SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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AceNightfire wrote:
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Fruz wrote:

There is no "original colors".
PoE is still PoE, still going about the same way, and is still great.


We had this discussion already a dozen times and the traps are experimental content. It has not much to do with what PoE was before. Everything outside of the lab is indeed still classic poe. You customize your character, get stronger and destroy thousands of enemies and a boss at the end. I dont see that (except the boss part) in the lab. You walk 15-30 minutes through rooms with little to no enemies and dozens of undestroyable traps, which ignore a big part of your character build, just because reasons. So no, it's clearly not the same PoE as before. If Chris wants PoE to be like this, ok, so be it, but saying the lab goes in line with classic gameplay is just wrong.


Acenightfire speaks the plain facts of truth here. It may not be true for you. That does not mean that it is not true for a significant population of people that enjoyed the original PoE gameplay but do not enjoy the labyrinth gameplay.

This is a stupid plan for GGG to cut off a significant portion of their base customers since it is not possible for them to gain significant customers by this move. Therefore, if GGG is smart, they will eventually fix it.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Fruz wrote:

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Turtledove wrote:
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Fruz wrote:

If you cannot bear the fact that you guys are a vocal minority, then sad for you ....
Cannot accept the truth ? ouch



Sorry but your silly unsupported assertions is not really known to be reality, unless you have access to some unpublished GGG reports. I think you say this silly thing just to try and troll people. Does it really bring you pleasure to be a troll?

hahahaha
"unsupporeted assertions", that is funny.
And you guys were claiming that we were behaving like ostritchs with the head burried in the ground hahaha !

Oh sweet irony ....


I'll take that as an affirmative then.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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AceNightfire wrote:


We had this discussion already a dozen times and the traps are experimental content. It has not much to do with what PoE was before. Everything outside of the lab is indeed still classic poe. You customize your character, get stronger and destroy thousands of enemies and a boss at the end. I dont see that (except the boss part) in the lab. You walk 15-30 minutes through rooms with little to no enemies and dozens of undestroyable traps, which ignore a big part of your character build, just because reasons. So no, it's clearly not the same PoE as before. If Chris wants PoE to be like this, ok, so be it, but saying the lab goes in line with classic gameplay is just wrong.

Little to no enemies ?
wth, the mob density in lab is very high, like seriously.
Yes, some parts of the lab ignores many of the gear stats, it makes the area at least dangerous where everything else but some red maps ( and atziri for not cheesing builds ) had become a joke because of powercreep.
Great.




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Turtledove wrote:

This is a stupid plan for GGG to cut off a significant portion of their base customers since it is not possible for them to gain significant customers by this move. Therefore, if GGG is smart, they will eventually fix it.


I will quote myself again then, same reaction :

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Fruz wrote:
hahahaha
"unsupported assertions", that is funny.
And you guys were claiming that we were behaving like ostrichs with the head buried in the ground hahaha !

Oh sweet irony ....
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:

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Turtledove wrote:

This is a stupid plan for GGG to cut off a significant portion of their base customers since it is not possible for them to gain significant customers by this move. Therefore, if GGG is smart, they will eventually fix it.


I will quote myself again then, same reaction :

"
Fruz wrote:
hahahaha
"unsupported assertions", that is funny.
And you guys were claiming that we were behaving like ostrichs with the head buried in the ground hahaha !

Oh sweet irony ....


I'm happy for you that you find pleasure in your trolling.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Xtorma wrote:
Every game is the same. You want the perks, you do the content. You don't like the content, you go play something else.


Character progression is not "perks", you expect to follow the same type of content just harder.

This would be like Hearthstone requiring you to play chess in order to get non purchasable cards.
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snakescrin wrote:
Uber Izaro itself is brainlessly easy. What annoys me is the enchantment system. You can run it 100 times for 30-40 hours without getting the goddamn 1/300 chance on one piece of equipment, which is totally terrible.
What I suggest is to make enchantment sealable, one can apply it on any equipment at will, it can also be traded.


Its not easy for all standard builds that were fine till they added the frogger game to an ARPG.
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AceNightfire wrote:
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Xtorma wrote:


Every game is the same. You want the perks, you do the content. You don't like the content, you go play something else


Doesnt make any sense to keep talking to you...


If the developer required you to post a video of having some one kick you in the balls to progress, technically that would be acceptable content if nothing is off limits.


Clearly there are limits and playing frogger in an ARPG is over the line of acceptable content.
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Zalhan2 wrote:
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Xtorma wrote:
Every game is the same. You want the perks, you do the content. You don't like the content, you go play something else.


Character progression is not "perks", you expect to follow the same type of content just harder.

This would be like Hearthstone requiring you to play chess in order to get non purchasable cards.


Yes, this idea of a new gameplay being thrown into PoE to earn ascendancy points reminds me of an experience I had at UC Berkeley. They hired someone from Poland to teach a single computer science course. His tests were only slightly related to the topic of the class. For example, one question had a corner of the chess board marked off and a knight was in it. The student was supposed to describe a path for the knight to traverse each square of the corner of the chess board exactly once. My answer included one hop outside the marked off corner of the chessboard. He marked it wrong. I went to his office to say that the problem statement did not say that moving outside the marked square was not allowed. He said too bad. <shrug> Moving on, I asked him why he asked questions that had nothing to do with the class material? His answer was that in Poland everyone cheats on their tests and he wants to make it harder to cheat on his tests.

About two thirds of the way through the semester, I happened to meet him in the hall and greeted him. He responded by accusing me of complaining to the office about him. I denied that but he didn't seem to believe me. I wondered what that was about but found out later.

The last day of all classes at the college was always used to pass out a questionnaire about the class and teacher. The last day of classes was typically lightly attended but his class was packed. We were all eager to fill out our questionnaire. Instead of the teacher walking in, someone else from administration came in to say that a questionnaire was not going to be collected for the class. The class erupted. The administrator was only able to calm the class by informing us that the teacher would not ever teach another class at the school.

His idea to make tests irrelevant to the class material is like labyrinth to the rest of PoE.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Zalhan2 wrote:
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AceNightfire wrote:
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Xtorma wrote:


Every game is the same. You want the perks, you do the content. You don't like the content, you go play something else


Doesnt make any sense to keep talking to you...


If the developer required you to post a video of having some one kick you in the balls to progress, technically that would be acceptable content if nothing is off limits.


Clearly there are limits and playing frogger in an ARPG is over the line of acceptable content.


You do not set the limits in what an artist creates. You simply like or dislike the work. if you do not like the work, you don't buy it. You do not set the limits of what a developer adds to their game. You simply like or dislike their work. If you like their work , you play it. if you don't, you go play something else.

Suggestions are always appreciated, but this has gone way beyond suggestion, and into the realm of hate toward the artists. As I said before, they are well aware of your crusade. They may even be taking some of your suggestions into consideration. You may very well get your safe space from the evil lab. When they are ready to announce it, they will. If they do decide to keep their creative integrity, then you need to deal with it.

Poe is about mid way of the top 100 games played on steam. I do not think your crusade is having the impact you have deluded yourself into believing.

Last edited by Xtorma#4606 on Aug 15, 2016, 5:10:03 PM
2222 posts and 62k views. This subject matters. 3k and 100k in 2 months?
Support the cause. Free the ascendancy points from LAB.
https://www.pathofexile.com/forum/view-thread/1609216/page/1

Other top 3 issues. Make standard great again. Fix XP (add fatigue system). Fix lag.
MR GGG tear down this ascendancy wall.

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