SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

The trap mechanic is the worst thing added to PoE since Master quests. Both do not belong in an arpg. I do them because I am forced to do them in order to progress, but as I do them I am hating the game and am this much closer to never opening up PoE ever again.

I am CI (GR leech) and doing Labyrinth with the spike traps. It is the worst gaming experiences I've had. I admit I am raging so hard that I am forced to deal with this crap in order to try to advance my char (head enchants). And ya I stopped.

I want to kill shit and I want to stare at the skill tree (offline and online) to figure out my builds. I want to balance my gear for perfect resists and stats I need. I don't want to fcking play a platformer adventure game or an mmo with mind numbing quests. I abhor platformers, which is why I play RPG's (thought PoE at one point was the one) and not stupid Sonic or Mario or such crap.

Just remove this crap already.
"Never argue with a fool, onlookers may not be able to tell the difference." — Mark Twain
WOW 2 months after I quit due to the cesspool known as the LAB this thread is still going!
Keep it up.

Back to non platform games for me.

Peace out.
Last edited by Zalhan2#1986 on Nov 4, 2016, 2:16:06 AM
"
Haderach99 wrote:
The trap mechanic is the worst thing added to PoE since Master quests. Both do not belong in an arpg. I do them because I am forced to do them in order to progress, but as I do them I am hating the game and am this much closer to never opening up PoE ever again.


What ? Now somebody feels forced to use masters ???
When will this nonsense stop ?

If a game makes you rage ( CI has it quite easy actually now ), the problem is definitely somewhere else anyway.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Nov 4, 2016, 4:16:24 AM
"
Fruz wrote:
"
Haderach99 wrote:
The trap mechanic is the worst thing added to PoE since Master quests. Both do not belong in an arpg. I do them because I am forced to do them in order to progress, but as I do them I am hating the game and am this much closer to never opening up PoE ever again.


What ? Now somebody feels forced to use masters ???
When will this nonsense stop ?

If a game makes you rage ( CI has it quite easy actually now ), the problem is definitely somewhere else anyway.



Master quests suck. Zanas and vagans are the best because they both can be done quickly. Vorici requires single target skills which sucks. Haku missions suck because its based on time and forces you to either bring many quicksilver flasks or have a mobility skill that is quick. Leap slam is not quick if your melee weapon is slow. Flame dash has charges. Lightning warp requires a 4 link and cast speed. And whirling blades cant fit in every build. Dont even get me started with caterinas missions.... and toras missions are not that bad, but back tracking to turn it in sucks as well.

If you want to craft you need them. Since early in the game crafting is quite strong they are forced unless you want to rely on rng for early gearing. Being able to get a magic item and craft life or a resist is so beneficial to your early game progression and perfecting end game gear.
Chroniccomplainerreviews.wordpress.com

Your source for quality honest reviews to save you time and money!
^
Not really.
Zana is the master that has the dailies that take the most time of all, but it gives more rewards so its fine.

If you use a movement skill carrying the spirit in Haku mission, it drops it.
The area is small, not even any need to use movement skill, destroying all the monsters will be much more effective, especially if you don't let corpses.

Vorici does not require single target skill, just requires one or two more minutes to use one's brain, and try to split the group in a bit extreme situations.

Crafting gear from Haku / Elreon means nothing during leveling, the values are small and you would be more efficient actually skipping them to level up faster and just buy cheap gear from another player.
Resistances are more handy, but you don't really need to cap your resistances completely while leveling, with many setups.

Loots is raining so much during progression that it's nothing like a need anymore.

PS : let's keep going with the purely subjective statements then : masters are an awesome addition to the game, without a doubt.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Nov 4, 2016, 5:53:33 AM
"
Fruz wrote:
^
Not really.
Zana is the master that has the dailies that take the most time of all, but it gives more rewards so its fine.

If you use a movement skill carrying the spirit in Haku mission, it drops it.
The area is small, not even any need to use movement skill, destroying all the monsters will be much more effective, especially if you don't let corpses.

Vorici does not require single target skill, just requires one or two more minutes to use one's brain, and try to split the group in a bit extreme situations.

Crafting gear from Haku / Elreon means nothing during leveling, the values are small and you would be more efficient actually skipping them to level up faster and just buy cheap gear from another player.
Resistances are more handy, but you don't really need to cap your resistances completely while leveling, with many setups.

Loots is raining so much during progression that it's nothing like a need anymore.

PS : let's keep going with the purely subjective statements then : masters are an awesome addition to the game, without a doubt.


Crazy talk zana takes 2 minutes or less. Catarinas take the longest. And in races and leagues haku and elreon make a huge difference. Ill take a guaranteed life roll or resist rolls any day of the week. In these scenarios there wont be gear to buy. In standard however it doesnt matter people give away gear for nothing. Its a dump.
Chroniccomplainerreviews.wordpress.com

Your source for quality honest reviews to save you time and money!
Zana is a whole free map, 2 minutes ??? wtf ...
All the other missions takes less than 2 mins fine, Zana is literally the only one where you might actually want to kill everything ( not talking about Elreon of course ).

Haku makes almost no difference unless you try to min max your resist at the end maybe, because the life roll are pretty low.
Elreon is much more useful but one more time, resistances are the most useful part about him.

I'll stop the derailment there for my part, but saying that Zana is one of the quickest master's mission is just plain ridiculous.
And master's are just a bonus, gear is raining in the current state of the game, you don't actually need them, Zana is a very good bonus for the endgame and the Atlas completion ( and qty bonus of course ) though but that's it.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
Jgizle wrote:
Crazy talk zana takes 2 minutes or less. Catarinas take the longest. And in races and leagues haku and elreon make a huge difference. Ill take a guaranteed life roll or resist rolls any day of the week. In these scenarios there wont be gear to buy. In standard however it doesnt matter people give away gear for nothing. Its a dump.


"
Fruz wrote:
Zana is a whole free map, 2 minutes ??? wtf ...
All the other missions takes less than 2 mins fine, Zana is literally the only one where you might actually want to kill everything ( not talking about Elreon of course ).


Depends ...

The Zana mission itself usually takes like 10-60 seconds for me ... There are many mods "find the map" "kill the woot" which are right next to the entrance

For sure - most people wish to make the whole map - but the mission itself is definitely one of the fastest in most cases.

If you want to clear the whole map thats your part, not zanas
"
exxidus wrote:
"
Jgizle wrote:
Crazy talk zana takes 2 minutes or less. Catarinas take the longest. And in races and leagues haku and elreon make a huge difference. Ill take a guaranteed life roll or resist rolls any day of the week. In these scenarios there wont be gear to buy. In standard however it doesnt matter people give away gear for nothing. Its a dump.


"
Fruz wrote:
Zana is a whole free map, 2 minutes ??? wtf ...
All the other missions takes less than 2 mins fine, Zana is literally the only one where you might actually want to kill everything ( not talking about Elreon of course ).


Depends ...

The Zana mission itself usually takes like 10-60 seconds for me ... There are many mods "find the map" "kill the woot" which are right next to the entrance

For sure - most people wish to make the whole map - but the mission itself is definitely one of the fastest in most cases.

If you want to clear the whole map thats your part, not zanas


10 seconds to finish a Zana mission? I don't have to read any further.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
It's not as crazy as it sounds, Turtle. If the mission is "find a map" and you get a lucky drop in the first pack of monsters, you can complete a mission in 10 seconds. I've done it more than once. That's the only Zana mission in which such a fast completion is possible, however.

What's more interesting here is the fact that Zana is the least-complained about Master, and furthermore that people often continue to stretch out her missions as long as possible. Why do you guys suppose that is?

I mean sure, it's a free map, but more specifically I think it is indicative that her missions play to the natural strengths of the game, unlike some of the other Master missions (and, more to the point, unlike the Labyrinth).

This is useful (to GGG) to note for two reasons:

1. It suggests that all future content should be evaluated, before release, on the basis of whether it plays to the genre's, and specifically to PoE's, already existing strengths.

2. It suggests that any Labyrinth rework that might be in the pipelines (unlikely but possible) also be completed--and evaluated before release--with the game's natural strengths in mind.
Wash your hands, Exile!
Last edited by gibbousmoon#4656 on Nov 5, 2016, 12:23:34 AM

Report Forum Post

Report Account:

Report Type

Additional Info