The labyrinth is both boring and frustrating
" If someone wants something amusing to do with their time then they may want to read through this thread. I found it quit amusing, especially the OP. Petition to get GGG to add Nascar-Style Racing to PoE https://www.pathofexile.com/forum/view-thread/1612436 Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" I'm guessing you missed the part where I said specifically that some of those threads aren't solely about act 4. I should have expected that I suppose. How can a thread about Malachi not be about act 4? How can threads that have "Act 4" in the title not be about act 4? How can threads about things in act 4 not be about act 4? Better yet, don't answer those. The only thing you've made clear to me is that your opinion means nothing to me at this point. :) Just a lowly standard player. May RNGesus be with you.
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The Labyrinth is the one area of the game where you are most rewarded for skipping content instead of playing content.
This alone speaks volumes, because it reveals some of the design principles behind the labyrinth: Namely, to gate content rather than to add content. This particular design principle is popular among makers of MMORPGs, where keeping players chasing a carrot as long as possible is the best way to maximize profits. So they create all these time-consuming "chores" to waste the player's time and keep them playing and paying for as long as possible. This is why I don't play MMORPGs. They (blatantly) don't respect my time. I prefer to play content. Not chores. I think many of the OP's problems with the Labyrinth are also indirectly traceable to the exact same design philosophy which doesn't respect players' time. PoE never had this quality before, despite its super-grindy nature. I believe this is the fundamental reason the Labyrinth receives so much hatred. Wash your hands, Exile! Last edited by gibbousmoon#4656 on May 10, 2016, 9:56:04 PM
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I am playing this game for 2 days and Labyrinth just make me quit the game. Good Job !
Its not difficult, its not fun, its just a huge waste of time ! 5 sec. Freez in the middle of traps, no way i try this shit again ! I am so glad that i didn't spend any € in this Game, and i was so close to do that. Make a Check Point in the middle or cut the content to half and i will come back to this Game. | |
" I saw your statement. I was not going to read the whole thread to see if there was really any posts from people saying that they disliked Act 4 in general so I just read the OP. At the same time I removed 2 of the threads from my list that had many posts disliking Labyrinth because the OP didn't say that Labyrinth was disliked. You said, "Well I hate act 4 but you don't see me campaigning to get it removed or changed. At least the laby is short..." That looks different from disliking Malachai to me? Sorry if it bothers you that I don't like Labyrinth or that I've misunderstood something that you said. Regards, Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" This expresses, much more eloquently, the feelings I had the first time I died to a trap and saw "resurrect in town". I was like, Huh? what about the checkpoint I went through? This isn't hardcore! Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that? They don't know what hiding is... they don't know what dodging is... they are morons. |
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" Sorry, but from what I've seen so far you lack good arguments. You act like "I'm right! Why? I just am!". That argument about "not everyone plays HC viable build" is a pure golden LOL! Traps are different mechanic, because you can't negate its damage. And because this is RPG, it's just not right. Last edited by Corrivati#6570 on May 11, 2016, 10:05:37 AM
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lab will only be good when someone own a private server and make yourself the necessary changes. i just hope some ragezone forum devs really are working on this how they said...
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" You really gonna go there after saying this: " LOL ok... " It's not an argument, it's a fact. While progressing through the acts, you will occasionally come across something that can one or two shot you and they require manual dodging. It's no different than the trap mechanics. Traps just introduce the damage in a different, more predictable way. " You negate it by not getting hit, it's simple. Don't run through them blindly like a moron and you won't have any problems. You don't go stand next to a diamond shrine surrounded by a pack of Powerful Crit mobs waiting to get hit do you? The same mechanic applies here, avoid the hit. It's so inanely easy to deal with I don't see how anyone, least of all a "HC pro", can bitch about them. Just a lowly standard player. May RNGesus be with you.
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" Yes, but you can choose to do Normal and Cruel Izaro at whatever character level you want - do it at 50 and 75 and it will be much easier than Normal / Cruel Act 4. You cannot choose to do Act 4 Normal after Act 1/2 Cruel. As for the "skipping content gets rewarded" - have you ever seen a racer play? In Act 4, skipping content gets similarly rewarded. Ignore everything that isn't mandatory, and there you go. In fact, skipping content gets rewarded everywhere in this game but in maps. Remove Horticrafting station storage limit. Last edited by Char1983#2680 on May 11, 2016, 12:10:54 PM
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