SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
" I am sure they respect your opinion, just as much as you respect their hard work. They have been showing you just how much your opinion means to them for months. Hopefully they will continue to do so, while you and yours continue to throw tantrums like a bunch of 4 year olds. |
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All opinions hold the same value.
Hopefully you'll continue with your schadenfreude and bumping of this thread. |
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" Honesty. |
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" I went through the first 78 account names on the list. Over 280 threads discussing labyrinth problems with over 680 posters in support I added the following data for those 78 account names. " Early March was the release date for the horrible, boring and tedious labyrinth. Out of the 78 accounts there was one asterisk. Read their posts, I don't think there is any conspiracy uncovered yet that someone is creating accounts just to try to make it look like more people dislike the labyrinth than there really is as some paranoid people have implied. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" There are multiple fake accounts in this very thread, you just apparently don't have the memory to go back that far. Its fine you dislike the lab, GGG is fine with you disliking the lab, what isn't "fine" is insinuating that one thing that takes a total of under 1 hour (for the 6 points, varying depending on the need\ability to get the uber points) So if a game that you play takes 1 hour of "boring, blah blah blah" in order to be done and over it, then is that really that big of a deal to be borderline obsessed with it, because honestly its quite pathetic for you to just be a broken record, at least at some point before you were trying to add value, now your not. Just quit and be done with it TBH. Check back for every 3 months to see they aren't going to change the lab (or more importantly remove ac points from the lab), instead of this obsessive useless postings you've been doing. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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Example of a "obsessive and useless posting" above^^
We ain't going anywhere. |
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" I would like to point out that due the the Lab (rewards) the difficulty of PoE changed. This was mentioned by Chris if I remember correctly some time ago. I'd say if a part of PoE like lab affects other parts of it then yes, it makes it pretty mandatory. I AM MAD
ZAP!ZAP!ZAP! ME SOOO WIZZARD! |
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Just put a "tribute statue" at the start of the Lab, where you can pay 40 chaos as a tribute, and be teleported to where you choose the Ascendancy points, loosing the chance to enchant items - and of course no treasure keys.
Izaro may say something like "Ambition is a poor excuse for not having sense enough to be lazy". And then put "lazy" in front of the ascendancy class on the ladder. "Marauder - lazy Chieftain". Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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" I would go for that. As an added bonus I'd pay $5 for the mtx of changing "lazy" to "hates lab". edit: Sorry Phrazz, I was late in checking the list. Thank you for voicing your feedback to GGG on the labyrinth. I've added you to the list. You're number 685 on the list. This is the list of people that have voiced an opinion that the labyrinth needs to be improved or made optional. Don't give up hope on GGG. They will likely fix it in 3.0. Release 3.0 will be a major release with major changes. It will apparently require changes to the way ascendancy points are rewarded, since they say a difficulty level may be removed. So I think that they will just move the ascendancy points out of Labyrinth completely and make them rewards for a new challenge being planned for 3.0. The reason I believe this is because GGG has historically shown themselves to be smart and successful and they will continue to be smart and successful in 3.0. As the list grows longer our voices grow stronger. Over 280 threads discussing labyrinth problems with over 680 posters in support Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last edited by Turtledove#4014 on Dec 26, 2016, 3:39:31 PM
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I honestly dont have a problem with the lab. To me its just a different kind of challenge. I like having end game variety. Its even better with breach because we now have the Breachlord content.
The only problem I really have with it, is getting disconnected. Getting disconnected in the middle of Normal-Merciless Lab feels awful. I generally dont even do ascendancy until level 70 and then blaze through Normal and Cruel. Wait till 80 to do Merciless easy mode. But even this shows poor design of the area, because im just basically trivializing it so i can run through it as fast as possible. Getting disconnected in Uber lab, is just fucking infuriating. Uber Lab is a challenge, and when you make it past 2 Izaro fights and you're just like, cmon 1 more, and then you dc from changing areas, "holy hell" mother of god. Not only is your time wasted, but the offering to the goddess is currency. Also you dont get your helm enchant, or Treasure keys all because of something thats completely out of your control. I was watching LiftingNerd a couple weeks ago and watched him get dc'd twice in a row in Uber Lab while trying to do carries for 2 other people. That shit was worse than watching cringe compilations. I almost didnt want to watch his stream anymore because it just felt so awful. I really felt this pain the last couple of weeks with my ISP being a pile of shit. I know thats not something that GGG can control, but everyone is going to have some issues from time to time and a little compensation mechanism would go a long way. The best suggestion I've seen is having a checkpoint system. Now to be clear, this doesnt allow you to leave the Lab at all or die. It simply means the game compensates for logging out/DC's. You would essentially have a checkpoint in the Aspirants Trial room where your chest is. If you need to log out, or get DC'd when you reopen the game, your character will spawn in that room. If you die or leave the lab, then your run is still over and you have to start from scratch again. Also when the Lab changes layouts it would treat it as stepping out of the lab so you cant cheese the stages. The guy who suggested this actually wanted the feature implemented so he didnt have to do the lab in 1 go, but it would also be great for dc's. It doesnt change the fact that you still cant die in the Lab either. Nor could you leave to go run a map or trade or anything else. It simply would help with the DC and need to log out. |
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