SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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Jgizle wrote:
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Pyrokar wrote:
I think that an Ex:chaos ratio below 1:20 is an indication that the league is almost dead.


Those were the rates in prophecy hc. That was due to more players dying meaning less currency available. Likewise this was at the end of the league when people are not playing it as much. In prophecy softcore it was 82 chaos to an exalt.


In Prophecy hc was a ratio of 16:1ex for some time... and not at the end...
Now we have a ratio of 20:1ex... at the end of the league it will go up to 35-40c...

All I can say that i stopped to play the league... Need the uber AC points but wont risk dying in that crap uber trials. IMO hc population decreased with lab+Acendancy points.
AC points were one of the best ideas they ever had, trials+traps was one of the worst imo.
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TheDeathX wrote:
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Jgizle wrote:
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Pyrokar wrote:
I think that an Ex:chaos ratio below 1:20 is an indication that the league is almost dead.


Those were the rates in prophecy hc. That was due to more players dying meaning less currency available. Likewise this was at the end of the league when people are not playing it as much. In prophecy softcore it was 82 chaos to an exalt.


In Prophecy hc was a ratio of 16:1ex for some time... and not at the end...
Now we have a ratio of 20:1ex... at the end of the league it will go up to 35-40c...

All I can say that i stopped to play the league... Need the uber AC points but wont risk dying in that crap uber trials. IMO hc population decreased with lab+Acendancy points.
AC points were one of the best ideas they ever had, trials+traps was one of the worst imo.


Yes that was 3 weeks in again. I made a post about it in this very thread. It wasn't at the end of the league at all.

Furthermore in the past it used to fluctuate way less. It usually went up to 40-45 and down to 30 at the end of the league.

As a comparison of how population affect the ex ratio, see the league we know is the most populated, the temp sc one, which has ex ratios of 1:65-70.

Lab certainly took a toll on the hc pop.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Pyrokar#6587 on Sep 19, 2016, 2:36:06 AM
I don't think people disliking lab is reason for low population. I think players legitimately died in lab or uber lab and rage quit. There are additional factors of course. Hc was just much harder and currency wasn't flowing around much so exchange rates tanked. This was the first time ever the difference in currency value between sc and hc was so vastly different, usually they are not to far apart.
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Jgizle wrote:
I don't think people disliking lab is reason for low population. I think players legitimately died in lab or uber lab and rage quit.


You say that as if the two sentences are not in any way linked.

Players "legitimately died in lab or uber lab" in SC too and rage-quit. You think that also wasn't an example of lab dislike?
Wash your hands, Exile!
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gibbousmoon wrote:
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Jgizle wrote:
I don't think people disliking lab is reason for low population. I think players legitimately died in lab or uber lab and rage quit.


You say that as if the two sentences are not in any way linked.

Players "legitimately died in lab or uber lab" in SC too and rage-quit. You think that also wasn't an example of lab dislike?


Then why was 60% of playerbase in PSC and why did PSC maintain a 1ex to 70-83 chaos ratio the entire time. Your view of rage quit is clouded. People typically quit in general at the end of a league, people were QQing at the begining of PHC.

Finally for an exact difference, one requires a choice, the other doesn't. If you die in HC thats it. You just get to choose to start over or not. The other is rage quiting before you even die because you are to scared to even attempt the challenge.
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Last edited by Jgizle#5723 on Sep 19, 2016, 9:02:07 AM
Been playing WOW I am happy to see this thread is still going strong. I did try to play but got bored on LAB trials and quit again due to bordom.

I just can't get into the Frogger version of Path of Exile 2 : the Path of Bordom.
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Jgizle wrote:
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gibbousmoon wrote:
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Jgizle wrote:
I don't think people disliking lab is reason for low population. I think players legitimately died in lab or uber lab and rage quit.


You say that as if the two sentences are not in any way linked.

Players "legitimately died in lab or uber lab" in SC too and rage-quit. You think that also wasn't an example of lab dislike?


Then why was 60% of playerbase in PSC and why did PSC maintain a 1ex to 70-83 chaos ratio the entire time. Your view of rage quit is clouded. People typically quit in general at the end of a league, people were QQing at the begining of PHC.

Finally for an exact difference, one requires a choice, the other doesn't. If you die in HC thats it. You just get to choose to start over or not. The other is rage quiting before you even die because you are to scared to even attempt the challenge.


Sorry, I'm not interested in talking about exalted:chaos trading ratios or any other theories about the relationship between economics and player retention. I simply stated a fact.

Some players tried the lab and disliked it enough to quit the game outright and uninstall. I'm sure some of them were killed in the lab their first time and some of them were not killed but merely disgusted (as I was, my first lab run).

Whether that fits your definition (or my view) of "rage quit" is irrelevant. "Rage-quitting" a game and "disliking" a game are not mutually exclusive. Quite the opposite, in fact. It's such an obvious observation that I'm a little confused to see you take issue with it, to be honest.
Wash your hands, Exile!
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Pyrokar wrote:
Lab certainly took a toll on the hc pop.

Looks like that's the actual HC population, now that Lab culled all the pretenders. :P

CW mentioned in the podcast they are doing financially well, so I guess the Lab wont be the last nail in this dead game coffin.
When night falls
She cloaks the world
In impenetrable darkness
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morbo wrote:
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Pyrokar wrote:
Lab certainly took a toll on the hc pop.

Looks like that's the actual HC population, now that Lab culled all the pretenders. :P

CW mentioned in the podcast they are doing financially well, so I guess the Lab wont be the last nail in this dead game coffin.


They would be doing amazing financially then if the labyrinth was fixed.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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gibbousmoon wrote:


Sorry, I'm not interested in talking about exalted:chaos trading ratios or any other theories about the relationship between economics and player retention. I simply stated a fact.

Some players tried the lab and disliked it enough to quit the game outright and uninstall. I'm sure some of them were killed in the lab their first time and some of them were not killed but merely disgusted (as I was, my first lab run).

Whether that fits your definition (or my view) of "rage quit" is irrelevant. "Rage-quitting" a game and "disliking" a game are not mutually exclusive. Quite the opposite, in fact. It's such an obvious observation that I'm a little confused to see you take issue with it, to be honest.


You stated an opinion with anecdotal evidence, I stated a fact, actual numbers given by GGG. That should be obvious.

Saying people tried Lab and uninstalled the game because they didn't like it is not proof of fact. How many people do you know for a fact actually quit and uninstalled the game. How many of those compare to the actual player base. A minuscule amount that no one cares about. How do you know if people in SC were rage quitting if you played HC, and how do you know if it was a significant or insignificant amount?

All I see is opinions being stated as facts.

A small community even uses the forums. A just as small community even trades at all. A just as small community plays HC, and equally as much plays Leagues in general. The largest player base is standard. These are facts.
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