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Fruz wrote:
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ShaUrley wrote:
Then we are on the same page on those two last points.
The AH of D3 seems like something that can completely change the economy drastically and the whole balance of the game, making the whole game crash.
Lab is one way that some ( many, but I'm not sure if proportionally, we can go as far as calling it many ) really dislike ( many more just dislike it, but not that much I would guess ), I really think that we are very far from a feature that will affect the whole game like the AH of D3.
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tmaciak wrote:
Hey! I do not love the lab but I like it, that makes at least 2!
I kinda agree that builds that are very very good at just farming one things are kinda disgusting ( they can be interesting though ) .... and need some balance.
However, for the rest, I really feel that in Uber lab, the real threat ( in merc too ) is Izaro ( or Izaro's fight ), not the traps in the other areas.
Its also your charging 5 chaos-ish per try if your build sucks on the Lab. I know that's not a lot of money, but your paying it for content you really do not want to do.
At least Merc Lab (which is easy and really really really boring) is unlimited tries.
20 tries at the lab is 100c once you run out.
Is it a good idea to be charging your weaker players who can least afford it 5c to run content they are bad at?
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Posted byZalhan2#1986on Aug 15, 2016, 10:55:04 AM
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Every game is the same. You want the perks, you do the content. You don't like the content, you go play something else.
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Posted byXtorma#4606on Aug 15, 2016, 12:03:50 PM
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Xtorma wrote:
Every game is the same. You want the perks, you do the content. You don't like the content, you go play something else.
And every game stays true to its original colors and dont force you to play experimental content to get certain perks. It's like putting AC points behind PvP and force the player to play PvP, even if most are not interested in it.
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Posted byAceNightfire#0980on Aug 15, 2016, 12:07:30 PM
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Uber Izaro itself is brainlessly easy. What annoys me is the enchantment system. You can run it 100 times for 30-40 hours without getting the goddamn 1/300 chance on one piece of equipment, which is totally terrible.
What I suggest is to make enchantment sealable, one can apply it on any equipment at will, it can also be traded.
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Posted bysnakescrin#4246on Aug 15, 2016, 12:07:53 PM
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AceNightfire wrote:
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Xtorma wrote:
Every game is the same. You want the perks, you do the content. You don't like the content, you go play something else.
And every game stays true to its original colors and dont force you to play experimental content to get certain perks. It's like putting AC points behind PvP and force the player to play PvP, even if most are not interested in it.
Every game is the same. You want the perks, you do the content. You don't like the content, you go play something else
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Posted byXtorma#4606on Aug 15, 2016, 12:18:19 PM
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Xtorma wrote:
Every game is the same. You want the perks, you do the content. You don't like the content, you go play something else
Doesnt make any sense to keep talking to you...
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Posted byAceNightfire#0980on Aug 15, 2016, 12:19:17 PM
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AceNightfire wrote:
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Xtorma wrote:
Every game is the same. You want the perks, you do the content. You don't like the content, you go play something else
Doesnt make any sense to keep talking to you...
Ditto
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Posted byXtorma#4606on Aug 15, 2016, 12:21:27 PM
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Zalhan2 wrote:
Its also your charging 5 chaos-ish per try if your build sucks on the Lab. I know that's not a lot of money, but your paying it for content you really do not want to do.
At least Merc Lab (which is easy and really really really boring) is unlimited tries.
20 tries at the lab is 100c once you run out.
Is it a good idea to be charging your weaker players who can least afford it 5c to run content they are bad at?
No build "suck" on lab.
Some builds have troubles against Izaro, that is the only thing.
The uber lab is nothing but necessary seriously, its just the cherry on the cake.
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AceNightfire wrote:
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Xtorma wrote:
Every game is the same. You want the perks, you do the content. You don't like the content, you go play something else.
And every game stays true to its original colors and dont force you to play experimental content to get certain perks. It's like putting AC points behind PvP and force the player to play PvP, even if most are not interested in it.
There is no "original colors".
PoE is still PoE, still going about the same way, and is still great.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Posted byFruz#6137on Aug 15, 2016, 1:08:22 PM
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Fruz wrote:
There is no "original colors".
PoE is still PoE, still going about the same way, and is still great.
We had this discussion already a dozen times and the traps are experimental content. It has not much to do with what PoE was before. Everything outside of the lab is indeed still classic poe. You customize your character, get stronger and destroy thousands of enemies and a boss at the end. I dont see that (except the boss part) in the lab. You walk 15-30 minutes through rooms with little to no enemies and dozens of undestroyable traps, which ignore a big part of your character build, just because reasons. So no, it's clearly not the same PoE as before. If Chris wants PoE to be like this, ok, so be it, but saying the lab goes in line with classic gameplay is just wrong.
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Posted byAceNightfire#0980on Aug 15, 2016, 1:30:11 PM
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AceNightfire wrote:
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Fruz wrote:
There is no "original colors".
PoE is still PoE, still going about the same way, and is still great.
We had this discussion already a dozen times and the traps are experimental content. It has not much to do with what PoE was before. Everything outside of the lab is indeed still classic poe. You customize your character, get stronger and destroy thousands of enemies and a boss at the end. I dont see that (except the boss part) in the lab. You walk 15-30 minutes through rooms with little to no enemies and dozens of undestroyable traps, which ignore a big part of your character build, just because reasons. So no, it's clearly not the same PoE as before. If Chris wants PoE to be like this, ok, so be it, but saying the lab goes in line with classic gameplay is just wrong.
Acenightfire speaks the plain facts of truth here. It may not be true for you. That does not mean that it is not true for a significant population of people that enjoyed the original PoE gameplay but do not enjoy the labyrinth gameplay.
This is a stupid plan for GGG to cut off a significant portion of their base customers since it is not possible for them to gain significant customers by this move. Therefore, if GGG is smart, they will eventually fix it.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Posted byTurtledove#4014on Aug 15, 2016, 1:38:57 PM
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