Ascendancy Enchantments

Wait a moment.
In the datamined stuff there are 4 tiers of gloves. The news say about 3, one per difficulty, will GGG create another difficulty as balancing method for the new power we get in ascendency?
WOAH, those helm mods
The 300 helm enchants make me kind of sad. Probably useless for solo self-found folks.

Is there any chance of mitigating that tremendous RNG gate? This could easily be controlled. Make it so that the enchant has a higher chance of being for any skills socketed in the helm at the time. Even if it's small, the psychological effect of having SOME control would go a long way I think.
ty for the broken crit boots
300 options?

i wonder how well 'balanced' these are. it seems that one out of three new skill gems turns out to be just broken and recently one in one mechanics (poison) turned the game into a sad joke

and now 300?

brave
Holy chimichangas!
"What's do you what?" - Kira of the Maraketh
Uh-Oh these are nice really! specially those helmet enchantments.
Those glove enchantments cannot be reflected back to you right? Just imagine elemental reflect with highend maps where the dmg already is quite deadly, then you rip on reflect that is not your fault
"
D623932883 wrote:
Don't let uniques be re-craftable. That will get lame very fast.


Don't let uniques be locked-in. If they are, that will get too expensive very fast, and the only people playing around with it will be no-life clickers who don't have jobs (who can be on PoE 12 hours a day).
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.
what does "recently" mean in terms of seconds??
Why blesseds have not effect on it ...
It s useless currency and in moment when it can be good, it still do nothing worth ...

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