Labyrinth is one of the best additions PoE ever had

I really like the fact that you can use the "divine font" many times. Each time through the labyrinth, you can enchant another item... great stuff!

People who can actually beat Izaro on merciless ... (I don't think I ever will) ... can sell some sweet enchanting services.

My level 82 wizard had a great battle with Izaro on "Cruel" difficulty... he almost got me a couple times but I beat him on the first try.

But... never, ever would be I able to pass that final room on merciless difficulty. I am not complaining though, it's nice to have some long term goals.

Two thumbs up for the labyrinth!



"
tunderkiwi wrote:

1. It sure is, but it is very challenging, time consuming and mandatory. You cannot just skip it, you HAVE TO do it as soon as possible. It could have been designed a lot better. Like Labyrinth we have now for those great enchants and the ones we are doing to open the labyrinth for points.

You don't have to do it ASAP. This is why I said, in second point, that you have to chose. You go for it early, and risk dying (and wasting time) or you go without it for a little longer, and make it a little easier to do it. Ascendancy points aren't as mandatory as some people claim. Yes, they are very good, but you can as well just go mapping without any points at all. Game did not change all that much - you've only got some extra super cool points to get. If you are able to.
And this is why this is a GOOD design. If it was easy, and obvious to do lab, right after you've got access to it, it would be boring and one dimensional.

"
tunderkiwi wrote:

2. It is not THAT decision making. You are just deciding when you want to enter there. Other than the boss, there is no gear requirement. You can go in at level 1000000 and still die because of traps since their damage scales as far as I can tell.

There is gear requirement. If you don't have good enough gear, you'll get killed by Izaro.
But you also need skill, because you need to avoid traps. And this is, again, a good design - you can't just roflstomp it, by simply being overgeared/overleveled. TBH, most content of the game should get traps. :=) (Atziri fight? teeheeee :D)
For the longest time, people turned their brains off, and kept on holding right mouse button, without any thinking process. And now they are shocked (and whiny) that you actually have to DODGE and PLAY THE GAME, instead of afk-farming till end of time.

"
tunderkiwi wrote:

3. No one said anything about not liking a place to farm. People (me included) are complaining because it is MANDATORY not optional.

Again, it is not mandatory. Are Atziri's unique cool? Yes, they are. Are they mandatory? Nope.
Mandatory stuff to do - Act bosses, main quests. You can progress all the way to maps and level 100 without ever dealing with Trails of Ascendancy or Labyrinth. It is NOT mandatory. It being very GOOD doesn't mean it is mandatory.
Also if it is mandatory now, how were people playing this game before Lab was out? Game haven't changed all that much in this patch. We've been given EXTRA POWER (I'm worried about power creep tbh, more than anything else).

"
tunderkiwi wrote:

Well I think I have given my fair feedback without being salty, as you call it, hope I have made my point as clear as possible.

Yes! This is kind of discussion I can have, and this is one I enjoy. :)
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
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Last edited by Perq#4049 on Mar 9, 2016, 2:18:22 AM
This seems to divide players more than anything added to this game before... some like, many hate. Unlike Atziri, masters, and stuff added in earlier patches, this is not optional in the same way.

Most cannot complete it due to stability issues, some just lack the time. Many just straight up hate it, since feels not like PoE has used to feel like to play, feels different game. labyrinth turns gameplay experience from fun and entertaining, to boring (go-wait-go-wait-go-wait-go-wait-go-wait...) and frustrating (endless dc's) for many.

Ascendancy points imo should maybe be locked behind Malachai instead, 2 points per each difficulty level kill, and keep enchanting items as labyrinth reward. Then people can still grind labyrinth, with high rewards. But those not willing to do this, could skip it without missing a core feature of game. This would also fix another odd thing; now no reward from completing the game... many just play until act 4 gives skill points, then start mapping. Story-wise, somehow feels odd that it's not needed or rewarded in any way, killing the big man behind everything.
Last edited by ForciblyBaptized#6066 on Mar 9, 2016, 2:55:05 AM
"
ForciblyBaptized wrote:
This seems to divide players more than anything added to this game before... some like, many hate. Unlike Atziri, masters, and stuff added in earlier patches, this is not optional in the same way.

Most cannot complete it due to stability issues, some just lack the time. Many just straight up hate it, since feels not like PoE has used to feel like to play, feels different game. labyrinth turns gameplay experience from fun and entertaining, to boring (go-wait-go-wait-go-wait-go-wait-go-wait...) and frustrating (endless dc's) for many.

Ascendancy points imo should maybe be locked behind Malachai instead, 2 points per each difficulty level kill, and keep enchanting items as labyrinth reward. Then people can still grind labyrinth, with high rewards. But those not willing to do this, could skip it without missing a core feature of game. This would also fix another odd thing; now no reward from completing the game... many just play until act 4 gives skill points, then start mapping. Story-wise, somehow feels odd that it's not needed or rewarded in any way, killing the big man behind everything.


+1

Ive already made my case several times. Its nice for people to actually like labyrinth but its the only "optional" expansion that gates something more that just items behind a totally different playstyle which people find boring, frustrating or straight up dumb.

Others find it fun and entertaining and thats OK, but do you realise that for a lot of people who williingly do not want to do it this expansion has literally nothing new to offer? (no perandus is nothing new).

Most players defending lab's honour and design, the white knights of the labyrinth, make totally subjective comments without seeing the big picture. The only way for you people to learn is by having this done to you. Lets see when at the next expansion they make new sub-classes and they gate their tree behind something like Core-Malachai in an area only one person can be (no parties/ no buy the kill allowed), what the "skillfull" players who claim lab is good for the game (and i would personally support this if it wasnt for the AC points linked to it) say about gating that behind something they dont like (or in that case 100% CANT DO IT). Put your fucking ego aside and think.
Inundated with cockroaches, I am

https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
I agree that labyrinth indeed is one of the best additions to PoE, however, there are still some issues.
Normal Izaro has way too much life, but that's something easily fixed.
The length of the lab is also an issue for many people because PoE isn't exactly the best optimized game out there, but once they work out the kinks further into the league (maybe) this is also made less of an issue.

Overall, I'd say the labyrinth has a lot more positive than negative things, so my verdict is "8/10, would bang"
Make sweet love to the labyrinth all you want with the rest of the weirdos but leave the points somewhere else.
"
ForciblyBaptized wrote:
This seems to divide players more than anything added to this game before... some like, many hate.


from what i read here there are like 5 that 'hate'. i wont post names as this is against the rules but anyone can read trough the 'complain' threads and check names. easy to see the seeds of discontent

it seems that pretty much everyone else is 'at worst' indifferent to it and some even like the addition
Thats BS. The first threads that were made were reeking negativity for pages. The sheer number of "labyrinth is stupid" titles far exceeded five, so unless all those people suddenly started loving it for some reason without changes made from GGG I am quite sure the number of haters is still high. At least several people from my friend list quit because of it so you can add them too.
"

Ive already made my case several times. Its nice for people to actually like labyrinth but its the only "optional" expansion that gates something more that just items behind a totally different playstyle which people find boring, frustrating or straight up dumb.

Others find it fun and entertaining and thats OK, but do you realise that for a lot of people who williingly do not want to do it this expansion has literally nothing new to offer? (no perandus is nothing new).

Most players defending lab's honour and design, the white knights of the labyrinth, make totally subjective comments without seeing the big picture. The only way for you people to learn is by having this done to you. Lets see when at the next expansion they make new sub-classes and they gate their tree behind something like Core-Malachai in an area only one person can be (no parties/ no buy the kill allowed), what the "skillfull" players who claim lab is good for the game (and i would personally support this if it wasnt for the AC points linked to it) say about gating that behind something they dont like (or in that case 100% CANT DO IT). Put your fucking ego aside and think.


I've never done Atziri, because I don't find it fun and/or I want to make build to farm Atziri. (haven't done much runs, too. Maybe I'm not even good enough to do it).
And what would I do? Well, it is not something I need to progress to maps and high level, so I'd probably look up what I need to complete given things, do some research, and tried my best to do it. If I failed, then I'd give up, and praised those who did it, or if I made it, I'd be proud of myself.

You know, just like dozen other things - level 100 (HC inluded), chancing league-only uniques, crafting uber all T1 gear and so on. Why don't you complain about these, hmmm? :)

My ego is fine, thanks. I think you should think about yours, tho. If you mix ego with discussion about game balance/content, I think you are not doing good job of discussing stuff. :=)

[Removed by Support]
Real knowledge is to know the extent of one's ignorance.
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Last edited by Melissa_GGG#0000 on Apr 19, 2016, 9:47:54 AM
"
sidtherat wrote:
"
ForciblyBaptized wrote:
This seems to divide players more than anything added to this game before... some like, many hate.


from what i read here there are like 5 that 'hate'. i wont post names as this is against the rules but anyone can read trough the 'complain' threads and check names. easy to see the seeds of discontent

it seems that pretty much everyone else is 'at worst' indifferent to it and some even like the addition


Played this game now some maybe 2,5 years, I do read these forums often, but I think have written maybe once about something here before. Is not first time though, I have opinion of something. Do understand many don't write here at all. This does not mean, those people do not have any opinion either, it only means they are not writing here.

Of people I have on my friend list, I see many have now quit. This also is first patch I see during this time I've played, causing so much bad feelings to many players. Is kinda easy to see if reading recent posts on forums, compared to earlier patches. Only GGG knows if has impacted player amounts, but atleast many I know and used to play with, has now quit.

Putting Ascendancy points behind something else, hardly would make labyrinths any less satisfying to anyone..? It would though, for many, make PoE not feel like Super Mario, Then many old fans would again enjoy it. Brainless too long puzzles was not, and has not been, a reason I play this, focus has been on constantly exploring builds and such. This part of game feels now very different.

Is kinda twisted, I do agree this being best patch so far, with all content it has... BUT at the same time, 1 small detail (points behind lab) destroys fun completely... Is really stupid situation.
Last edited by ForciblyBaptized#6066 on Mar 9, 2016, 4:47:17 AM

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