing labyrinth problems with over 750 posters in support
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Posted byTurtledove#4014on Apr 16, 2017, 9:02:06 PM
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Turtledove wrote:
In anticipation of a poorly informed person taking issue with UltimateForm's 40 minute estimate, take note that the median for normal Labyrinth ladder right now is over 31 minutes.
Where exactly are you getting this information from?
In addition it doesn't matter what you think the median or an acceptable amount of time is for it. For anyone to complain that it takes over 15-20 min to do it are clearly people that are too ignorant to even inform themselves of the daily path for that difficulty.
The game cannot and will not be designed or changed by outliners and people that are too ignorant to search for information to help them. The normal lab likely has longer times because its the first appearance of the lab for the players of the game, some people go in without any information or experience, leading them to run into various dead ends and trying to access all of the side zones.
In terms of that crash, its at the loading screen where he spam clicked the door, its a common issue that I thought had been addressed, but its not an issue with the lab itself, but merely a bug, like any other that needs to be fixed.
In terms of your list, its gaining what 2-3 people a week, that isn't anywhere close to being enough to make an impact, like I said before most of the people complaining would have far less to complain about if they cared to inform themselves at all, instead of endlessly wondering around or not understanding what mechanics of izaro can 1 shot and what cannot.
https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan
Remove MF from POE, make juiced map the new MF.
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Posted bygoetzjam#3084on Apr 17, 2017, 10:25:36 AM
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goetzjam wrote:
For anyone to complain that it takes over 15-20 min to do it are clearly people that are too ignorant to even inform themselves of the daily path for that difficulty.
The game cannot and will not be designed or changed by outliners and people that are too ignorant to search for information to help them. The normal lab likely has longer times because its the first appearance of the lab for the players of the game, some people go in without any information or experience, leading them to run into various dead ends and trying to access all of the side zones.
In terms of that crash, its at the loading screen where he spam clicked the door, its a common issue that I thought had been addressed, but its not an issue with the lab itself, but merely a bug, like any other that needs to be fixed.
In terms of your list, its gaining what 2-3 people a week, that isn't anywhere close to being enough to make an impact, like I said before most of the people complaining would have far less to complain about if they cared to inform themselves at all, instead of endlessly wondering around or not understanding what mechanics of izaro can 1 shot and what cannot.
The expectation that players need to read a book to play PoE is one of the biggest issues with this game. This could be one of the worst games when it comes to informing players on how to play its own game. There is no way you are going to know that someone created a website program to track the layout of the lab, outside of GGG mind you.
And in terms of list gaining people is irrelevant. Lab threads keep popping up, and people keep talking about it. People keep posting on them as well, keep them going. So it always right in your face, as one of the top things you see in the forums.
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Posted bye1337donkey#1437on Apr 17, 2017, 11:19:41 AM
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e1337donkey wrote:
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goetzjam wrote:
For anyone to complain that it takes over 15-20 min to do it are clearly people that are too ignorant to even inform themselves of the daily path for that difficulty.
The game cannot and will not be designed or changed by outliners and people that are too ignorant to search for information to help them. The normal lab likely has longer times because its the first appearance of the lab for the players of the game, some people go in without any information or experience, leading them to run into various dead ends and trying to access all of the side zones.
In terms of that crash, its at the loading screen where he spam clicked the door, its a common issue that I thought had been addressed, but its not an issue with the lab itself, but merely a bug, like any other that needs to be fixed.
In terms of your list, its gaining what 2-3 people a week, that isn't anywhere close to being enough to make an impact, like I said before most of the people complaining would have far less to complain about if they cared to inform themselves at all, instead of endlessly wondering around or not understanding what mechanics of izaro can 1 shot and what cannot.
The expectation that players need to read a book to play PoE is one of the biggest issues with this game. This could be one of the worst games when it comes to informing players on how to play its own game. There is no way you are going to know that someone created a website program to track the layout of the lab, outside of GGG mind you.
And in terms of list gaining people is irrelevant. Lab threads keep popping up, and people keep talking about it. People keep posting on them as well, keep them going. So it always right in your face, as one of the top things you see in the forums.
Read a book?
Does this look like a book to you?
In terms of not knowing about resources anyone that takes the time to come here can ask, anyone that googles poe lab can see. Anyone that visits reddit and sees a sticky sidebar about it could see. The burdon of making it easier on yourself, should be just that, not GGG forcefeeding you the whole time because thats what other games do.
Poe was never created to force feed anyone anything, yet people like you think it should be. Are various aspects of the game harder to get into because of it, sure, but as people learn about the game more and grow they gain the ability to start thinking and doing for themselves.
The amount of new contributors to the topic is fairly easily tracked by our friend @turtle, its hardly a significant amount and thats what it would take for GGG to be forced to do something differently. However, like I said above people should learn they are responsible for seeking information. Games like breath of the wild don't force feed you everything, if you want that sort of information you buy the game guide that goes with it. In poe the game guide is various wiki sites, 3rd party supplements and you will find that poe isn't unique in "requiring" 3rd party tools to supplement gameplay.
https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan
Remove MF from POE, make juiced map the new MF.
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Posted bygoetzjam#3084on Apr 17, 2017, 12:02:23 PM
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e1337donkey wrote:
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goetzjam wrote:
For anyone to complain that it takes over 15-20 min to do it are clearly people that are too ignorant to even inform themselves of the daily path for that difficulty.
The game cannot and will not be designed or changed by outliners and people that are too ignorant to search for information to help them. The normal lab likely has longer times because its the first appearance of the lab for the players of the game, some people go in without any information or experience, leading them to run into various dead ends and trying to access all of the side zones.
In terms of that crash, its at the loading screen where he spam clicked the door, its a common issue that I thought had been addressed, but its not an issue with the lab itself, but merely a bug, like any other that needs to be fixed.
In terms of your list, its gaining what 2-3 people a week, that isn't anywhere close to being enough to make an impact, like I said before most of the people complaining would have far less to complain about if they cared to inform themselves at all, instead of endlessly wondering around or not understanding what mechanics of izaro can 1 shot and what cannot.
The expectation that players need to read a book to play PoE is one of the biggest issues with this game. This could be one of the worst games when it comes to informing players on how to play its own game. There is no way you are going to know that someone created a website program to track the layout of the lab, outside of GGG mind you.
And in terms of list gaining people is irrelevant. Lab threads keep popping up, and people keep talking about it. People keep posting on them as well, keep them going. So it always right in your face, as one of the top things you see in the forums.
Well said. My thoughts exactly.
But also, the amount of time and effort spent to create the lab and then, use an external tool, cheese its mechanics and yet, a lot of people still hate it. What a waste.
If this game wasn't Path of Wallmart, not sure how many would even bother doing it outside of ascendancy points.
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Posted byQuiquePoE#3190on Apr 17, 2017, 12:09:42 PM
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QuiquePoE wrote:
Well said. My thoughts exactly.
But also, the amount of time and effort spent to create the lab and then, use an external tool, cheese its mechanics and yet, a lot of people still hate it. What a waste.
If this game wasn't Path of Wallmart, not sure how many would even bother doing it outside of ascendancy points.
GGG fully expected people to share information about the layouts of the lab. The lab itself still provides a challenge and a set of choices for a player to make along the way. It fits its purpose and in general is one of the better designed pieces of content added into the game.
In terms of who would bother doing it outside of AC points, there is little reason to do normal and cruel after you've done them. Still are a couple of people that try to run them for the lab reward (jewel)
In terms of merciless and uber, its well known that people farm uber for the enchants and the rewards and likely many farm merciless at least to get gloves and boot enchantments depending.
https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan
Remove MF from POE, make juiced map the new MF.
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Posted bygoetzjam#3084on Apr 17, 2017, 1:00:08 PM
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Turtledove wrote:
Under lab rework ideas in the OP, I suggest a number
8. This suggestion won't resolve the aspect of the labyrinth that makes it not fun for many people but, if there were way-points/portals after each Izaro fight it would reduce some of the frustration that people feel in having to go through the the whole bad content again if they die to Izaro, lag, desynch, etc.. This would also allow in-game trading and some RL interruptions while earning one's ascendancy points. If GGG felt that options to discourage use might be required then they might include, losing keys, Izaro health renewal, losing the enchant option, etc..
edited in other even more frustrating ways to die as listed by UltimateForm below.
I note that Regulator already added this. Or at least something like it just much more detailed, superior, and better thought out. It is is under lab rework ideas as number 4.
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4) Checkpoints in every aspirant's trial plaza (the area with the stash). Portals opened inside the labyrinth can be joined from Sarn by other party members even if they didnt start the labyrinth from the beginning. Portals can only be opened in aspirant's trial areas. Players entering portals in that way forfeit every kind of reward (loot/treasure keyes/enchantments) except ascendancy points. Players that open them but started the labyrinth from the beginning dont lose anything. Players that die or disconnect or simply get out of the labyrinth via a portal can choose to enter the labyrinth again and teleported to the most recent checkpoint they activated or the portal they opened which will lead to the aspirants trial plaza. Doing so also forfeits every kind of reward except ascendancy points. Everything else remains the same. *Another way would be to spawn a tp (of course when Izaro is killed) near the ascendancy altar, that can be accessed by a player staying in the first lab room. That player can only gain ascendancy points and nothing else if he joins the tp.
-Regulator, *sucemab
An easy way to satisfy and solve many problems at once. First and more important people who for any reason disconnect or their game crashes can have the choice to at least somewhat continue their run to get the ascendancy points by forfeiting though every other reward. A fair trade that also refines the whole lab experience. Second, it gives the chance for people who cant/dont want/simply hate the labyrinth to get the ascendancy points and nothing else at all. Labyrinth runners now can sell their runs too so people can ascend. Since nothing else changes that can for the right price keep everyone happy.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Posted byTurtledove#4014on Apr 17, 2017, 2:10:42 PM
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goetzjam wrote:
GGG fully expected people to share information about the layouts of the lab.
But they didn't expect new players would need to have, at least, a reference of its existance?
I know this design philosophy resonates well with a lot of players - even with GGG itself. But not for me.
I don't belive an egaging and deep gameplay is achieved by leaving me in the dark and at a great disadvantage. Because PoE is a pretty competitive game, if not in terms of ladders (because, who gives a damn?), in terms of its economy.
And I have to wonder if this line of thinking (obscure design) is not expelling more people than it attracts.
In the end, if it's not for me, so be it.
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goetzjam wrote:
In terms of who would bother doing it outside of AC points, there is little reason to do normal and cruel after you've done them. Still are a couple of people that try to run them for the lab reward (jewel)
In terms of merciless and uber, its well known that people farm uber for the enchants and the rewards and likely many farm merciless at least to get gloves and boot enchantments depending.
Which would still leave Lab in a pretty healthy spot if AC points were removed from it, don't you think?
And, btw, that's what I meant with Path of Wallmart. It's all about making currency. Who cares about the content?
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Posted byQuiquePoE#3190on Apr 17, 2017, 2:39:18 PM
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QuiquePoE wrote:
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goetzjam wrote:
GGG fully expected people to share information about the layouts of the lab.
But they didn't expect new players would need to have, at least, a reference of its existance?
I know this design philosophy resonates well with a lot of players - even with GGG itself. But not for me.
I don't belive an egaging and deep gameplay is achieved by leaving me in the dark and at a great disadvantage. Because PoE is a pretty competitive game, if not in terms of ladders (because, who gives a damn?), in terms of its economy.
And I have to wonder if this line of thinking (obscure design) is not expelling more people than it attracts.
In the end, if it's not for me, so be it.
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goetzjam wrote:
In terms of who would bother doing it outside of AC points, there is little reason to do normal and cruel after you've done them. Still are a couple of people that try to run them for the lab reward (jewel)
In terms of merciless and uber, its well known that people farm uber for the enchants and the rewards and likely many farm merciless at least to get gloves and boot enchantments depending.
Which would still leave Lab in a pretty healthy spot if AC points were removed from it, don't you think?
And, btw, that's what I meant with Path of Wallmart. It's all about making currency. Who cares about the content?
The entrances of the areas have a map that show you where you are and what is in that area (for the most part). In terms of the very first time you ever do the lab, it might take longer, however if they are someone that thrives in this sort of game you would think they would reach out briefly and see if there was any information that would make it easier.
The thing is, for almost any other topic leaving people out in the dark isn't as important, but for a lab it sort of is, because part of the challenge and fun of it is seeing what challenge you have to face and how to navigate, which is why I still sometimes do the lab right at the reset time.
It won't leave lab in a good spot because simply put no one would do normal and cruel ever and merciless and uber would be drastically reduced as well. Regardless the largest form of power creep this game has ever seen is paired with the challenge of the lab.
In terms of content, many people do. I haven't really enjoyed the last 2 leagues because the game is setup in such a way that only 1 sort of idea and principle of balance is accepted. I scoff at the idea that people think the lab is an issue when you know the 99% of the content we play is not the lab is requires large changes.
https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan
Remove MF from POE, make juiced map the new MF.
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Posted bygoetzjam#3084on Apr 17, 2017, 3:28:44 PM
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e1337donkey wrote:
Lab threads keep popping up, and people keep talking about it. People keep posting on them as well, keep them going. So it always right in your face, as one of the top things you see in the forums.
This is why I suspect goetzjam secretly hates the lab.
I hope I'm wrong.
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Posted bySudianX#6729on Apr 17, 2017, 3:58:29 PM
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