Labyrinth,the worst content ever made in POE?

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Fruz wrote:
I didn't miss the spoiler, deathrush is one very lucky drop that happens rarely afaik, which means that you cannot just drop it one day and say "hey, lab is always that rewarding !"

Thats what I was trying to say: Its not always "very rewarding". Statistically its "very rewarding" but that also means there will be a lot of players with so-so streaks. Although not true for "pro runners". They do it so often it evens out. They are faster. And they know better what pays off and what does not.
I did make "lab is most rewarding content in the game" claims long before I ever saw a 'Deaths Door'. But I would include Enchantments and not exclude them like the poster in your quote.

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Fruz wrote:

And yeah, lead to gold.
Then clear the area ( a good half was dead already ) => no currency drop, from any mob.

"Lead to gold" is the darkshrine which turns white non-mirrored item in inventory to a rare. What you mean is something else. I dont bother with any of the 'mob drops xyz' darkshrines. But my build/setup is for single target and cant quickly kill mobs so YMMV.

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Fruz wrote:

You prioritize intricate locker over extra keys ??? Oo
The few times I took those, I got trash in it.
Treasure chests from Izaro do seem to me to have much better drops than intricates.

Intricate locker drops lab specific unique. Including the boots. Boots have lower than average drop chance. Dont know exact odds. But it is probably still the most profitable use of silver key because of the chance to drop the boots. The boot drop is not just luck. Its because of choosing a day with 2x 'Intricate Locker'. I got a "more luck based" boot drop this league too. One of the treasure chests dropped one.
No wonder it's lost, it's in the middle of the jungle!
So I was looking to start playing POE again. I quit after Lab came out but have been wanting to play again. I was thinking "Whatever, I can deal with the Lab a couple more times". Now I see Lab has gotten even worse overall. So now there are two new Ascendancy points locked behind an even shittier Lab?

I can't believe after all this time they are choosing to make that shit a mandatory part of the game.

Here's the thing: if you love it, more power to you. Have a blast, grind it all day, I don't give damn. But a lot of us hate it and putting things like Ascendancy points behind it is the least fun thing in the world.

I won't be coming back, which shouldn't be the case, as the content should be optional so both sides of the fence can still enjoy the game. Sad, really.
Last edited by Vaalamity#6929 on Feb 8, 2017, 9:34:12 AM
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Vaalamity wrote:
So I was looking to start playing POE again. I quit after Lab came out but have been wanting to play again. I was thinking "Whatever, I can deal with the Lab a couple more times". Now I see Lab has gotten even worse overall. So now there are two new Ascendancy points locked behind an even shittier Lab?

I can't believe after all this time they are choosing to make that shit a mandatory part of the game.

Here's the thing: if you love it, more power to you. Have a blast, grind it all day, I don't give damn. But a lot of us hate it and putting things like Ascendancy points behind it is the least fun thing in the world.

I won't be coming back, which shouldn't be the case, as the content should be optional so both sides of the fence can still enjoy the game. Sad, really.


Sorry to see another leave over this lackluster design. What was GGG thinking when they added this poorly implemented frogger/super mario mini-sim into PoE? Because of blind pride, we'll probably never know.

Be well, exile.
Well, i was really frustrated by a normal izaro, hovewer, i beat him spaming all flasks, dodge every shit, that was really hard.

Now i come for nightmare izaro and this was a joke. Any of my skill didnt deal significant damage to izaro, hovewer he oneshot me with one skill. Wtf is that? Why act 3 nightmare boss have more hp than last boss and more damage than hell bosses?

Dont want to return in this shitty labyrinth, hope devs rework or remove it.
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TreeOfDead wrote:
Just make smaller and shorter rooms, less room and make them smaller. Thats it.


This. New player here trying Lab for the first time(s). It was cool at first learning the traps, being more careful but I got crit/one shot by some side boss in one of the rooms (not even Izaro himself). Maybe experienced/high twitch players can knock it out in 30 minutes but I don't want to spend 1h+ a run only to make a misstep/get DCd/get hit 1-3 times in a row and have to try again. Even in a game like Dark Souls, it might take you 5 minutes to try again, not 45+ to try Izaro part 3 again. Heck after the first Izaro fight, you've seen most of the lab content, at that point its just tedious repetition trying to make sure you don't screw up until the end.

Right now, it feels tuned too much towards power gamers. Considering the number 1 selling point of PoE over other ARPGs is the depth of the character building, gating defining class skills behind this process seems like a poor decision. Heck the fixes seem simple enough. Here are some simple ideas.

1. Create checkpoints after each Izaro fight. You don't even need to allow us to go back to town (though that would be nice), just resurrect there.

2. Make the lab shorter/smaller. After a dozen times or so, the traps lose their novelty and are just a pain, so why do it hundreds of times per run? Heck, just put the ascendancy earlier after the first or second encounter and make the final half optional for achievements/loot.

I'm the type of player who will spend some money on convenience in FTP games ala Marvel Heroes if I like it (which I did for MH, SWTOR and other FTP games) but with something like this, I'm tempted to just blitz the story on normal and call it quits in advance.
The normal lab is getting shortened.

And you are probably talking about Argus, he hits hard, you will be scared next time :p
He's optional so you don't need to kill him though.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
at least make normal lab shorter to ease new players into the lab,dont put any mandatory gold keys in it,and shorten it a bit, today i did normal lab on my third char and the very first thing i had to do was run around looking for a gold key,its annoying as hell,but for a new player it can be off putting and they might never want to touch the lab again,at least make normal lab a bit easier,and by easy i dont mean izaro just the lab layout,no must gold key, less traps rooms etc
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qwqwqw333_final wrote:
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Zalhan2 wrote:
You know in WOW making level 2 is optional you could stay in town and just cyber chat. In hearthstone using non basic cards are optional too.

In Diablo3 you could do the game naked. I could also punch myself in the nose or drink lighter fluid or I can listen to the devs who say you need to get them to progress.

Not listening to the game designers would feel like I am not playing the game as intended.

Ok I admit I don't do the Lab so I listened to them and also do not play.



Please, stop punching yourself in the head.
ggg time to listen to your community, cant you see its been a long time ppl talk shit your bad design choice of enchantment... yep is it terribad for something so low in a boost for your build and demanding so many fuckin tries. its retarded, we arent all that no life, we have our life to live... the fuck is this. wake the fuck up and change this NOW
between best choice... let the fuckin player CHOOSE WHAT HE WANT, its not like i ask hey drop this NOW, i need those gear... oh wait LOL i can... with trade... so why locking my CHOICE HERE FFS
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blacklabel130 wrote:
between best choice... let the fuckin player CHOOSE WHAT HE WANT

If that was liek this, PoE would have been dead, probably for a long time ....

That behavior remind me of a spoiled child 'Give me what I want or I will cry !!!'
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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