SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

It might depend on the latency. I am playing with 65 ms and it happens constantly. I play hc and even if it happens just once, it's one time too much.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
I am using lockstep now almost always yes, I mean I have about 100ms ping, and the character I am playing atm is HC so ....
Lever timers can definitely become fucked from desync, no doubt.
About traps randomly desyncing timing wise for no apparent reason ... well I don't know how, but I have not played in predictive in a while so yeah, I guess it's possible.

Which is a bit weird that it is, but I would not remove that possibility given the complexity of the netcode and all the problems that come with it ...
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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SaiyanZ wrote:
So even with crappy internet I can play the rest of the game just fine deathless. But a bit of desync/lag in the lab and I'm dead. I will only die in certain boss fights in the rest of the game if I lag.


Not really. Damage modded map bosses will kill you on desync / lag, just as easily. You dont even need to play red ones, try to survive multi-proj Coves boss when lagging / desyncing, for example.

Back in the days of desync, people were dying to random stuff like blue titty-bitches. Lab traps are just another thing that can easily kill you, when you have technical issues, but are not exclusive or special in this regard. You can just as easily lag & die on Izaro fight (flatlined for a few seconds twice in Uber == rip both times, because Izaro will kill you faster than traps)
When night falls
She cloaks the world
In impenetrable darkness
Last edited by morbo#1824 on Sep 18, 2016, 4:57:57 AM
Did the Atol map. Traps are being implemented into the game outside the lab. Face it guys, it's a part of the game now whether you want it to be or not. Time to make a decision.
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Nah, I've done a few lvl90+ deathless runs in the normal game even with shitty latency and occasional lag spikes. Lag spike in the lab is death.


High latency is a killer basically everywhere. Yes with builds that oneshot bosses anyway it isn't so much of an issue, but as soon as you reach a non oneshotable boss it's over. When you see Mathils Shaper video, where he used a build that actually had to dodge some thing you notice that he will die if he reacts even a tiny bit too slow. Now we know that Mathil likes movement intense playstyles (he did Uber on a build which should have died there) so I assume he has a very good connection.

And you don't even need to get to the Shaper to experience that. A simple Essence of Contempt can oneshot you in higher maps if you don't dodge it. And doing that with lags is a lot more difficult. Yes you can survive I also did a lot of lab runs with not so decent connectivity without dying and honestly when I have short spikes I prefer doing lab runs compared to maps, because traps and Izaro behave very predictable (my build uses a Decoy Totem to shut down Izaro completly, so I only have to randomly run around to avoid the Goddess Mortar Barrage).

Right now I don't even have a movement skill for Lab or Trials, simply because there is no need I could safe a few seconds but I would actually have to properly prepare my equipment... which I don't want to do.

The issue I see is that if you die in a map, it might feel bad, but you just come back and finish the job in the Lab one lag might force you start over, which just feels more punishing.
Last edited by Emphasy#0545 on Sep 18, 2016, 8:24:21 AM
Players with high latency build more defensively to survive regular PoE content while lagging though right? They can't do that really easily for lab traps and that's the difference from the main game. You still don't get how demoralizing it is to play with them in hc or any high risk situation like high latency.

You could say there are some bosses that imitate that scenario, but there you have a choice. Enter the boss chamber or not and one shot bosses aren't plastered all over maps like traps are in the lab.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Pyrokar#6587 on Sep 18, 2016, 8:31:36 AM
Why would you play hardcore if your latency makes the game unplayable ? And as emphasy said, if your latency makes the traps dangerous, then you will die. There are so many things in PoE that could kill your character, even built for maximum defenses, way faster than traps. You don't even need to go up to shaper, just lag a bit on a map boss like fire fury in Cells and you're dead much faster than on a trap.
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Dawmz wrote:
Why would you play hardcore if your latency makes the game unplayable ? And as emphasy said, if your latency makes the traps dangerous, then you will die. There are so many things in PoE that could kill your character, even built for maximum defenses, way faster than traps. You don't even need to go up to shaper, just lag a bit on a map boss like fire fury in Cells and you're dead much faster than on a trap.


I edited my previous post and answered this, but yea that's the reason i believe the lab decimated the hc population.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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Xtorma wrote:
Did the Atol map. Traps are being implemented into the game outside the lab. Face it guys, it's a part of the game now whether you want it to be or not. Time to make a decision.


My decision was made long ago, when I first entered the labyrinth. Not another penny goes to GGG until this horrible crap is fixed. Meaning leave Labyrinth like it is for the people that like it. Fine I don't care, GGG just has to stop trying to make make me play a game that I don't like.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Shovelcut wrote:

You can paint your analogy any way you want to but it boils down to you calling us shit eating insects because we're happy with the content that you consider is shit. It was clever at first but you've used it to the point where it's just an insult in disguise. Your overuse of it I liken to a toddler who realizes they did something funny for the first time and keep repeating it until it's just goddamn annoying.

You can also keep asserting that we don't understand your issues but you've repeated the same things ad nauseam. In fact, anytime someone enters any laby discussion with you it ends up going in circles eventually ending with "you are not able to understand, the lab is different and it's a real thing" or something of the sort. Which we already knew because that's exactly how GGG portrayed it from the moment they teased it.

You also don't need to keep throwing a link to your thread around like it's some proof either. I've gone through each one of those posts, as you know well, and as I've said before there are a few gems in there but that is the true dung heap of Wraeclast. But you're going to continue keeping track of those useless threads anyway as if "feedback" like this is really going to help your cause. Or this or this or this...I'd go on but your link will suffice. You can probably whittle it down to 50 or so worthwhile threads, and that's being generous.

Oh and the fact that you've thrown that link at me for the umpteenth time just proves my point that you just want to keep going in circles. For fucks sake, how many times are you going to throw that in my face? The results are going to be the same each and every time.
Spoiler
*Slowly backs away, again, from the circle jerk*



Any topic that has had even a quarter of the threads dedicated to as labyrinth is going to have a few threads that have less substance associated with them. However, I'd say that no thread is really useless. If nothing else it is an expression of frustration/concern/question that a fellow PoE player is having. The list is not billed as the list of brilliant insightful works of literature. Its billed as
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Some of the purposes served by this list are;
- providing anecdotal evidence as to how a significant percentage of the player base dislikes the labyrinth,
- demonstrates that there's been many problems in the labyrinth,
- help bring attention to the issue in the hope that GGG will fix the problem by making labyrinth optional or making ascendancy points available without requiring bad trap gameplay,
- and it demonstrates how horribly divisive the labyrinth has become for the community.


Sorry that you feel that I'm repeating myself. I feel that you are also repeating yourself just as much. Regards,
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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