SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
" You mean its almost as if you need to prove your character is worthy of ascension before you can get ASCENDANCY points. Fucking crazy logic there. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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"Imagine taking an entire year to beat a game. Imagine taking weeks to get reputation for gear, which was then used to gain access to better gear in Dungeons. Then after weeks of getting enough reputation you would unlock the harder version of that instance to get more gear. Also imagine having your crafting recipes gated behind that content that you had to do in order to get better gear, then spending weeks farming for recipe materials to eventually craft a required piece of gear just to have enough stats to start the first raid. The list goes on, essentially progressing in World of Warcraft would take weeks and months, and youd gradually progress throughout the entire expansion to what would eventually lead up to a final boss. What i described was Burning Crusade too, not the content after it because they made progressing in the game a joke after BC. Coined as a video game term the word "gated" isnt used how you guys are trying to use it when youre describing content that can take, at max, an hour to do. Edit- And i should also mention, requiring to do things in order to progress. You cant just skip content and progress on like you can here, and you certainly cant pay your way through it like you can in path of exile either. Hints actual gating because theres no way through it without the key (aka doing whats required in order to progress). IF Blizzard does legacy Vanilla and Burning Crusade servers i highly suggest trying them out to see what gating truly means, of course that doesnt even compare to Everquest gating. Harvest sucks! But look at my decked out gear two weeks in! Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Last edited by Tin_Foil_Hat#0111 on Jun 22, 2016, 12:05:02 PM
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" In a role playing game, yes this is the way it always works. I don't know why that is "fucking crazy"? Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" Ok, but then Merciless is gated by Cruel. And playing maps is gated by the whole levelling process, which takes ~10-15 hours. People can stomach 15 hours of 3X the same identical quest content for every character, but can not do less than 1 hour of Lab? Asc points get you build-defining features, and still players are not motivated by this reward? Giving free Asc points for defeating Malachai or similar, makes no sense. The Lab and points are tied together, by lore and by design - investing time into obtaining power in parallel to regular content. If GGG was to "set free scendancy points", they might as well remove the Lab completely. When night falls
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Just wait until you're op as hell at like 75 and go back and do the trials, all three acendacies in like 1 hr tops. I hate lab too but thats what I do to minimize the painful experiance.
And if 75 is too soon fuck it try 85. You dont need these acendacies to be OP. ppl were beating uber long before them. So I wouldnt sweat it until ready. And by ready i mean face roll place to minimize your exposure to unpleasantness. Last ladder I think I ascended normal/cruel/merc back to back to back at 76 with 6000 life and over 50K ice nova dps. was a complete joke. This one well not playing so much too busy here at work but i'd do the same thing again. Git R Dun! Last edited by Aim_Deep#3474 on Jun 22, 2016, 1:36:10 PM
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" Motivation is not the issue. The problem is that for some people the gameplay is fundamental to how people view/evaluate/like a game. Regular PoE game play is great. Labyrinth gameplay is boring tedious and not fun for many people. In the OP are many different alternatives. If you can think of a new one then feel free to propose it. The lab and points are tied together is true. The original design of each was separate and not tied to together. Removing the labyrinth completely would be satisfactory to me. It would seem unfair though to the minority(?) of people that enjoy the labyrinth. Although you could make a short paragraph post proposing it be added to the OP. I proposed removing the ascendancy points from the game but Regulator didn't like that one and so didn't include it in the OP. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" I agree. At one point I was trying to do labyrinth closer to proper level in order to have fun with the Izarro content. It just wasn't worth it. The chance of being killed by Izarro and then having to redo all that horrible boring trap gameplay over again was just not worth it. So now I'm so way over leveled that Izarro is dead a moment after the elevator stops. It is really sad to me that I'm missing out on what looks to be a fun boss fight. But it is well worth giving up on the fun boss fight to minimize my exposure to unpleasantness as Aim_Deep says. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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The ascendancy points are GATED behind vomit inducing crap.
G A T E D
Spoiler
:) GATED
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" YES. YES YES YES YES YES. You hit the nail on the head. I would rather be compelled to grind 15 hours of fun content for every new character in order to get the Ascendancy points than do 1.5 hours (takes me at least that long to do three labs, assuming I don't die in one of them) of content which is a poor match for PoE's network-connected nature and control scheme, and therefore makes me grit my teeth the entire 1.5 hours. Why, you ask? Beause PoE is NOT my job. It is my fun time. I care about the JOURNEY, not the destination. I am positive that I am not alone. You could give me 5 Ascendancy points and 30 Passive points at the end of a successful Lab run, and it wouldn't magically fix the lab's problems, or even make it the tiniest bit more fun. It would make me more likely to do it, sure. But that's not remotely the same as fixing its problems. And just to take my own advice, I'll clarify that I am pointing to objection #1 and objection #3 below (taken from my earlier post). " Wash your hands, Exile! Last edited by gibbousmoon#4656 on Jun 23, 2016, 12:04:42 AM
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" Thank god i didn't play WoW then. Sounds incredibly repetitive. I think we can all agree that it's obvious that no one is talking about that kind of gating and move on. No need to get frustrated when hearing the word. This isn't WoW, thankfully. http://currency.poe.trade/search?league=Hardcore+Prophecy&online=x&want=4&have=6 Exalts prices are still droping. They are at 1:16 atm. We are talking beginning of open beta ratios right now. If an integral part of poe is trading, then the lab really killed that part of it in hc. I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready. Last edited by Pyrokar#6587 on Jun 23, 2016, 1:15:48 AM
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