Labyrinth,the worst content ever made in POE?
" Clear speed meta is very new, there was a time not that long ago when the game was much slower, I know my join date doesn't look like it but I have played the game a lot longer than it and I remember when namelock melee was actually good and killing a whole screen of mobs was only possible on builds that for the most part died when anything breathed in their direction. The Lab isn't very old and neither is the clear speed meta and this expectation that all content must be faceroll-able "like a god" by people who want the game to feel like temple run EVERYWHERE. " Vaal pact eh? If you have a vaal pact build that is a one trick pony glass cannon, or hey just really poorly suited to lab because you can't for whatever reason adapt to it, then get a carry. If you come to the forum and throw a tantrum or call for people to be fired: then you need to get some self respect, and some realization that not everything in a game has to cater to you. "only 10% of players care about melee" - Aesop's Fox if he was a GGG dev
"when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_ |
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" Which facts are you refering to? Fact is a word with a meaning you can't just use it to mean "things I prefer to think". I didn't say none of the lab haters are skilled you're using this tactic to deflect away from how impluasible your premise is. I simply generalized based on the typical content of posts in these threads that the main cause of lab hate is unskilled players who find it too hard because they prefer POE to be a temple run clone with linear bland speed meta gameplay. My opinions are opinions, you're trying to claim your opinions are facts. Once they get GGG to change Lab they will attack any map that isn't linear "bah maps with intersections are TOO ANNOYING". I've played any number of persistent multiplayer games where the dev team caved to the incessant call to dumb down and make the game easier for such people. making Raids easier, removing "tell" based boss atttacks in favor of face tanking EVERYTHING. POE is a hard core game yet it also has already begun bending to the will of the masses (aka the lowest common denominator has already effected POE to it's detriment). I mean I've seen this show before, it's the same thing on every game forum, casuals whine about anything that's remotely challenging and always couch their objections in ways that are rationalized like "Lab has traps, the rest of the game doesn't have traps, therefore Lab should be homogenized to be like the rest of the game" the reality is this: Lab has traps and is harder in some ways for some people and builds than the rest of the game. Ofc by "rest of the game" the meaning is clearly: Strand, Gorge, Dried lakes, Shore etc. i.e. linear maps that can be virtual lawn mowed without ever seeing a monster's animation, or needing to mitigate their attacks. "only 10% of players care about melee" - Aesop's Fox if he was a GGG dev
"when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_ |
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" First a quick lesson in gaming history, DnD begat the Rogue-like (well by way of Adventure and others of course) an action RPG that usually have traps. Eventually Rogue-likes begat Diablo, a light Rogue based game with graphics. the ARPG sub genre is a direct result of the Rogue-like genre, how much or little traps belong in an ARPG is entirely open to preference of the designers of the game. Personally I feel all of the game should have traps. Adding gameplay elements that allow adaptation, reward observation, and allow more piloting skill ceiling. Your preference that the game not have traps is just your preference, same as mine. Subjective, yet the designers of POE put them in, and despite your attempt to rationalize the game into a box it must never expand from. the designers disagree with the oh 600 ish threads of players who are angry enough to post their dislike. No longer play HC... As opposed to simply adapting or getting a carry... well the game should have choices that are hard... to do the lab or not to do it? get the Reward? Or live without? Or just punt and never play HC. All are valid choices and ones GGG should be proud exist in their game... too many games these days have NO NEED TO MAKE HARD CHOICES. In most MMO's it doesn't matter what build I use, in most games it doesn't matter how skilled I am. Glad POE doesn't remove choices and opportunities to be skilled from POE, I hope they keep it up in the face of this small % of vocal critics who are so reasonable that they call for people to be fired over a subjective preference. I mean there are multiple reasons why GGG should flat out ignore the sense of entitlement to reward without risk, and easy outrage over trivial issues. I know who I'd rather develop and modify my game for if I was in their shoes, and who I'd rather tell to GTFO. It would start with anyone who's small minded enough to act like their puppy got kicked because they don't like a feature. "only 10% of players care about melee" - Aesop's Fox if he was a GGG dev "when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_ Last edited by alhazred70#2994 on Feb 7, 2017, 1:31:40 PM
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" Excellent post that I agree with completely with one correction. " Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Just make smaller and shorter rooms, less room and make them smaller. Thats it.
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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" This is just plain wrong. Unless it's a fully charged Izaro, or you're a complete glass cannon (and/or underleveled maybe), Izaro doest NOT one shot people. If you do not dodge the goddess, stand with no capped resistances and get hit with a Radiant slash, you might die very fast. But that's your bad and it's not getting one shot by Izaro. " What about AFTER the lab was added ? You want to talk about how PoE is doing ? Because it has been growing more since lab has been released. So then what's your point ? And I find it silly to not play HC because of the lab, maybe HC wasn't for you to begin with, idk. " I got many uniques in the lab, but mostly trash. I do usually skip half of the optional chest. And often when I get a siler cache with a gold lead ........... it does not even trigger so :/// But I mean, why do you link all of those uniques ? Half of them are vendor trash, and I bet amost nobody use the Chitus' needles either. The jewels are nice yeah, those are nice drops. Thank you for the advice on lockers, maybe I'll check them more. And I am not ranting because I had high expectations, I am just pointing out that some here should stop thinking that the lab is amazingly more rewarding than everything else in the game. ( someone said a bit before in the thread : ".). SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Feb 7, 2017, 8:43:13 PM
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" Try reading the rest of the paragraph. " I didn't say you said that. I said that you said that I claimed that "lab haters are hardcore," and that I never said that. I asked you to stop putting words in my mouth, no more no less. And now you are doing it again. Fuck it, I rest my case. :) " That is precisely what you did, yes. Wash your hands, Exile!
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" PoE after lab addition >> PoE before lab addition. Not because of the lab but because of Ascdendancy == lab reward. " Intricate Locker(unique, can drop boots but odds are lower) > Curious Lockbox(key) > most others " 'Lead to gold' has never failed me. Or you mean sth else? The 'random mob drops unique item' I usually dont do. Disclaimer for all my comments on whats good and what is not: Not a 'pro lab runner' and playing SSF. " You missed the 'spoiler'? The random uniques (incl jewels) were for showcasing the streakiness of the rewards. Didnt know the jewels actually sell. Just checked poe.trade and they go for a few chaos... No wonder it's lost, it's in the middle of the jungle!
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I didn't miss the spoiler, deathrush is one very lucky drop that happens rarely afaik, which means that you cannot just drop it one day and say "hey, lab is always that rewarding !"
And yeah, lead to gold. Then clear the area ( a good half was dead already ) => no currency drop, from any mob. You prioritize intricate locker over extra keys ??? Oo The few times I took those, I got trash in it. Treasure chests from Izaro do seem to me to have much better drops than intricates. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Feb 8, 2017, 3:00:19 AM
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Honestly, I like almost everything about the labyrinth, and wish more content instituted those traps (the tier 9 map with the docks tileset is a ton of fun explicitly because of that IMO).
My problem is that my internet connection is not the best, and crashing at the end of a lab run means I just wasted the last 15-20 minutes. That's incredibly frustrating, and unlikely to become less frustrating when I collect the last challenge for Über lab. Luna's Blackguards - a guild of bronies - is now recruiting! If you're a fan of our favourite chromatic marshmallow equines, hit me up with an add or whisper, and I'll invite you!
IGN: HopeYouAreFireProof |
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