SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
It might depend on the latency. I am playing with 65 ms and it happens constantly. I play hc and even if it happens just once, it's one time too much.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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I am using lockstep now almost always yes, I mean I have about 100ms ping, and the character I am playing atm is HC so ....
Lever timers can definitely become fucked from desync, no doubt. About traps randomly desyncing timing wise for no apparent reason ... well I don't know how, but I have not played in predictive in a while so yeah, I guess it's possible. Which is a bit weird that it is, but I would not remove that possibility given the complexity of the netcode and all the problems that come with it ... SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" Not really. Damage modded map bosses will kill you on desync / lag, just as easily. You dont even need to play red ones, try to survive multi-proj Coves boss when lagging / desyncing, for example. Back in the days of desync, people were dying to random stuff like blue titty-bitches. Lab traps are just another thing that can easily kill you, when you have technical issues, but are not exclusive or special in this regard. You can just as easily lag & die on Izaro fight (flatlined for a few seconds twice in Uber == rip both times, because Izaro will kill you faster than traps) When night falls She cloaks the world In impenetrable darkness Last edited by morbo#1824 on Sep 18, 2016, 4:57:57 AM
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Did the Atol map. Traps are being implemented into the game outside the lab. Face it guys, it's a part of the game now whether you want it to be or not. Time to make a decision.
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" High latency is a killer basically everywhere. Yes with builds that oneshot bosses anyway it isn't so much of an issue, but as soon as you reach a non oneshotable boss it's over. When you see Mathils Shaper video, where he used a build that actually had to dodge some thing you notice that he will die if he reacts even a tiny bit too slow. Now we know that Mathil likes movement intense playstyles (he did Uber on a build which should have died there) so I assume he has a very good connection. And you don't even need to get to the Shaper to experience that. A simple Essence of Contempt can oneshot you in higher maps if you don't dodge it. And doing that with lags is a lot more difficult. Yes you can survive I also did a lot of lab runs with not so decent connectivity without dying and honestly when I have short spikes I prefer doing lab runs compared to maps, because traps and Izaro behave very predictable (my build uses a Decoy Totem to shut down Izaro completly, so I only have to randomly run around to avoid the Goddess Mortar Barrage). Right now I don't even have a movement skill for Lab or Trials, simply because there is no need I could safe a few seconds but I would actually have to properly prepare my equipment... which I don't want to do. The issue I see is that if you die in a map, it might feel bad, but you just come back and finish the job in the Lab one lag might force you start over, which just feels more punishing. Last edited by Emphasy#0545 on Sep 18, 2016, 8:24:21 AM
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Players with high latency build more defensively to survive regular PoE content while lagging though right? They can't do that really easily for lab traps and that's the difference from the main game. You still don't get how demoralizing it is to play with them in hc or any high risk situation like high latency.
You could say there are some bosses that imitate that scenario, but there you have a choice. Enter the boss chamber or not and one shot bosses aren't plastered all over maps like traps are in the lab. I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready. Last edited by Pyrokar#6587 on Sep 18, 2016, 8:31:36 AM
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Why would you play hardcore if your latency makes the game unplayable ? And as emphasy said, if your latency makes the traps dangerous, then you will die. There are so many things in PoE that could kill your character, even built for maximum defenses, way faster than traps. You don't even need to go up to shaper, just lag a bit on a map boss like fire fury in Cells and you're dead much faster than on a trap.
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" I edited my previous post and answered this, but yea that's the reason i believe the lab decimated the hc population. I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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" My decision was made long ago, when I first entered the labyrinth. Not another penny goes to GGG until this horrible crap is fixed. Meaning leave Labyrinth like it is for the people that like it. Fine I don't care, GGG just has to stop trying to make make me play a game that I don't like. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" Any topic that has had even a quarter of the threads dedicated to as labyrinth is going to have a few threads that have less substance associated with them. However, I'd say that no thread is really useless. If nothing else it is an expression of frustration/concern/question that a fellow PoE player is having. The list is not billed as the list of brilliant insightful works of literature. Its billed as " Sorry that you feel that I'm repeating myself. I feel that you are also repeating yourself just as much. Regards, Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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