SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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goetzjam wrote:
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Thank you for saying and seeing this. Hope it serves as an example for others to see that certain changes will have absolutely no negative effect on the game and the way they play it. Respect for fairness and objectivity towards our problem even if you dont share it.


GGG doesn't make design choices to "appeal to the masses" they make the game they want and we play it. Its better this way because it allows the team to be more passionate about what they work on and overall deliver a better product.


It's not better. It's just a way of doing things. There are plenty of projects who work very close with the community suggestions in mind (and also communicate with the community...) and are very passionate. Google the game "Stonehearth". Every decission that changes the game is influenced by the commuinity. The community itself is absolutely great and no hate or flame in the forum. It's quite the opposite from what you see in Path of Exile. People in the stonehearth forum suggest things and people give good reasons why things should or should not change and the best thing is, that the developer answers to most of the threads, giving the players a good idea of what the developer thinks about certain suggestions.

GGG on the other side is absolutely silent about such very important topics (which I actually REALLY hate as a player). And they throw in stuff that is controversily discussed by the community. THis is not a problem as long as those things are entirely optional, so the player can decide if he wants to enjoy the content or not and if not, he can ignore it. THe lab is one of these things which are just not optional. TheAnuhart said that this is intentional and it was designed for carry services. I say this argument is just wrong on all levels. A game and content is supposed to be fun. Players will only stick with a game, as long as they feel they have fun with the game and its content. As soon as a game feels more like working then playing, players will start to complain. If the complaints are not taken care of by the developer, the players will leave the game. When a new league gets released, players come back in the hope something has changed for the good, but as can be seen by steam charts, the playerbase rapidly drops after a league gets released. Ofc you could say that the league is probably just shit and it has nothing to do with the lab. But the lab could be an influencing factor we should consider at least. And as things stand, players get more and more angry about GGG because they dont do anything about Lab/AC Points, nor do they announce anything like if they will or will not change it. If they at least would give a clear answer about this topic, players could just decide to leave the game or not.
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Fruz wrote:


The lab is definitely one step in the right direction to make Wraeclast dangerous again.


There could have been plenty of ways to make wraeclast dangerous again. Why do they tune down bosses? As far as I remember Dominus used to be a feared boss. Now I can easily do him with a super squishy build as long as I dont try to face tank his lightning attacks. Same goes for Malachai Norm/Cruel. With decent equipment you can literally facetank both Malachai versions. Only merciless is hard, but he will be tuned down too as soon as act 5 will be released, since players MUST kill him then in order to proceed (and get passive nodes from act 5).

Another thing: Look at all the merveil bosses. I recently made a shadow and got to normal mervail. I had 0% cold resistance and I still could easily facetank her. They should make leveling faster, but monsters (especially bosses) much harder. Even normal should bear the risk of dying and even more in cruel/merciless. Why the hell do I have to play until lvl 80+ until I meet monsters that can seriously kill me if I dont pay attention? The content up to lvl 80 can be facerolled and if you have a super clear speed guy in your party, you will probably only walk behind that guy and let him do the work.

The monsters got tuned down to hard, the clearspeed just went up to high and that's why poe is kinda "boring" and that's why people demand preleveled lvl60 characters in the shop, because the first 60 levels feels so monotounus... So yes, you are kinda right that they try to appeal to the masses, especially with the new "free stuff, no challange" leagues. The lab on the other side was not the right answer to this. If you pay for lab carry, it takes 15-20 minutes, while you still spend most of your playtime doing the boring 60 lvls. They need to make leveling more interesting and this can be done by making the game challenging again.
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AceNightfire wrote:
[...]

Well they always somewhat nerf the content not too long after it has been released, because they do not want to do the opposite.
Dominus can still kill you easily with ToG or the lightning ghost thingy, if you don't completely overlevel / gear it.
Malachai .. kinda the same, too much graphical effects everywhere so many players cannot just dodge stuff, so GGG gave the option to over levle/gear it I guess, they are still not completely trivial.

I agree that some bosses could use a tune up, like Merveil, good example.
I know that GGG wants the normal difficulty to feel like a way to learn and therefore not make it too harsh on new players ... but some bosses are just too weak.

Couple of years ago, people were QQng about PKing because many were asking for help to deal with them, now ........ nop, no chance.

The game has been really simplified, and I was surprised that the Lab was going against this, there are also many other things that could be done, I definitey agree with that.
And even if the lab can be rushed by somebody else, there are a few trap patterns that the player must go through.


On a side note, I wish that they will rework the quest rewards, to make leveling more appealing.
Now that we can buy almost every gem at a ridiculously low price ( I was stunned when I came back to PoE and saw that .... like wtf ), the quest rewards make seldom sense ( well it did in the last BLAMT race because of the lack of orbs at the start, but that's it lol ).
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"Make Wraeclast dangerous again."

347+ reasons why Lab is bad...



Derp.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168
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AceNightfire wrote:
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goetzjam wrote:
"
Thank you for saying and seeing this. Hope it serves as an example for others to see that certain changes will have absolutely no negative effect on the game and the way they play it. Respect for fairness and objectivity towards our problem even if you dont share it.


GGG doesn't make design choices to "appeal to the masses" they make the game they want and we play it. Its better this way because it allows the team to be more passionate about what they work on and overall deliver a better product.


It's not better. It's just a way of doing things. There are plenty of projects who work very close with the community suggestions in mind (and also communicate with the community...) and are very passionate. Google the game "Stonehearth". Every decission that changes the game is influenced by the commuinity. The community itself is absolutely great and no hate or flame in the forum. It's quite the opposite from what you see in Path of Exile. People in the stonehearth forum suggest things and people give good reasons why things should or should not change and the best thing is, that the developer answers to most of the threads, giving the players a good idea of what the developer thinks about certain suggestions.

GGG on the other side is absolutely silent about such very important topics (which I actually REALLY hate as a player). And they throw in stuff that is controversily discussed by the community. THis is not a problem as long as those things are entirely optional, so the player can decide if he wants to enjoy the content or not and if not, he can ignore it. THe lab is one of these things which are just not optional. TheAnuhart said that this is intentional and it was designed for carry services. I say this argument is just wrong on all levels. A game and content is supposed to be fun. Players will only stick with a game, as long as they feel they have fun with the game and its content. As soon as a game feels more like working then playing, players will start to complain. If the complaints are not taken care of by the developer, the players will leave the game. When a new league gets released, players come back in the hope something has changed for the good, but as can be seen by steam charts, the playerbase rapidly drops after a league gets released. Ofc you could say that the league is probably just shit and it has nothing to do with the lab. But the lab could be an influencing factor we should consider at least. And as things stand, players get more and more angry about GGG because they dont do anything about Lab/AC Points, nor do they announce anything like if they will or will not change it. If they at least would give a clear answer about this topic, players could just decide to leave the game or not.


What do they have to gain by announcing anything regarding the lab, people that bitch about it now have even said they will continue to bitch about it, so its relatively pointless to announce anything regarding the lab.

It wasn't designed for carry services, it was designed to allow for it. The content has been nerfed on normal and cruel and I've never said you know what I cant do this so ima pay for a carry. The uber lab is a different beast, but that requires you completing longer trials and the last 2 points should take far more effort to get.

But lets be real here you can do all the current content in the game without AC points, if you hate it that much you could, like OP suggest refuse to ascend, but if you do ascend and then bitch about the lab, well you already did it and have the rewards, its not really that big of a deal to do it, which is why this whole lab thing being beaten to death kinda cracks me up. I know for a fact some people here have spent multiple times more responding to threads then they will face in the lab, at least for some time.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Oh, the "Lab is optional" bullshit again? Yeah, nobody buys that. Try selling it elsewhere.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168
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Albinosaurus wrote:
Oh, the "Lab is optional" bullshit again? Yeah, nobody buys that. Try selling it elsewhere.


So I guess people needed those points back in 2.0 when the lab wasnt around and the same content was, o wait they didn't.

If you wanna show GGG you hate the lab, refuse to do it, otherwise all is going according to plan.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
It seems if GGG can make something susceptible to scamming like trading or carry services , he will. Whats the point of a carry service anyway?

Most of the people here quit because it feels like cheating. Half the Pro GGG (GGG is always right so I feel the need to troll you) people are saying the lab is a item check and the other half say you should just pay someone like me to ignore it. Its not an item check its a cheat code we will not use.
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Albinosaurus wrote:
Oh, the "Lab is optional" bullshit again? Yeah, nobody buys that. Try selling it elsewhere.


They are right this whole game is optional as is leveling. Since the LAB is part of the skill tree which is part of leveling they are telling us to not level.

In a sense we are following their advice by not playing at the moment :).
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Xtorma wrote:
So I have thought long and hard about this subject, and come to some conclusions that I previously did not consider. ( I am an old retired guy, so I have plenty of time to mull over things, if I want to)

Now the reason why I never considered them, is because, like most people, my reasoning was tainted by personal belief. I believe in artistic freedom and integrity. Make of that what you will, it is a holdover from my university days. That had a lot to do with my advocacy toward not changing the lab.

Once I recognized this flaw ( which is highly subjective, some may see this flaw as instrumental in making a decision) in my reasoning, I decided to try and extrapolate that belief out and take a look at the issue again.

so I went back and read all the threads (quite a feat) and came to the conclusion that most of the arguments for and against the lab were also based on individual bias. So I also disregarded them all.

The next thing I looked at were peoples solutions. There was no real need to evaluate pro lab solutions, because they are all the same. Leave it as it is. The second set of solutions were those proposed by the folks who dislike the lab, for whatever reason. There were quite a few , but they all centered around removing ascendancy points from the lab, as is the topic of this thread.

I am not going to go into all the pros and cons of this solution, because if you take the issue seriously, you have already done that yourself, and once again, those pros and cons will be tainted by personal belief.

What did I come up with? If the only reason I believe that the lab should not be changed is because of my bias toward artistic integrity, then it is a selfish reason to oppose change.

The next thing I considered is how the anti-lab lobby's solution would effect the game as a whole. I was unable to come up with a reason that was not selfish or dependent on my personal beliefs.

Conclusion: Although I personally believe the lab should stay as is, and that changing it is disrespectful to the artists and engineers that created it, removing ascendancy points from the lab will not hurt the game or my enjoyment of it.


You missed my solution which was remove them from the game totally.

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