Labyrinth,the worst content ever made in POE?

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Eninya wrote:
I think I might be officially done with Hardcore leagues on account of Izaro just being incredibly broken. No matter how much I overgear or overlevel for it, I *always* have to pay someone richer, higher level, and more invested to clear Labyrinth for me--even normal. He's just a one shot fest and that's not fun at all.


What's the point of people playing HC, then having someone else play the 'hard' bits of the game for them? It's beyond strange.
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Casual_Ascent wrote:
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Eninya wrote:
I think I might be officially done with Hardcore leagues on account of Izaro just being incredibly broken. No matter how much I overgear or overlevel for it, I *always* have to pay someone richer, higher level, and more invested to clear Labyrinth for me--even normal. He's just a one shot fest and that's not fun at all.


What's the point of people playing HC, then having someone else play the 'hard' bits of the game for them? It's beyond strange.


That's exactly the point. I've made even squishy builds and outskilled Dominus and Malachai, which makes those fight a fun challenge.

But Izaro's tuning across the board is absolutely mind-numbing. I literally get one-shotted from a distance trying to make a tank Marauder explicitly to run endgame stuff with minimal risk, but Izaro completely nullified that by killing me instantly from a distance with his beyond-overpowered projectile (?) attack.

Hardcore is fun, and playing carefully and methodically is great. Ever since desync was fixed and PoE was brought out of the dark ages, I've actually been able to survive. But this new Ascendancy is gated behind some ridiculously tuned content. The labyrinth itself doesn't bother me, but I wish it was actually a labyrinth. Getting to Izaro is easy as tits, and Quicksilvers nullify any need to avoid most of the traps.

But Izaro. The great wall that I end up having to pay other people to complete because he just one shots me if I'm within 20 levels of its level guideline. The traps in the fight aren't really a threat; they're just there to distract you into eating a hit from Izaro. He is the entire reason I hate the labyrinth, and likely why we see so many people selling carries.

Die to traps? Never. But if I keep trying to run Labyrinth on my own/with appropriately leveled/geared friends, my death count is going to rack up real quick. Apparently, level 40 and twinked is too low for Normal Labs and level 60+ with a fully setup build is too low for Cruel Lab.
Last edited by Eninya#4548 on Jun 26, 2016, 11:16:36 PM
Remove the Labyrinth.
i hate the traps doesn't fit the game at all if i wanted traps i play a different game and i am rip poe
I like traps, not in my video games though :)
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Casual_Ascent wrote:
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Eninya wrote:
I think I might be officially done with Hardcore leagues on account of Izaro just being incredibly broken. No matter how much I overgear or overlevel for it, I *always* have to pay someone richer, higher level, and more invested to clear Labyrinth for me--even normal. He's just a one shot fest and that's not fun at all.


What's the point of people playing HC, then having someone else play the 'hard' bits of the game for them? It's beyond strange.


I always find comments on HC 'challenge' or 'leetness' funny. I see so many people just DC'ing at the first sign of a threat of dying. Such a real hard core aspect HC is while allowing that.
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Siochan wrote:
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Casual_Ascent wrote:
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Eninya wrote:
I think I might be officially done with Hardcore leagues on account of Izaro just being incredibly broken. No matter how much I overgear or overlevel for it, I *always* have to pay someone richer, higher level, and more invested to clear Labyrinth for me--even normal. He's just a one shot fest and that's not fun at all.


What's the point of people playing HC, then having someone else play the 'hard' bits of the game for them? It's beyond strange.


I always find comments on HC 'challenge' or 'leetness' funny. I see so many people just DC'ing at the first sign of a threat of dying. Such a real hard core aspect HC is while allowing that.


I don't think alt+f4 or logging out is a sign of weakness.

1. It still requires you to analyze the situation extremely fast and then disconnecting. You have to know what your character can do and what you can't do. Has to happen in a few miliseconds if you don't want to die

2. PoE is very unpredictable in some cases. Some enemies only appear if you stand right next to them and if they have mods your character can't handle (some just can't do elemental/phys reflec), logging is is probably the better solution.

3. HC is there to keep your concentration up 100% of the time (SC can be played while sleeping). Like I said before, logging out needs attentional observation, analyzing the situation and doing the right thing in less then 1 second. If you are not concentrated, death comes fast to you.

HC doesn't mean you need to die even if you clearly know you will do so if you are in a bad situation. Otherwise GGG would find a way to not let players log out during combat. It's a leggit way to play HC.
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AceNightfire wrote:


I don't think alt+f4 or logging out is a sign of weakness.
Weakness? Not necessarily. But hardcore? Puh-leeeez! Hard core means you will take what comes like an adult and not bitch when it's your fault that you died. The problem with PoE is: it's often something on the server side, or beyond a player's ability to counter, that causes death. That's why you think this way. You've been conditioned to think that alt+f4 IS hardcore. It's not. It's a workaround to SLOPPY GAME DESIGN.
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1. It still requires you to analyze the situation extremely fast and then disconnecting. You have to know what your character can do and what you can't do. Has to happen in a few miliseconds if you don't want to die
Or... you could just play softcore and recognize that GGG has built a very sloppy game with poor balancing built around spike damage, and poor network latency handling and server-side prioritizing.
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2. PoE is very unpredictable in some cases. Some enemies only appear if you stand right next to them and if they have mods your character can't handle (some just can't do elemental/phys reflec), logging is is probably the better solution.
Only because of the sloppy, lazy design. Demand better. Stop playing "hardcore" until they can actually make it hardcore instead of this weak cop-out shit of alt-f4
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3. HC is there to keep your concentration up 100% of the time (SC can be played while sleeping).
Only because you might hit one of these sloppy design points and have to logout to avoid death. Tell me how that's hardcore again? I don't see it. I see lazy designers popping in spike damage into a game that's supposed to be based on skill.
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Like I said before, logging out needs attentional observation, analyzing the situation and doing the right thing in less then 1 second. If you are not concentrated, death comes fast to you.
So i guess the best hardcore players are the ones with quick alt-f4 fingers? Is that the skill you want to be known for? So sad. It's not your fault, it's GGG's fault for using spike damage to kill players. Shame, shame, GGG. Lazy and bad design.
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HC doesn't mean you need to die even if you clearly know you will do so if you are in a bad situation. Otherwise GGG would find a way to not let players log out during combat. It's a leggit way to play HC.
It's a way of being able to brag about playing HC without actually having the skills to counter all content (not your fault, they've designed the content with ludicrous spike damage). so sad and it reminds me of the special olympics in a way.
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.
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joachimbond wrote:
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AceNightfire wrote:


I don't think alt+f4 or logging out is a sign of weakness.
Weakness? Not necessarily. But hardcore? Puh-leeeez! Hard core means you will take what comes like an adult and not bitch when it's your fault that you died. The problem with PoE is: it's often something on the server side, or beyond a player's ability to counter, that causes death. That's why you think this way. You've been conditioned to think that alt+f4 IS hardcore. It's not. It's a workaround to SLOPPY GAME DESIGN.
"


1. It still requires you to analyze the situation extremely fast and then disconnecting. You have to know what your character can do and what you can't do. Has to happen in a few miliseconds if you don't want to die
Or... you could just play softcore and recognize that GGG has built a very sloppy game with poor balancing built around spike damage, and poor network latency handling and server-side prioritizing.
"


2. PoE is very unpredictable in some cases. Some enemies only appear if you stand right next to them and if they have mods your character can't handle (some just can't do elemental/phys reflec), logging is is probably the better solution.
Only because of the sloppy, lazy design. Demand better. Stop playing "hardcore" until they can actually make it hardcore instead of this weak cop-out shit of alt-f4
"


3. HC is there to keep your concentration up 100% of the time (SC can be played while sleeping).
Only because you might hit one of these sloppy design points and have to logout to avoid death. Tell me how that's hardcore again? I don't see it. I see lazy designers popping in spike damage into a game that's supposed to be based on skill.
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Like I said before, logging out needs attentional observation, analyzing the situation and doing the right thing in less then 1 second. If you are not concentrated, death comes fast to you.
So i guess the best hardcore players are the ones with quick alt-f4 fingers? Is that the skill you want to be known for? So sad. It's not your fault, it's GGG's fault for using spike damage to kill players. Shame, shame, GGG. Lazy and bad design.
"


HC doesn't mean you need to die even if you clearly know you will do so if you are in a bad situation. Otherwise GGG would find a way to not let players log out during combat. It's a leggit way to play HC.
It's a way of being able to brag about playing HC without actually having the skills to counter all content (not your fault, they've designed the content with ludicrous spike damage). so sad and it reminds me of the special olympics in a way.


You read my post, but didn't understand anything.

1. If all people stop playing HC, then the message to GGG would not be "get rid of spike-damage and network-issues". The message would be to get rid of HC all along and only offer SC.

2. Like I said before: The big difference between SC and HC is, that dying in HC means you're out. THat's it. Even if you use Alt+F4, if you are unconcentrated, you will die for 100% on high level maps. Pressing your potion 0.3 seconds to late means you're dead. Using your mobilty skill 0.3 seconds to late means you're dead. It's all about reaction time in high level maps. If you pay not attention, bye bye. In SC, I can play like that. I can literally pay not attention, die and keep playing while sleeping. When I pay no attention in HC, my Alt+F4 tactic won't help me. So if I manage to get lvl 80+, I played the game with all my attention. That's what I want. I don't want to brag about playing HC, I just want to have a more thrilling experience.
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AceNightfire wrote:


You read my post, but didn't understand anything.
Oh I understand it perfectly. [Removed by Support] You think it's normal and A-OK to call that "hardcore". It's NOT hardcore. [Removed by Support] It's flee-core. It's avoid-core. Anything but hardcore.

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Dictionary dot com wrote:

(portions removed)
Hard core
adjective
1.
unswervingly committed; uncompromising; dedicated:
You want to explain to everyone how reaching for alt-f4 every time things get dicey is uncompromising and exemplary of unswerving commitment?
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2.
(porn definition)
3.
(de facto definition)
4.
very intense or extreme:
hard-core workouts at the gym.

You want to explain to everyone how having your fingers poised over alt-f4 is "very intense or extreme", except that it's stressful to hold your hand that way?
"

5.
(music definition)
6.
noting or relating to video games that can only be mastered with advanced skill and are played in longer sessions, or noting a player of such games:
hard-core gaming.
You want to explain to everyone how being ever-ready to escape the game with a quick keystroke demonstrates "advanced skill"?

Now it's important to note, I don't blame you for this misappropriation of the word "hardcore". It's GGG's fault for implementing the inane "balance around alt-f4" mechanic. You've just been fed this and somehow failed to engage your critical thinking skills to expose that for the nonsense it is.
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1. If all people stop playing HC, then the message to GGG would not be "get rid of spike-damage and network-issues". The message would be to get rid of HC all along and only offer SC.
It would be better than GGG pandering to HC and nerfing cool shit just because some [Removed by Support] can't stand that someone else's build had the audacity to cost less and clear better than their mirror dagger build.
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2. Like I said before: The big difference between SC and HC is, that dying in HC means you're out.
so you're saying it's a self-imposed restriction for the purpose of comparing e-penis size? Okay, I'll accept that.
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THat's it. Even if you use Alt+F4, if you are unconcentrated, you will die for 100% on high level maps. Pressing your potion 0.3 seconds to late means you're dead. Using your mobilty skill 0.3 seconds to late means you're dead. It's all about reaction time in high level maps. If you pay not attention, bye bye. In SC, I can play like that. I can literally pay not attention, die and keep playing while sleeping.
and never level.
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When I pay no attention in HC, my Alt+F4 tactic won't help me. So if I manage to get lvl 80+, I played the game with all my attention. That's what I want. I don't want to brag about playing HC, I just want to have a more thrilling experience.
I guess you don't die to DC and lag like everyone else then. Good for you! [Removed by Support] I hope you're satisfied.
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.
Last edited by Sarah#0000 on Jun 28, 2016, 5:36:41 PM

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