SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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Regulator wrote:
1) Lab is laughable difficulty-wise.
2) Lab still promotes the glass cannons/dont get hit kind of style that you all so much said it stops.
3) Except basic navigational skills, nothing else is needed inside lab, so even skill-wise its bottom
4) For an unknown reason besides being piss-easy, its also more rewarding than anything else. If on the reward you put how little time and skill it requires its beyond me why this shit still hasnt been changed.
5) Patience, nerves and mental health. These are the things the lab plays with. Shit as fuck madatory design.


Lab is piss-easy, only requires most basic "navigational skills", but at the same time it eats away your nerves & mental health? And according to your colleagues a few pages back, it's also too long or "very long".

So, either Lab is "piss-easy-TV-watching-while-pwning" or it's so difficult that it requires a 350+ pages master whine thread. Which is it?

(oh, and Lab is not mandatory. You can skip Lab until you are lvl 80, 90 or even 100 ;)

E:
I'm ok with Asc points being gated behind "classic ARPG" boss kills:

Merc Mala = 2 points
Uber Atziri = next 2 points
The Shaper = next 2 points
<some uber grind boss from Act5> = last 2 points

;)
When night falls
She cloaks the world
In impenetrable darkness
Last edited by morbo#1824 on Dec 25, 2016, 2:16:27 PM
Mandatory for those who wish to experience the unique character customization available ONLY after enduring it.

MANDATORY.

Also, this game is over for normal people after 80, 90 or 100 at which point it enters the redundancy state.
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The_Reporter wrote:
Mandatory for those who wish to experience the unique character customization available ONLY after enduring it.

MANDATORY.

So kinda like it's mandatory to 6-link your gear, if you want to experience the unique character customization that a 6-link provides?

You want the Asc points, go get them. But they are not mandatory for progression, not even to lvl 100.
When night falls
She cloaks the world
In impenetrable darkness
"
sidtherat wrote:
fun fact: you are defending an obvious alt-post situation. it is so obvious that it hurts. it can be because it was your alt or - more probable - you also know it but are embarassed by such stupid mistake

fun fact 2: the OP of this thread does no longer care. he is '31' and he did uber lab (achievements page confirms that). so he managed to get the grip of 'no changes happened so do not expect them to happen in the future' and moved on with his life.

when will you guys move on? at this point it is approaching health hazard situation..


You crow about irrelevant nonsense that no one cares about except for you and a few Internet Trolls. Like I said. I would assume that percent of alt accounts in the general forum is about the same as in the labyrinth threads. You've offered absolutely nothing to indicate otherwise.

edit: Actually the only relevance to alt accounts to this thread is if there is a significant percentage of posters on the list that have made a significant number of just a few anti-labyrinth posts. This would be an even easier thing for you or one of your Internet Troll buddies to prove.
Over 280 threads discussing labyrinth problems with over 680 posters in support Put up or shut up!

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Xtorma wrote:

What erks me the most about this useless thread is the fact that the main contributors are whining about how others treat them when posting, and then totally disrespect and belittle the devs who worked so hard on this segment of the game, and that I am sure are quite proud of their work.


Those developers are the ones that turned my favorite game of all time into utter SHIT. FUCK 'EM for that!!!! But the good news is that GGG is smart and successful. They are the ones that created my favorite game of all time afterall. I believe that they now recognize their mistake, thanks in large part to this thread. Do not despair Regulator, they will likely fix this horrible terrible mistake in the 3.0 release.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Dec 25, 2016, 2:26:23 PM
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morbo wrote:
"
The_Reporter wrote:
Mandatory for those who wish to experience the unique character customization available ONLY after enduring it.

MANDATORY.

So kinda like it's mandatory to 6-link your gear, if you want to experience the unique character customization that a 6-link provides?

You want the Asc points, go get them. But they are not mandatory for progression, not even to lvl 100.


I didn't ever say they are mandatory for progression. They are mandatory as part of character customization. You know, the thing that rpg games are all about.

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The_Reporter wrote:
I didn't ever say they are mandatory for progression. They are mandatory as part of character customization. You know, the thing that rpg games are all about.

Ok, I'd still not call them mandatory, just a "quite powerful boost to your char". Definitely they are too sweet to ignore, that's for sure.
When night falls
She cloaks the world
In impenetrable darkness
"
Turtledove wrote:
Those developers are the ones that turned my favorite game of all time into utter SHIT.

This over-dramatization is why I have a hard time to take you guys seriously. (and the same goes for GGG, if anyone of them is reading this)

If before Ascendancy, PoE was your favourite game, then I have good news: you can completely ignore Ascendancy, because it goes in parallel with the rest of the content, and play the game as you've played it before.

As an added bonus you'll get slightly harder content, which is welcome, since PoE is too easy anyway (until you get into red maps, at least)
When night falls
She cloaks the world
In impenetrable darkness
In many cases, they're not only just a boost. Some offer unique opportunities unavailable elsewhere in PoE.

This makes ascendancies mandatory for traditional rpg/arpg players.
"
morbo wrote:
"
Turtledove wrote:
Those developers are the ones that turned my favorite game of all time into utter SHIT.

This over-dramatization is why I have a hard time to take you guys seriously. (and the same goes for GGG, if anyone of them is reading this)

If before Ascendancy, PoE was your favourite game, then I have good news: you can completely ignore Ascendancy, because it goes in parallel with the rest of the content, and play the game as you've played it before.

As an added bonus you'll get slightly harder content, which is welcome, since PoE is too easy anyway (until you get into red maps, at least)


And that's fine. Yes we can, to an extent. But the game has and will continue to be adjusted to take into account the power creep introduced by the introduction of the labyrinth.

So my wallet stays shut and my mouth remains open.
"
morbo wrote:
"
Turtledove wrote:
Those developers are the ones that turned my favorite game of all time into utter SHIT.

This over-dramatization is why I have a hard time to take you guys seriously. (and the same goes for GGG, if anyone of them is reading this)

If before Ascendancy, PoE was your favourite game, then I have good news: you can completely ignore Ascendancy, because it goes in parallel with the rest of the content, and play the game as you've played it before.

As an added bonus you'll get slightly harder content, which is welcome, since PoE is too easy anyway (until you get into red maps, at least)


I did ignore the ascendancy points for a release or so and played PoE pretty much as I did before. After GGG made some adjustments to the "power creep" problem then I suffered through the labyrinth for a season. I also took a few breaks from PoE over this period of time to play other games for the first time since loading PoE 3.5 years ago. I now just play Grim Dawn except when my wife wants to play PoE, since she doesn't like playing solo. I really don't care if you believe me or not. At least for me, GGG turned PoE into a boring and tedious game with labyrinth (translate to utter SHIT since it is now so bad I no longer play it, except for the stated exception). I hasten to add that after giving GGG almost $400 they haven't seen a penny from me since labyrinth was released.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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