Labyrinth is one of the best additions PoE ever had

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Perq wrote:

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Yes, I'm mocking all these people, being vocal minority. You're not giving a fair feedback - you're just being salty about losing.

GGG - please, don't change the concept of Labyrinth. Few balance tweaks are ok, but I'd be very sad if you actually listened to these Q__Qers, and ruined the awesome addition, which is Labyrinth... :<

PS. If you are salty about Labyrinth - don't bother writing here. If you want to give FAIR feedback about what could be improved - go on. We'll talk.


My suggestion is that Labyrinth is great for those people that like it. Those people that like Labyrinth are very lucky, wonderful, kind, intelligent, and great people. My personal opinion is that Labyrinth doesn't need to be changed. Although for opinions on how it might possibly be made better, I think that the people that like Labyrinth are the best people to give their feedback and suggestions to GGG about how Labyrinth could be improved so, I won't address that.

It is true that there is probably a small percentage of people that dislike Labyrinth because they "lost". There is a far greater percentage of people that dislike Labyrinth for one of two other reasons. First, some people don't enjoy the Prince of Persia style trap game play in the Labyrinth. They find this type of game play boring tedious and not fun. Second, the inability to resume progress after a death or disconnect. This is problematic for people with very limited time available per game play time per day. It is problematic for people that don't enjoy the Prince of Persia style game play because then they have to repeat the boring tedious and not fun content over again. It is problematic for people with limited play time because it makes them feel like they have wasted their time and not made progress during their gaming session.

My non-salty FAIR feedback and suggestion to GGG is that GGG should consider a way to make PoE more fun for people that dislike the Labyrinth. Perhaps make ascendancy Points available outside the Labyrinth somehow or something? This should be done while trying to be sensitive to the very lucky, wonderful, kind, intelligent, and great people that like Labyrinth. Regards,
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
At this point I wonder if you have a macro set up to write "boring, tedious, and not fun" (if you have, you might just add the commas).

Ever died at character level 90+ or even 95+? You lose a lot more game time then, and on top of it, you probably lose currency/maps as well. Very problematic for people with limited time, and even more problematic for people that think that playing the game should automatically make them progress, whether or not they screwed up and died or not. On the other hand, given the fact that you consider it very easy, why would you ever die in the lab? Not understandable, to be honest. Either it is hard and you have a problem with that, or it is easy and you don't die. At which point you can do the lab in 15 minutes or so.

Disconnects, yes, they suck. Hard. I hope that this is on the absolute top of the GGG internal priority list.
Remove Horticrafting station storage limit.
labyrinth and trials are a mandatory and forced waste of time that deviates from the core game.

i no longer care whether or not you understand this simple thing.

just remember that the perandus league and labyrinth were launched at the same time.

and if you think perandus is good for the game, i got nothing else to say to you.
[s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead...
Perandus is good for the average player. Whether it is good for the game as a whole, I cannot say.

Labyrinth is, as you say, mandatory, and as such part of the core game.
Remove Horticrafting station storage limit.
PoE needs something like the Thunder Plains in FFX to troll ARPG purist into a rage heartstroke.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
Some of y'all need to get hit upside the head with a dictionary. Figuratively, at least.

Mandatory means "required by rules or laws." For example, in order to enter Cruel difficulty, you must defeat Normal Malachai. The structure of the game makes it utterly impossible to enter Cruel without doing this. Therefore, defeating Normal Malachai is mandatory.

None of the content in the game has a role which requires Ascendancy points to attempt and complete. None, zero, zilch, nada. Ascendancy points are not mandatory in any way.

Please note, however, that I am not trying to say that you anti-Lab folks have no point to make, that your entire argument is invalid. I think there is something real to all your QQ. However, you've been horrifically mistreating an innocent word which has absolutely no place in this discussion. "Mandatory" should never have gotten past your keyboards.

I mean, shit, people. Technically, Merciless Piety isn't mandatory to complete t15 maps. Either of them.

What you're really trying to say is: not getting your Ascendancy points is suboptimal. And not just a little suboptimal, but massively so. You feel a huge push to do so. Not getting an Ascendancy is like refusing to trade, only using Melee Splash supportable skills, or refusing to use a 6L; it's holding back power compared to a strictly superior alternative.

And that's a reasonable point to make. Something we could have a rational discussion about.

But first you really fucking need to stop saying non-mandatory things are mandatory.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Apr 20, 2016, 11:09:39 PM
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ScrotieMcB wrote:
Some of y'all need to get hit upside the head with a dictionary. Figuratively, at least.

Mandatory means "required by rules or laws." For example, in order to enter Cruel difficulty, you must defeat Normal Malachai. The structure of the game makes it utterly impossible to enter Cruel without doing this. Therefore, defeating Normal Malachai is mandatory.

None of the content in the game has a role which requires Ascendancy points to attempt and complete. None, zero, zilch, nada. Ascendancy points are not mandatory in any way.

Please note, however, that I am not trying to say that you anti-Lab folks have no point to make, that your entire argument is invalid. I think there is something real to all your QQ. However, you've been horrifically mistreating an innocent word which has absolutely no place in this discussion. "Mandatory" should never have gotten past your keyboards.

I mean, shit, people. Technically, Merciless Piety isn't mandatory to complete t15 maps. Either of them.

What you're really trying to say is: not getting your Ascendancy points is suboptimal. And not just a little suboptimal, but massively so. You feel a huge push to do so. Not getting an Ascendancy is like refusing to trade, only using Melee Splash supportable skills, or refusing to use a 6L; it's holding back power compared to a strictly superior alternative.

And that's a reasonable point to make. Something we could have a rational discussion about.

But first you really fucking need to stop saying non-mandatory things are mandatory.



By no means it's mandatory, but playing without an Ascendancy is like gimping yourself to only a 4L for the entire game even though the 5L and 6L are available.

And yes if you want to have any sense of competitiveness in terms of staying ahead of the economic/xp curve of the general population when leagues are first created, you have to ascend. You can argue semantics about 'mandatory' or 'not mandatory' I'll just call it what it is. Not ascending is stupid as shit. It's about as stupid as saying "I refuse to 5L or 6L items"
Last edited by allbusiness#6050 on Apr 20, 2016, 11:21:50 PM
What you just said used words properly! What a relief.

I don't think it's necessarily "stupid as shit." If you were part of the recent self-found challenge ladder thing, does that make you stupid as shit? Nope. Does it make you (along with a lot of other people) deliberately engaging in suboptimal strategies? Kind of. Thing is, in order to compete in that self-found thing, not trading was mandatory, so "suboptimal" takes on a new context. In much the same way, a "no Ascension" challenge could work fine.

(By the way, a quick rule of thumb: if you can imagine a quirky community-wide challenge event based around not doing a thing, that thing is not mandatory. A "don't kill Normal Malachai" challenge wouldn't really work.)

Perhaps the word you're looking for isn't "stupid," but "masochistic?"

But since the whole point is that not Ascending is basically heaping more difficulty upon oneself, I feel we're pretty much on the same page here.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Apr 20, 2016, 11:35:50 PM
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ScrotieMcB wrote:

None of the content in the game has a role which requires Ascendancy points to attempt and complete. None, zero, zilch, nada. Ascendancy points are not mandatory in any way.


Kay. You're saying skill points aren't mandatory. Run a character to merc and kill Dominus without spending any skill points and then I'll admit being wrong.

Or are you trying to convince me that this skill point is mandatory but that one isn't? What a fucking hypocritical way of thinking. Your lack of logic makes me want to throw up.
[s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead...
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mynameisonlyforthegods wrote:
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ScrotieMcB wrote:

None of the content in the game has a role which requires Ascendancy points to attempt and complete. None, zero, zilch, nada. Ascendancy points are not mandatory in any way.
Kay. You're saying skill points aren't mandatory. Run a character to merc and kill Dominus without spending any skill points and then I'll admit being wrong.
Oh, so I get to actually gain levels to meet the level requirements of gear? Well then, that's no problem at all. Seriously, if you have any Standard League characters that are still in Tree Reset Mode and a little bit of decent gear, it's very doable.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.

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