Ascendancy Enchantments

"Master-crafted Implicit Mods"

What? Since when could Masters craft Implicit mods?!
IGN: Golem_Antsy, Harvest
Part of me is super pumped for the helm enchants, but the realist in me is like "fucking 300 options? Welp, I'll never see anything useful." Hoping that it weights them toward gems you're currently using, or that's a hell of a lot of grinding to hopefully get a useful buff on a core skill.
I hope that when the world comes to an end I can breathe a sigh of relief; because there will be so much to look forward to.
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ogresamanosuke wrote:
Part of me is super pumped for the helm enchants, but the realist in me is like "fucking 300 options? Welp, I'll never see anything useful." Hoping that it weights them toward gems you're currently using, or that's a hell of a lot of grinding to hopefully get a useful buff on a core skill.


Trading...

Cool enchantments, especially helmets. I look forward to seeing and discovering them, really hope the labyrinth will be fun/challenging too :)
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300 options

We are Korean MMO grind now.


(I think we needed this, there wasn't enough grind in PoE imo.)
IGN: Golem_Antsy, Harvest
bex going to the fan meet up in SF? ^_^ ^_^ ^_^?
Nice! More customization options is always good.
Please let us know what you're doing to balance all these bonuses to our characters... getting tired of all this shiny new stuff without word as to why it's all necessary.
Shenanigans?
Can the "on kill" and "on hit" effects from gloves be triggered by trap/mine/totem? If no, will there be any option for those builds?

Thanks.
(╯°□°)╯︵ ┻━┻
This is a lot more depth than I was expecting, and I was excited before the announcement. Great work guys, I am proud to play a small part in supporting such an ever-improving gaming experience with real replay-ability.

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