SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

Well yes, they can only interpret their figures, I just meant that they are the only ones to have those actual figures.

I think that they are probably ok with it, but that is only my opinion, what matters is what will happen in the next patches / expansions anyway.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:
Well yes, they can only interpret their figures, I just meant that they are the only ones to have those actual figures.

I think that they are probably ok with it, but that is only my opinion, what matters is what will happen in the next patches / expansions anyway.


But that's what I'm saying. They HAVE no figures. They have not made any apparent effort to obtain an objectively gathered collection of opinions on the Labyrinth. Thus the data does not even exist. It's not that they are not releasing it; it's that they don't have anything to release.

Not that I blame them for not doing so. Given how "controversial" this content turned out to be, I'm sure it would create a PR nightmare for them. That's probably why they also haven't posted any Manifesto on the Labyrinth (and will not do so any time soon).
Wash your hands, Exile!
They do have a certain amount of data and I'm sure that you are aware of it.
I am not speaking about polls or such, but they definitely have logs that allow them to know ( if they want to ) when people run the lab to get their ascendancy points, when people run the lab to get only enchantements / loots, how often, etc ....

I cannot tell the structure of their logging system, but I do not believe that they do not have one.
Now to what extent they log it and use such data, only they know of course.

So they are the only ones having something that can be used for creating ( and then interpreting ) statistics.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jan 8, 2017, 3:49:29 AM
I have 20 toons and what I absolutely hate about labs is you need to unlock 6 trials in normal, cruel, merciless and then map to activate all!

so 24 trial runs + 4 full lab runs to unlock all ascendancy each time you are in a new league sucks.

Secondly, the lab enchants are too randomised and don't feel rewarding with time vs level of effort.

Thirdly, the puzzles are fun initially then it gets old and you can barely stand it anymore because they are just time sinks when you have mastered it. You just want to get through the exits asap. Golden key doors are a prime example of time sink.
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Shogen wrote:
I have 20 toons and what I absolutely hate about labs is you need to unlock 6 trials in normal, cruel, merciless and then map to activate all!

so 24 trial runs + 4 full lab runs to unlock all ascendancy each time you are in a new league sucks.

Secondly, the lab enchants are too randomised and don't feel rewarding with time vs level of effort.

Thirdly, the puzzles are fun initially then it gets old and you can barely stand it anymore because they are just time sinks when you have mastered it. You just want to get through the exits asap. Golden key doors are a prime example of time sink.


- The amount of time spent in those trials is like nothing, like seriously, it's completely insignificant compared to level one character, it's like less that a1 normal on a single char ...
Finding and doing the uber trials take more time, but you get rewarding wirh offerings.

- The enchant part is only true about the helmet.

- Puzzles are kinda inexistant, I wish there were more .... it's essentially finding the exist and just measuring the timing and go through it, I would hardle call that a puzzle, it just adds risk so that people need to be cautious imho.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jan 8, 2017, 4:42:24 AM
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- The amount of time spent in those trials is like nothing, like seriously, it's completely insignificant compared to level one character, it's like less that a1 normal on a single char ...
Finding and doing the uber trials take more time, but you get rewarding wirh offerings.


heh, I prefer levelling over lab grinding. It's whether you can stand running it? The problem is lab runs, boxes up that specific session and forces you to commit, which is too long.


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Puzzles are kinda inexistant, I wish there were more .... it's essentially finding the exist and just measuring the timing and go through it, I would hardle call that a puzzle, it just adds risk so that people need to be cautious imho.


When you have to search for cranks/switches and open locks in specific sequences, it's a puzzle. Puzzles are out of place in ARPGs, it's about min/maxing builds, making big splashes and decimating hordes of mobs.
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Fruz wrote:
They do have a certain amount of data and I'm sure that you are aware of it.
I am not speaking about polls or such, but they definitely have logs that allow them to know ( if they want to ) when people run the lab to get their ascendancy points, when people run the lab to get only enchantements / loots, how often, etc ....

I cannot tell the structure of their logging system, but I do not believe that they do not have one.
Now to what extent they log it and use such data, only they know of course.

So they are the only ones having something that can be used for creating ( and then interpreting ) statistics.


The discussion was about how many dislike the lab.

None of the data you mention has anything to do with that.
Wash your hands, Exile!
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The discussion was about how many dislike the lab.

None of the data you mention has anything to do with that.


Thing is that is impossible to assess without making an actual representive poll. Which would mean asking random people and not waiting till they answer on their own behalf.

And for a company people that dislike something don't even matter. Because if they don't like it but don't feel strong enough about that dislike that it actually results in a reaction it doesn't matter. I assume there are many parts in the game that are more or less liked. I would guess that many people dislike exspecially early leveling in general and it is a very common complaint, however hardly anybody feels strong enough about it to actually quit over it, because they just get through it and focus on the fun parts.

Neither the lab nor the boring and repetitive leveling process have a lot of impact on their playerbase mostly because it is stuff you just do get done with and focus on the fun parts. And that is why GGG doesn't react on it because they don't feel a negative impact from such elements. The same goes for the very fast and explosive gameplay they have now, where essentially everything dies instantly, including the player. People seem to kinda enjoy it because it feels thrilling and powerful, of course it is unhealthy for the game because unless you embrace it as part of the game you have to take this power away at some point, but again it is an issue that doesn't create any issues for the company, so they struggle to react on it, because nerfing all those powerful things would create a huge negative impact, which the game likely recovery over time.

Nerfing CoC actually had a higher impact on player numbers than introducing the lab, or actually it had a negative impact. So of course it could be the Lab made the increase in players lower as it would have been without it, but an increase in players is just that and anything beyond it is hard to grasp.
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gibbousmoon wrote:
The discussion was about how many dislike the lab.

None of the data you mention has anything to do with that.

C'mon man, you know that even thought running the lab does not necessarily mean liking it, you just cannot say that there isn't a connection between how many people like the lab and how much it is actually being ran, even if that was a small percentage.

And as I must have said before, having content with some frustrating part is good for the game, and I'm glad that GGG does put some parts of the game that can be frustrating, to increase the global user experience.


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Shogen wrote:

When you have to search for cranks/switches and open locks in specific sequences, it's a puzzle. Puzzles are out of place in ARPGs, it's about min/maxing builds, making big splashes and decimating hordes of mobs.

And those are very few.
They are not out of place in action role playing game, they do fit perfectly in there.
They are out of place in your ideal ARPG video game, you could say that.

But anyway, ARPG or not, it does not matter at all here, PoE is PoE and ... that's it.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
Fruz wrote:
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gibbousmoon wrote:
The discussion was about how many dislike the lab.

None of the data you mention has anything to do with that.

C'mon man, you know that even thought running the lab does not necessarily mean liking it, you just cannot say that there isn't a connection between how many people like the lab and how much it is actually being ran, even if that was a small percentage.


Yup, I don't claim that the connection is non-existent; I'm just saying that the percentage is small enough to be irrelevant. Don't make the same mistake GGG made. ("People are Ascending. They must love the lab!")

Did you know that NYC garbagemen get paid extremely well?

Why do you suppose that is?
Wash your hands, Exile!

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