SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
" What you say is true especially the fact that Zana is the best daily mission because it most closely follows the normal PoE play. The assertion though was "Zana mission itself usually takes like 10-60 seconds for me". It wasn't an assertion about the fastest possible, it was usually. A map mission that finishes in ten seconds happens so rarely that counting on it or including it in a "usually" statement doesn't make sense. It is such a silly assertion that I felt there was no reason to read further. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" I also doubt that GGG is planning to remove ascendancy points from the Labyrinth, even though it would surely be to their benefit (new games are coming along all the time). But it is at least encouraging that "Extend Labyrinth" is prominent among their recently leaked list of "Potential Improvements" Proud member of the Vocal Minority
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" Yes, that is evidence that the issue is visible enough internally to get "playtime." ;) They will almost certainly remove the Ascendancy points from the Labyrinth if they don't rework it. I'm much more hoping for a rework, but as a solution to endemic Labyrinth hatred (and the side effects of that) it is A) more expensive and B) less profitable (fixing old content creates much less buzz than creating new content). What is most likely, given their silence on this issue, is that it will be reintegrated somehow into 3.0's new content, since they're creating it anyhow. That way there will be enough positive buzz to (mostly) drown out the negativity of implicitly acknowledging the mistake. Despite my own personal preference for a Labyrinth rework, if I were in their shoes I would ignore any suggestions for a rework and instead do exactly as I just described. I also would not let any such details leak until the last minute. From a business point of view, this is pretty obviously the solution that makes the most sense. And GGG is not stupid. Wash your hands, Exile!
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Well, only GGG has enough data to take the decision on what to do with their game, it all comes back to this at the end.
I think that the strongest part of Zana missions is the fact that it can drop actual maps that are not just Tier 1. And when you get the "find the map mission", sometimes you need to reach the boss or almost to get it, this also happens. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" I think the way those missions work is that there is a guaranteed map drop somewhere in the map, but other map drops are not disabled, and so if you are lucky and happen to get a (non-planned) one first, it just activates the mission as having been completed. Wash your hands, Exile!
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Well once you get the first map, you can get more after, so my bet would just be that .... the only guaranteed map drop is the boss.
It seem like the easiest way to implement it. If you get lucky, sure you can just stop at the first one, but you could also drop other maps in a pretty easy moded free map so .... SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Nov 5, 2016, 11:17:46 AM
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Yep. It's also fun gameplay. Which was kind of my original point. You don't have to reach the end of the experience before it feels fun, unlike certain other Master missions or (for many people) the Labyrinth.
The Labyrinth has much in common with the less-fun Master missions for that exact reason. Wash your hands, Exile!
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" I've had that mission drop the only map from a chest. I now open all chests, pots, etc. as I go along in that mission. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" You should be turning every rock and breaking everything. Surprisingly a large portion of my higher value currency (chaos and exalts) come from turning rocks or breaking stuff, opening sarcophogi and so on. Chroniccomplainerreviews.wordpress.com
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I am quite annoyed by the lab locking ascendancy points. If people enjoy labs then they will do them anyways, the thing is, is that the trap mechanics are ridiculous versus low-life/ES builds like summoners. On my marauder I can walk through the traps and not pop a potion at all, it is a complete night and day difference. I don't see why they don't just allow you to get ascendancy points after killing malachai on each difficulty, and then perhaps to get the "uber" points you would have to beat certain tiers of maps. Win-win for everyone that way, people could still play the labs, and for those of us who don't enjoy it we could still get our ascendancy points without having to play "dodge the trap" for 20 minutes. Seriously ridiculous that I can clear T6+ maps and struggle with a cruel lab because a stupid trap comes out from the wall and comes at me 100km/h to burn me down at level 77. I really wish the labs were optional, I have no friends on my friends list who do them when they do not have to.
To me, that shows that it isn't fun and is something they should have introduced to the community instead of being sneaky and changing the game completely. This was a really bad idea to implement traps in an ARPG. This isn't a rogue-like game. |
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