Labyrinth,the worst content ever made in POE?

"
joachimbond wrote:
It's GGG's fault for implementing the inane "balance around alt-f4" mechanic. You've just been fed this and somehow failed to engage your critical thinking skills to expose that for the nonsense it is.


If GGGs interpretation of hardcore is that you should die when you get in a bad situation, they could easily implement a feature that avoids letting you alt+f4 (for example: Your character stays ingame for 5 seconds after leaving in battle). They don't do it, so I guess alt+f4 or escape+leave is a feature that is accepted by them and therefore part of hardcore.

If you don't leave, it's your choice. Have fun rerolling your character and go through the basic questline over and over again just because of your false proud. I decide to enjoy the game as I want and I like the thrilling experience to be able to die if I don't pay attention all the time. That's the only reason I play HC and not because I want to tell SC players how noobish they are. If that's your reason, I pitty you, but then again, it's your choice and you should play the game as you enjoy it. But don't try to force your unimportant opinion about how someone should play HC on others please.
Last edited by AceNightfire#0980 on Jun 28, 2016, 5:33:57 PM
This threads hilarious, I'm baffled at how many people actually cry about labyrinth. It's one of the most interesting and original things a game has ever added as content. It's actually optional too, any class can easily get to 90 without them if your that scared.

I despise the whole sewer quest line in act 3, don't see me balling my eyes out on forums lol
"
macristo wrote:
This threads hilarious, I'm baffled at how many people actually cry about labyrinth. It's one of the most interesting and original things a game has ever added as content. It's actually optional too, any class can easily get to 90 without them if your that scared.

I despise the whole sewer quest line in act 3, don't see me balling my eyes out on forums lol


It doesnt matter if you hate the sewer questline. It's still the classic poe style (random maps with specific monsters all over it and you have to fight your way through). Just because it is interesting content for you, doesnt automatically mean it hits the taste of others too. That's what lab-lovers dont seem or want to understand. Like mentioned many times, there are many reasons why you can hate the lab:

1. For some it's just boring, because you are dodging traps all the time, even if you just want to play with your active damage skills and deal damage to enemies (which isn't important in the lab).

2. Some don't like the fact that they need to build extra tanky or extra high movement speed to be very viable in labyrinth. So builds are just not made for it and that kinda sucks, if 95% of poe content your build is fine, but in the other 5% (lab) your build is absolutely useless and therefore your characters life can easily end in lab.

3. Most traps deal true damage, ignoring many of your build aspects. Even if you are lvl 100, a trap in normal can easily kill you within 2-3 seconds. So if you are someone who likes to play safe and level up before going to a certain boss, it won't help you so much with the labyrinth, at least not against the traps

4. A few players just don't like arcade- or gauntlet-playstyle. And I can perfectly understand them. It's an entire different genre compared to aRPGs. While many aRPGs in history had traps, they never offered gauntlet gameplay. And that's the big difference. People wouldnt care about the lab if it had some scattered traps you can easily avoid (but make your positioning harder when fighting mobs). But in some cases, it's nearly impossible to avoid the traps. You have to pass them in order to finish the lab.

5. And then there are those, who constantly play with a high ping. Not everyone lives close to a server and some play with 100+ or even 200+ ping. In the classic poe gameplay, you can play with 100-200ms. It's not optimal but it works. But in the lab, having high ping is just deadly.

Accurate gameplay and online gaming do not fit well together and GGG needs to understand that. Yes, there are people who easily rush through the ubber lab, because they either have an extreme good connection or they have a specific build made for lab. But what about the others who do not have those things and suffer from a bad connection or just dont have fun with the lab because it is played entirely different then classic poe?
"
AceNightfire wrote:

I don't think alt+f4 or logging out is a sign of weakness.

1. It still requires you to analyze the situation extremely fast and then disconnecting. You have to know what your character can do and what you can't do. Has to happen in a few miliseconds if you don't want to die

2. PoE is very unpredictable in some cases. Some enemies only appear if you stand right next to them and if they have mods your character can't handle (some just can't do elemental/phys reflec), logging is is probably the better solution.

3. HC is there to keep your concentration up 100% of the time (SC can be played while sleeping). Like I said before, logging out needs attentional observation, analyzing the situation and doing the right thing in less then 1 second. If you are not concentrated, death comes fast to you.

HC doesn't mean you need to die even if you clearly know you will do so if you are in a bad situation. Otherwise GGG would find a way to not let players log out during combat. It's a leggit way to play HC.


lol... is concentration 'hard' for you? That's not what it means to be hard core in my book. Hardcore means you do something stupid, you die. Its like playing a game of tag and running to mommy as a 'safe zone' anytime someone gets close to you, that's what PoE HC is like allowing alt+f4, it's a joke.

But this is getting off topic... LAB SUCKS!
"
AceNightfire wrote:
I don't think alt+f4 or logging out is a sign of weakness.

Of course not, it just turns it into a wannabe HC mode. Or semi-HC, call it whatever.

I wonder how many of uber HC pros will simply leave if delayed exit is implemented.
This is a buff © 2016

The Experts ™ 2017
"
torturo wrote:
"
AceNightfire wrote:
I don't think alt+f4 or logging out is a sign of weakness.

Of course not, it just turns it into a wannabe HC mode. Or semi-HC, call it whatever.

I wonder how many of uber HC pros will simply leave if delayed exit is implemented.


They already left because of the labyrinths, do you wanna completely delete the hardcore mode of this game?
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Well, in the end, GGG has to give this a thought. If they always let a big part of the community unhappy just because some tryhards don't want any alternatives for those who do not like the new content, the game will be pretty empty in the long run. There's still no real reason to not implement an alternative way to get AC points as long as the original lab stays untouched. The tryhards who say this would change their gameplay experience can't even explain WHY this would change their experience. They just seem to like to see other people suffer from this new content. So the best thing GGG probably can do is to handle this matter like the handled the choice of item allocation. Just give people more options and mostly everyone will be happy. I highly doubt that anyone will really complain if they release an alternative lab way (without or much less traps) for those, who don't like the current lab layouts.

And those who say they will leave the game if GGG tries to cater to both sides (pro- and anti-lab): Good bye, you are just a mischievousness toxic player who wil ruin the game in the long run.
No Worst was by far talisman league. Seriously 100s or hours grinding and combining and using a whole stash tab for a tier 4 ammy that a 20c rare could beat.

At least with icky lab its a fairly decent loot pinata at the end and ascendancy - definitely worth 4x through.


Enchants are utterly a waste of time though - comparable with talisman leagues time vs reward.
Git R Dun!
Last edited by Aim_Deep#3474 on Jun 29, 2016, 7:24:18 AM
"
Aim_Deep wrote:
No Worst was by far talisman league. Seriously 100s or hours grinding and combining and using a whole stash tab for a tier 4 ammy that a 20c rare could beat.

At least with icky lab its a fairly decent loot pinata at the end and ascendancy - definitely worth 4x through.


Enchants are utterly a waste of time though - comparable with talisman leagues time vs reward.


But that's the problem: For many, not the lab is fun but only the rewards. Should it really be the goal of a game to have content that's no fun at all for many people and that gamers only play it because of the rewards?

Also: The enchantments are super overpowered in some cases. Like -30% EQ duration (worth several exalts).
"
AceNightfire wrote:
"
Aim_Deep wrote:
No Worst was by far talisman league. Seriously 100s or hours grinding and combining and using a whole stash tab for a tier 4 ammy that a 20c rare could beat.

At least with icky lab its a fairly decent loot pinata at the end and ascendancy - definitely worth 4x through.


Enchants are utterly a waste of time though - comparable with talisman leagues time vs reward.


But that's the problem: For many, not the lab is fun but only the rewards. Should it really be the goal of a game to have content that's no fun at all for many people and that gamers only play it because of the rewards?

Also: The enchantments are super overpowered in some cases. Like -30% EQ duration (worth several exalts).


Absolutely not. I was just disagree that its the worst content IMO. Basically last really good content was atziri (or ascendancy of you count stat content) act4 and lab uninspired.
Git R Dun!

Report Forum Post

Report Account:

Report Type

Additional Info