SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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Zalhan2 wrote:

Actually the shooting is optional you can take a huge penalty and still win the race if you come in at 10% of the time as the other contestants.

And your chance of winning and doing the tuned end game content is the same.
Analogy still holds.



Which would mean that traps aren't native ARPG elements in the first place. They not always placed in the same way. D2 used them very sparsely, D3 has a shitton of traps, but they are mostly meaningless unless they catapult you into a bad situation, Torchlight has very deadly ones.

And ARPGs are essentially just a subgenre of action adventures, or to be more precise they are action adventures with character development. To make a comparison, Tomb Raider is an Action Adventure, Skyrim is an Action RPG. Both have traps. Of course Skyrim and PoE are very different, because Skyrim is a 3d ARPG and PoE is top down, but the general gameplay elements are pretty similar, much like Tomb Raider and Zelda are very similar games, just with a different perspective.
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Fruz wrote:
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qwqwqw333_final wrote:
[...]

I'm not sure if you actually know what you are talking about, since the game is being balanced around having ascendancy points, and that power level during leveling basically does not matter since it got so easy now.
During leveling, asc points are either QoL, or build defining.

To ramp up the difficulty and have actually nice content only, GGG need to remove the ways to cheese it : instantly killing bosses before mechanics come into play, and for the lab make some traps nerf regeneration, stuff like this, imho.


Says what changes?

Please by all means actually support this statement, because as far as I know the only "actual" changes to the game to make it more difficult are as follows:

GGG added abilities to "pack leader" type monsters, this happens on some white mobs, but it typically gets put onto rares if possible. This is largely irrelevant though because as we all know it just gives them more "damage", which doesnt matter if you just 1-2 shot them really anyway.

GGG buffed the life and damage of mid level monsters, again this largely doesn't matter because GGG also added "power creep" by increasing the acquisition rate of gear, 6 links, ect.

One could argue that some of the new map mods directly counter some AC classes power, but if it doesnt negatively impact your build a lot of them are just free quantity or packsize.

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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Emphasy wrote:
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The problem is GGG can't sustain their "we love the lab" stand with the "but you don't really need to do it until you are more than over ready because we know you hate that shit", on a real game balance state that's not a joke.


That would mean that the actual issue with the lab is that izaro is too hard. If people admit that the lab complains are centered around that Izaro is too hard to beat him without dying I'm fine, but guess what nobody admits that. Because traps make no difference regardless of level, so if you say overleveling makes the lab more enjoyable or less annoying for people the issue is Izaro, not traps. Which means people simply cannot cope with a boss they can't essentially suicide bomb to death.

The thing though is, due to that different style it doesn't really has much merit. You don't need the lab for that. Just imagine you would have to do the Harvest without dying or leaving the area or even just kill Cruel Malachai without dying or leaving the area. A lot of people would not be able to do that.




That's not truth at all.


When you over level you make every aspect of the Lab trivial.
You have more movement skills, lets say "at a lower cool-down".
You have more defenses, against everything, not just Izaro.
All the thrash mobs at that point may not even be there.
More powerful flasks.
Probably more move speed to begin with.
Depending on the build you may even sit on a trap and don't even care.
Every aspect of the Lab gets trivialized.


On the other hand, last time I did the Lab, it was relative on level (before going beyond dry lake on act 4 normal), I was running totems, and Izaro was the most trivial, fast, and irrelevant part of the Lab. I wasted more time going for the keys and fucking around the Lab, than I did "killing" Izaro the 3 times together.


Of course is build dependent, but to say you need to over level because of Izaro or that he's the only thing that gets trivial when you cheese the Lab is absurd.


With those totems I had more chances to die to a bad trap combo and my own stupidity, than to kill Izaro in more than a minute.


With a lvl 60 / 70 build, you don't care about anything at that point.
To make the point clear, I'm against cheesing content, because that just another bullshit excuse a lot of players like to hide behind while dick waving their not really earned "challenges", while players like me and others, try to make the game better and less annoying.

We get flagged as the "we want the game casual", when what we want is the game less stupidly annoying when not necessary, in the name of a fake "difficulty" level is not there anyways.

Most of the white knights are so full of shit in regards of their supposed crusade for a real hardcore game, while cheesing the shit out of every aspect of the game they can.

Some even defend the pay to get a free run of x "services".



Less annoying is not more casual, because hard and stupid are not the same ideas.



SO: IF YOU CAN RUN MOST OF THE GAME WITH OR WITHOUT THE POWER THE ASC POINTS GIVE YOU, THEN THE GAME IS BALANCED ON THE EASIER SIDE, BECAUSE YOU CAN GET ALL THIS EXTRA POWER LATER AND BE OK.

OR YOU CAN GET THE EXTRA POWER RELATIVE EARLIER, AND THEN SHIT OVER MOST OF THE CONTENT EVEN HARDER.

IF YOU WANT HARDER THEN YOU NEED TO BALANCE WITH THE ASC POINTS AS THE BASE POWER LEVEL.

IN ORDER TO DO THAT, YOU WOULD NEED TO MAKE A DECISION OVER WHEN SHOULD THE PLAYERS BE DONE WITH THE LAB.

AND THAT'S A DECISION GGG IS WAY MORE COMFORTABLE NOT HAVING TO MAKE.
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qwqwqw333_final wrote:
To make the point clear, I'm against cheesing content, because that just another bullshit excuse a lot of players like to hide behind while dick waving their not really earned "challenges", while players like me and others, try to make the game better and less annoying.

We get flagged as the "we want the game casual", when what we want is the game less stupidly annoying when not necessary, in the name of a fake "difficulty" level is not there anyways.

Most of the white knights are so full of shit in regards of their supposed crusade for a real hardcore game, while cheesing the shit out of every aspect of the game they can.

Some even defend the pay to get a free run of x "services".



Less annoying is not more casual, because hard and stupid are not the same ideas.



SO: IF YOU CAN RUN MOST OF THE GAME WITH OR WITHOUT THE POWER THE ASC POINTS GIVE YOU, THEN THE GAME IS BALANCED ON THE EASIER SIDE, BECAUSE YOU CAN GET ALL THIS EXTRA POWER LATER AND BE OK.

OR YOU CAN GET THE EXTRA POWER RELATIVE EARLIER, AND THEN SHIT OVER MOST OF THE CONTENT EVEN HARDER.

IF YOU WANT HARDER THEN YOU NEED TO BALANCE WITH THE ASC POINTS AS THE BASE POWER LEVEL.

IN ORDER TO DO THAT, YOU WOULD NEED TO MAKE A DECISION OVER WHEN SHOULD THE PLAYERS BE DONE WITH THE LAB.

AND THAT'S A DECISION GGG IS WAY MORE COMFORTABLE NOT HAVING TO MAKE.


You get flagged as casual just as much as you flag us as white knights, hypocrite.

You know maybe some people just don't agree with your definition of either "stupid" or "hard". They are highly subjective and will vary greatly per individual.

Also, your suggestion to "fix" this makes as much sense as a barbershop on the steps to the guillotine.

"White knight" out.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
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Xavathos wrote:


You get flagged as casual just as much as you flag us as white knights, hypocrite.

You know maybe some people just don't agree with your definition of either "stupid" or "hard". They are highly subjective and will vary greatly per individual.

Also, your suggestion to "fix" this makes as much sense as a barbershop on the steps to the guillotine.

"White knight" out.


he is literally posting from an account that has 0 characters, I wouldn't give much thought into what he says.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:
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Xavathos wrote:


You get flagged as casual just as much as you flag us as white knights, hypocrite.

You know maybe some people just don't agree with your definition of either "stupid" or "hard". They are highly subjective and will vary greatly per individual.

Also, your suggestion to "fix" this makes as much sense as a barbershop on the steps to the guillotine.

"White knight" out.


he is literally posting from an account that has 0 characters, I wouldn't give much thought into what he says.


Oh, I'm on my phone atm so not checking things like that. Good catch.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
"
qwqwqw333_final wrote:
To make the point clear, I'm against cheesing content, because that just another bullshit excuse a lot of players like to hide behind while dick waving their not really earned "challenges", while players like me and others, try to make the game better and less annoying.

We get flagged as the "we want the game casual", when what we want is the game less stupidly annoying when not necessary, in the name of a fake "difficulty" level is not there anyways.

Most of the white knights are so full of shit in regards of their supposed crusade for a real hardcore game, while cheesing the shit out of every aspect of the game they can.

Some even defend the pay to get a free run of x "services".



Less annoying is not more casual, because hard and stupid are not the same ideas.



SO: IF YOU CAN RUN MOST OF THE GAME WITH OR WITHOUT THE POWER THE ASC POINTS GIVE YOU, THEN THE GAME IS BALANCED ON THE EASIER SIDE, BECAUSE YOU CAN GET ALL THIS EXTRA POWER LATER AND BE OK.

OR YOU CAN GET THE EXTRA POWER RELATIVE EARLIER, AND THEN SHIT OVER MOST OF THE CONTENT EVEN HARDER.

IF YOU WANT HARDER THEN YOU NEED TO BALANCE WITH THE ASC POINTS AS THE BASE POWER LEVEL.

IN ORDER TO DO THAT, YOU WOULD NEED TO MAKE A DECISION OVER WHEN SHOULD THE PLAYERS BE DONE WITH THE LAB.

AND THAT'S A DECISION GGG IS WAY MORE COMFORTABLE NOT HAVING TO MAKE.


Well I would consider giving GGG a bit more time, until 3.0 hits at least, but if they don't start to choose a solution, it will be the first time in a long while when I'll probably revise my attitude of constant support...

They need to either balance the game around those opie op interactions, and force everyone to play a pinata exploding trivializing meta build, or start to implement smarter gameplay mechanics that reward just that - the gameplay - and stop giving in to speed clearing meta...

To make Labyrinth mandatory at certain level thresholds and a solo experience none the less would be such a change, and would boost the impact of completing the storyline side...

They want to keep the traps, then by God, implement them all over the ride, and add them in all the maps, but as a mean to boost those beautiful pinatas to actually feel more dangerous - or go bonkers on their damage and make them deadly on hit on Softcore at least...

A few more mechanics that add depth to boss fights would be welcomed, even by those casuals that seem to cause the downfall of the difficulty, but you know that making an encounter worth to remember feels so emptied in this game when you just could "rofl stomp" all content while watching TV...

It would be also cool to balance stuff so that you wouldn't feel bad just for choosing another way to play the game instead of meta, as long as you actually feel powerful, you could get by with not having the clearspeed, but when defences in this game are supposed to work diminishingly, so you could get dead easier by just rolling over the top mods on maps, instead of monsters feeling more dangerous as you approach the end of the ride - a gameplay mechanic like Volatile Blood should soften you up a lot instead of just one shoting you - my expectations are abysmal that they'll find a solution...

I simply find it sad that instead of implementing a way to stop the traps - destruction, master switches to be reached in a dedicated manner that implied time consuming mechanics - they kept the shallow depth of making most of them invulnerable to damage, and we know that they could implemented that as we have switches/levers and all those nice time limited destructed traps too...

Meh, you'll never make everyone happy, but they should just focus on finding a perfect balance between "hardcore" and "casual" and either separate those definitions better, or mesh them together as they just stand to lose more by annoying both parts of the community - "the game is not hard enough/the game is too easy" should just be replaced by "the game is so fun, I feel like playing it instead of another option"...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Jan 6, 2017, 10:39:18 AM
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goetzjam wrote:
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Fruz wrote:
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qwqwqw333_final wrote:
[...]

I'm not sure if you actually know what you are talking about, since the game is being balanced around having ascendancy points, and that power level during leveling basically does not matter since it got so easy now.
During leveling, asc points are either QoL, or build defining.

To ramp up the difficulty and have actually nice content only, GGG need to remove the ways to cheese it : instantly killing bosses before mechanics come into play, and for the lab make some traps nerf regeneration, stuff like this, imho.


Says what changes?

Please by all means actually support this statement

Chris in a podcast, month ago, stated that the points were not seen as optional at GGG's, and that they were tuning up the game accordingly.
Which one, I don't remember, you can look for it if you are interested.

The power creep was added before the life buff and monster dmg, and the ascendancy points are a part of that power creep anyway.

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qwqwqw333_final wrote:
[...]

Saying that trash mobs matter when you play totems that already destroy Izaro is beyond a joke honestly .... or even hypocrite.
You get better flask ? Makes no difference against many traps because their damage increase with your life pool.
Better defense ? Most traps don't care either.
Movement skills level's and how much attack speed you have with it at level 40 or level 60 makes basically no difference, it's pretty much the same.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jan 6, 2017, 10:51:08 AM

So Chris sayeth and we just accepteth?

I mean my point was that they added the power, way before they "tried" to increase the challenge and I dont feel like AC is necessary to do the majority of the game....
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

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