Labyrinth is one of the best additions PoE ever had

Here's my reason for totally disagreeing with you and thinking the Labyrinth is the worst thing in the game and makes me not want to play new characters: If you don't like the lab, don't do it. That's fine - it would be fine as is if it didn't give the best rewards in the game. Not because of the time or difficulty of the lab, but because of the style of it. They tried something new and merged something from another game genre. That's fine, that's how things like MOBAs came about. But putting the best reward in the game behind this new feature that doesn't fit the genre? That's ballsy, and in my opinion a bad idea. Add your weird, out of place new game system, but don't tie the best rewards in the game to it. Keep it with enchants only. The only reason to repeat the lab is for enchants anyway. Why punish players who like this genre and just want to play this genre by forcing us to do lab to ascend? The main reason I hate the lab is it goes against the flow of the game. Would you want to play a game of tetris or bejeweled after hitting lvl 10 to unlock a new gun in Call of Duty? Would that make any sense? That's how the Labyrinth feels to me (obviously this is an exaggeration of how different the game type is, but it's enough of a disparity that it feels kind of like this and I hate it thusly). The labyrinth is like playing a level of Gauntlet in the middle of PoE. It makes no sense to me to be there, and I don't want to play Gauntlet, if I did, I'd just go play that. There are puzzle/trap games out there for people who want to play them. I want to play Path of Exile, the Diablo series, Titan's Quest, Grim Dawn, and the other good games in THIS genre. The lab feels like a totally different game, and that is why I hate it. Not because of the effort to do it. Because it feels so out of place in the game and you have to do it for the ascendancy classes.
IGN: Prospectus
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Kiristo wrote:
Would you want to play a game of tetris or bejeweled after hitting lvl 10 to unlock a new gun in Call of Duty?

Wow yes I would love that. Ever played 'Resonance of fate'?

PS: In PoE you have to play tetris every time you want to pick up a new item.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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Perq wrote:
3. Another thing to farm in late game!

As the league matures and this becomes the primary purpose of labyrinth, I like it less and less. There's no experience, and very poor loot, available in labyrinth. You spend ~5 minutes, get a useless hat enchant, and repeat the process 100 more times hoping to get lucky.

It feels awful to spend an entire night farming labyrinth with literally nothing to show for it. No incremental progress (xp) no loot (at best winds of change which you sell for 10c).

It is basically an "all or nothing" farm. These always feel really bad to do, especially when the odds are long (100s of hat enchants, most of them useless).

You can buy somebody else's already enchanted hat, so it isn't a complete travesty, but I can't imagine how anybody could think it was fun.

At least have an option to pay a few chaos to upgrade the monster level of your labyrinth to 80 or something, so you actually get experience.
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Kiristo wrote:
The labyrinth is like playing a level of Gauntlet in the middle of PoE. It makes no sense to me to be there, and I don't want to play Gauntlet, if I did, I'd just go play that.


I thought Gauntlet was about killing monsters with your character for many hours, and that Diablo 1 was something like Rogue/Angband meets Gauntlet. *scratches head*
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
Last edited by NeroNoah#1010 on Apr 20, 2016, 12:23:52 AM
The only thing that makes it boring for me is the number of loading screens i must sit through. That and i guess to a degree the area level. I would love to do a level 75 lab TBO.


But i get bored doing it because of the waiting involved. It's not to particularly punishing unless you are Pure ES. But Random DC's are a problem which need to be resolved.

Overall i do like it, but it needs to be tweaked. From my pov less Loading screens are must which means less instances, but bigger and more densely packed maps. Maybe even more retarded Trap combos that make it dangerous.
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Perq wrote:

PS. If you are salty about Labyrinth - don't bother writing here. If you want to give FAIR feedback about what could be improved - go on. We'll talk.


I'm gonna have to quote myself, as I can see some people did not understand the OP - I do not want salty posts, with insults and passive-aggressive comments here. You have your own threads to throw your poo around - don't do that here.

Thanks!
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
https://joeduncan123.imgur.com
https://joeduncan1234.imgur.com
Honestly, playing a CI character in the LAB is one of the most frustrating things I've done in a long time (in games). However, I honestly love the LAB. I feel that while it is definitely a chore (still looking for my 25% Bladefall damage helm enchant), it is one that is totally worth it. Obtaining easy achievements and gear should be left for the Xbox, Call of Duty, group, and has no place in a game that requires patience and good play.

Yeah, the LAB is a pain for new players, but you have a choice, do it at level, or wait and do it once you've leveled.

And yeah, LAB is a pain for leveled characters who are looking for that one enchant to optimize their build. So is farming for that one Unique that turns a build from "mediocre" into "great". So is grinding maps to get to more levels, when map RNG drops to Null...

Again, you have a choice, as with everything in this game. Ascendancy classes are a choice, noone is forcing people to do them. You want the benefits, put in the effort. If not, move on to something more akin to what you're looking for (Like clash of clans....).

Sorry, that came across too harsh, just saying that LAB, while difficult for some builds, is something, that much like Merveil, is a necessary gate for people who want to bypass mechanics for easy payouts. Those people, who frankly, are less likely to support a free to play game to begin with. and will contribute much less to the community as a whole, we don't need/want.
i like lab
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
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NeroNoah wrote:
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Kiristo wrote:
The labyrinth is like playing a level of Gauntlet in the middle of PoE. It makes no sense to me to be there, and I don't want to play Gauntlet, if I did, I'd just go play that.


I thought Gauntlet was about killing monsters with your character for many hours, and that Diablo 1 was something like Rogue/Angband meets Gauntlet. *scratches head*


I've heard the new Gauntlet game is pretty good. Got that cutthroat character to it, because when playing Co-op, you can take stuff from your teammates (or even get them killed by traps). It has monster killing element. And who'd expect - it has traps! :P

I find it funny that some people keep on forgetting time and time again is that Diablo 2 HAD TRAPS. They weren't as developed as ones in the Lab, but these barrel and chest were able to do some damage (something similar to PoE's Strongboxes). :v
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
https://joeduncan123.imgur.com
https://joeduncan1234.imgur.com
"
Perq wrote:
I've heard the new Gauntlet game is pretty good. Got that cutthroat character to it, because when playing Co-op, you can take stuff from your teammates (or even get them killed by traps). It has monster killing element. And who'd expect - it has traps! :P

I find it funny that some people keep on forgetting time and time again is that Diablo 2 HAD TRAPS. They weren't as developed as ones in the Lab, but these barrel and chest were able to do some damage (something similar to PoE's Strongboxes). :v


Diablo 2 had spike floors and darts (not sure about the second one). Also, for trap gauntlets in ARPGs there is Nox.

Anyway, even if it's not an ARPG thing, I'd judge it on its merits rather than on tradition. Being a purist would mean to not have games like Undertale out there (or even Diablo in first place).
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942

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