ZiggyD Reveals the Scion Ascendancy Class: The Ascendant

Ahahaha :D as a scion player I'm here for comments :D



Scion rulez!
Last edited by Artoba84#7071 on Feb 26, 2016, 12:03:01 PM
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cmilles wrote:
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krilox wrote:


- 30% more damage the further target is - exactly the same as deadeye - 1 point



I'm going to correct you on this one.

The Scion-Deadeye deal up to 30% INCREASED damage.
The True Deadeye deal up to 30% MORE damage.

Why does that matter? Increased damage is additive with any other damage increases. While More damage is multiplicative with all damage. Meaning the True Dead eye will see a greater effect of that 30% than the scion version.

Evidence:

Scion Deadeye and True Deadeye both strike a target using the same equipment, same stats, and same distance. Lets look at the hypothetical numbers. Lets assume both deal exactly 100 base damage, both have 15% increased damage from jewels, and both are at the maximum range for the farshot node.

Scion Version:
The damage equation would look like this: 100*(1+ .15(15% from golem)+ .3(30% from farshot)=
100*(1.45)= Total Damage of 145

True Deadeye version:
The damage equation would look like this: 100*(1+ .15(15% from golem))* (1+ .3 (30% from farshot)= 100*(1.15)*(1.3)= Total Damage of 149.5


These are with low numbers. 100 damage is nothing and the True deadeye is already ahead by about 2.7%. The higher amount of "increased damage" both set-ups receive, the further ahead the True Deadeye gets.

Using the same numbers just increasing both characters increased damage to 50% before farshot results in this.

Scion: 100*(1.80)= total damage of 180
Deadeye: 100*(1.5)*(1.3)= total damage of 195 Meaning the deadeye is now 7.6% ahead in damage.

Moral of the story? The only time these points are exactly the same for damage reasons is if neither set-up has any other source of "increased damage." Late game, there are so many ways to obtain even a small amount of "increased damage" that it's impractical to assume that would occur frequently. The points aren't exactly the same and the specific wording does matter.



That's why i highlighted MORE and INCREASED.

That's not my quote, that's his. And thats my point exactly.


"
Krilox wrote:
Deadeye:

- 100% pierce initially and tapers off, crit chance is also increased.
- Pathing points: 30% proj damage (3 nodes worth) 10% ias (2 nodes) + 10% crit chance.
- Fast and deadly: 10% ias, 30% proj speed, 30% proj damage.
- And +1 CHAIN, which is huge.

Alternatively, up to 30% MORE damage to faraway mobs and +1 proj + other bonuses.

Vs

- 50% Pierce
- 20% proj speed
- 30% INCREASED damage to faraway.
- +1 proj

Last edited by krilox#5739 on Feb 26, 2016, 12:24:34 PM
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Shival wrote:
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@GGG: can we get the promo page updated with all recently released data? I was "forced" to watch ZiggyD's video but i don't want to look at it more

You know how marketing deals work? They give hm a period of exclusivity, so people have to watch his video, thus increasing his popularity. On the other hand, he makes poe more popular with his videos (or maybe he even agreed on making some videos that GGG want for indirect promo purposes).

Thats why always a few days pass before the info becomes avalaible on the official page, lol.
The only bad thing is that ZiggyD didnt made a single, coherent picture of all the major nodes, lazy bastard.

Its should be Boxsalesman), ZiggyD speak too much, makes too long video, and a bit annoying
"
krilox wrote:
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herflik wrote:
This is so unbalanced and need a fast change, why?

Its not even about having the ability to start of other class node, with that I am ok, even if its high boost.

The problem appear with the ability to pick 2 ascendancy passive nodes, where some are almost as strong or even stronger than whole 6 points in the pure class.
So you basicaly get 2 skill points + high dex/int/str stat boost + like 10 ascendancy points value in ascendacy class nodes. Thats like two times more stats value than any other class (wtf?).


The skill tree should be remade to have to invest 4 points to get to class node and 6 to get to unlock starting point:
- this will block overpowered spec that use 2 class passive
- it will not punich people who unlock other starting point, because wtf now you spend 5 points and the last one sems like waste/unimaginate pick



It's not unbalanced, pure classes are clearly stronger. NONE of them are stronger than whole 6 points in a pure class, what are you on about?

2 skills points + like 10 ascendancy points? Get out of here.


Can people please contain their orgasms? This is getting pathetic, scion clearly isnt OPOP. Just stop it.

+1
Deleting all my non-Scion characters due to them now being fully obsolete.
Expecting everyone else will be doing the same.
[Suggestion] How to end Desync: [url]http://www.pathofexile.com/forum/view-thread/335390[/url]
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wrehn wrote:
Deleting all my non-Scion characters due to them now being fully obsolete.
Expecting everyone else will be doing the same.


Don't hold your breath.
"
krilox wrote:
"
cmilles wrote:
"
krilox wrote:


- 30% more damage the further target is - exactly the same as deadeye - 1 point



I'm going to correct you on this one.

The Scion-Deadeye deal up to 30% INCREASED damage.
The True Deadeye deal up to 30% MORE damage.

Why does that matter? Increased damage is additive with any other damage increases. While More damage is multiplicative with all damage. Meaning the True Dead eye will see a greater effect of that 30% than the scion version.

Evidence:

Scion Deadeye and True Deadeye both strike a target using the same equipment, same stats, and same distance. Lets look at the hypothetical numbers. Lets assume both deal exactly 100 base damage, both have 15% increased damage from jewels, and both are at the maximum range for the farshot node.

Scion Version:
The damage equation would look like this: 100*(1+ .15(15% from golem)+ .3(30% from farshot)=
100*(1.45)= Total Damage of 145

True Deadeye version:
The damage equation would look like this: 100*(1+ .15(15% from golem))* (1+ .3 (30% from farshot)= 100*(1.15)*(1.3)= Total Damage of 149.5


These are with low numbers. 100 damage is nothing and the True deadeye is already ahead by about 2.7%. The higher amount of "increased damage" both set-ups receive, the further ahead the True Deadeye gets.

Using the same numbers just increasing both characters increased damage to 50% before farshot results in this.

Scion: 100*(1.80)= total damage of 180
Deadeye: 100*(1.5)*(1.3)= total damage of 195 Meaning the deadeye is now 7.6% ahead in damage.

Moral of the story? The only time these points are exactly the same for damage reasons is if neither set-up has any other source of "increased damage." Late game, there are so many ways to obtain even a small amount of "increased damage" that it's impractical to assume that would occur frequently. The points aren't exactly the same and the specific wording does matter.



That's why i highlighted MORE and INCREASED.

That's not my quote, that's his. And thats my point exactly.




My bad on deleting the wrong quote string :P Fixed that
Last edited by cmilles#5060 on Feb 26, 2016, 12:43:08 PM
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maddannik wrote:
Then I want a male scion!
... I was totaly surprised at first.. it seemed like way to OP. But now, that I had the time to look the numbers .. it doesnt look that powerful. So yeah.. first impression was missleading. :)
It is easier to check new poe asendancy class features on other web sites, where u ccan just read all what u want on 1 page of text without messing with annoying links/streamers videos on official poe website.

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