Labyrinth is one of the best additions PoE ever had
" This kinda surprised me, more than anything else :D Yes, we agree on teenagers... but I must say I fail to understand the meaning of this, related to PoE :) This is with respect and is is only related to lingual skills I have (or don't have, to be exact), I feel like I maybe missed a point... not that it wasn't there, I just missed it I think :) But if I was designing a game, I would rather focus on normal-minded people, those can also actually maybe have a job, and can even give some $$$... I wouldn't propably give so much thought to spoiled teenagers, they are f'd anyways later in life, not just in PoE :) Tantrum won't end here, with such people... Last edited by ForciblyBaptized#6066 on Mar 9, 2016, 1:21:54 PM
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Still waiting for a decent answer to any of the valid arguments (mine or other's). Feels very one-sided when the other side of the debate has literally zero points to make and only posts vague answers and irrational sentences.
FREE ASCENDANCY POINTS Inundated with cockroaches, I am https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions Last edited by Regulator#4587 on Mar 9, 2016, 12:42:35 PM
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@Regulator
Page one, post on the bottom. Then page page 3, bottom of the page. Saying that you are not reading my responses. You still aren't. If you chose to be delusional and keep on rejecting what I'm saying - that is cool. But stop babbling about me not addressing your points, kay? Because that is simply a lie. And you are not a liar, are you? :) Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. | |
" As i said fellow exile, its another thing responding and its another thing making counter-arguments. Ive yet to see the latter, adressing the points we make, all i see comments like the one i quoted, where you are adressing the "name calling", personally attack other players and derailing the conversation with vague sentences with no point at all. Your only responce that somehow resembles a counter-argument : " So much for lore than not even one NPC talks about it. Making a standalone buffed Izaro fight also resolves this, since lab already has powerful and lot of rewards Inundated with cockroaches, I am
https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions |
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Ok, you know what? I'm just gonna use your way of discussing things.
You are just a black-knight, and hate everything of pure emotion. You will attack labyrinth, because you don't enjoy it, so then you attack everyone who likes it. I'm waiting for responses to my points! (and if you do, I'll just invent some random definitions, that your response is not a response - brilliant!) " I'm not gonna waste my breath explaining it to you, nor giving you examples of you being wrong. You will just ignore it, and say that you are waiting for responses to your points. Go look up Wiki for some information about Izaro in the lore. There are such mentions. You're just being ignorant. Real knowledge is to know the extent of one's ignorance. Ignorance more frequently begets confidence than does knowledge. Last edited by Perq#4049 on Mar 10, 2016, 7:34:23 AM
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Lack of arguments often lead to that exact response, hilarious and pathetic at the same time, shows an inability to converse, disregarding actual arguments based on facts. Continuously making vague statements and when in a tough spot either uses bullying methods or uses the other's sides arguments. Argumentum ad hominem and responding to tone is the most usual techniques by people lacking sense or their "points" are loosely based or no based at all in facts. By the way black knights actually sound very cool even if the term comes purely out of spite and frustration due to the inability to make a conversation like a logical person, thus attacking the other side is the only way your mind perceives they can validate their points, that unfortunately for you doesnt work here.
As for the lore ill accept that i made an omission and forgot about the lore from clickable objects in the world (plaques before trials, some poems etc) even though my argument that not a single NPC mentions anything regarding the labyrinth is still true. Though the main points remain, how can you accept something so important being locked behind something considered "optional" and its so different from the rest of the game that infuriates so many people, leading to so many negative feedback. Inundated with cockroaches, I am
https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions |
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" => Whirling blades " => Pay to to be rushed, people doing it for 2c / 200 coins is like nothing ... " => This is legit " => If the lab doesn't crash you and you have to start over 5 times. " Fair comment is simple; why didn't act 4 have any trials? Why don't def. apply to traps? Why is the maze so bs? It's ok, but it's not great in my opinion. |
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^ sure it isn't perfect. But isn't as bad as some people claim. They might not like it, and it would be great to have some changes, so more people enjoy it, but some major elements of Lab are something PoE needed for the longest time. :V
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. | |
" iztaro is in act3 and eventually the game will have no difficulties anymore when they have more acts. age and treachery will triumph over youth and skill!
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I-I actually like it...please don't hurt me haha(whoever hates lab).
My Gripes: 1. Loss of progress on disconnect. I just got back in-game like a few weeks ago when Perandus just started. I wanted to try the new labyrinth content and it feels great having to disconnect on the last Izaro fight :). /sarcasm 2. Labyrinth Entrance Exam every difficulty change. My Suggestions to GGG for Improvement(well, sort of): 1.) Make a save point/no progression loss portal on final Izaro Fight(for player disconnect etc). 2.) Make the entrance test a 1-time thing. 3.) Just make an "Ascendancy Points Pool" wherein 1 character among your roster can run the lab but the points can be consumed by any of your characters. -Each character is still limited to max 6 Ascendancy pts. -You can farm the lab as many times per day as you want for enchants but you can only get 1 Ascendancy pt per day which will be added into your total pool points. -You can only use 2 points per difficulty per character(like the usual). or 4). Separate the Ascendancy Points from Lab and just grant it each time the players finish the entrance test. Last edited by outspokened#1521 on Apr 19, 2016, 9:16:31 AM
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